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The seven weapon families of Castlevania: Belmont's Curse, the six that have been named, and how charge and grapple attacks work.
The optional ghost clue system in Castlevania: Belmont's Curse: where spirits hide, what they tell Rose, and why the game has no waypoints.
Combat in Castlevania: Belmont's Curse: control mapping, mana, dodging, parrying, healing flasks, hazards and the death penalty.
What is confirmed about difficulty settings in Castlevania: Belmont's Curse, and what has not been published.
The whip in Castlevania: Belmont's Curse: swinging on anchors, grappling enemies, and what is and is not confirmed about the Vampire Killer.
How the Arcana work in Castlevania: Belmont's Curse: sealing bosses into tarot cards, Works of Mercy, Blessings and Gifts.
How Rose grows stronger in Castlevania: Belmont's Curse: experience, statues, Arcana books, health and mana fragments, and upgrade paths.
How the connected map of Paris is built in Castlevania: Belmont's Curse, covering gated routes, secrets, mirror rooms, fast travel and map markers.
Relics in Castlevania: Belmont's Curse: equippable passive bonuses, the three-slot limit, and the two named so far.