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Helgon
September 9, 2026 at 09:53 AM
Initial version (2026-09-09)
Helgon is No. 067 in the Aniimo index, a Wind creature that fights in the Break role. Covered in hard armor, they look like tall statues when they stand still, as if standing guard over ancient treasures.

Wild Aniimo are taken with Aniipods, and once caught this one can be raised, sent into battle, kept at The Homeland, or traded to another player. It belongs to the Helmwhelp line, which runs to 3 entries in total, and one alternate Form has been published for it.
Field | Value |
|---|---|
Index number | No. 067 |
Element | |
Battle role | |
Growth stage | Stage 3 |
Recorded weight | 23.4 to 34.93 kg |
Gender | Male and Female |
Published forms | 2 (Basic Form, Mountain Form) |
The index publishes six base values for every Aniimo plus an Attributes total that adds them together. ATK drives damage, BREAK is what wears down an enemy's guard, P.DEF and M.DEF cover the two damage types, and REGEN governs how quickly resources come back. These are base figures and balance changes can move them.
Stat | Value |
|---|---|
Attributes (total) | 555 |
HP | 105 |
ATK | 85 |
BREAK | 102 |
P.DEF | 111 |
M.DEF | 68 |
REGEN | 84 |
Helgon grows out of Helmwhelp. It sits at the end of the line, with nothing published beyond it.
Image | Aniimo | No. | Stage | Element | Role |
|---|---|---|---|---|---|
| 066 | Stage 2 | Wind | Break | |
| 067 | Stage 3 | Wind | Break | |
| 068 | Stage 3 | Fire | DPS |
Besides its Basic Form, Helgon has 1 published Form. They share the Basic Form elemental pairing.
Form | Element | Where It Appears |
|---|---|---|
Mountain Form | Wind |
Helgon is listed in 1 habitat. Which creatures actually appear also depends on weather, time of day, and local phenomena, so a listed habitat is where to look rather than a guarantee.
Habitat |
|---|
Every Aniimo carries a passive Trait that is always active while it fights alongside a Pathfinder.
Trait | Effect |
|---|---|
Counter Strike | After being attacked, increases BREAK efficiency by 30% for 10s. |
The index grades three traversal capabilities, Climb, Fly and Swim, from level 1 to level 3. A Pathfinder inherits them by Twining with the creature, so Helgon is worth keeping for how it gets you across the map as well as for what it does in a fight.
Capability | Grade |
|---|---|
Fly | Level 2 |
Mobility abilities are what a Pathfinder gains while Twining with this Aniimo, so they double as traversal tools rather than combat moves.
Ability | Effect |
|---|---|
Bilateral | Enters Bilateral mode to see a different perspective. |
Helgon brings 3 combat skills and 2 innate skills into a fight. Power is the skill's published damage figure and Cost is what it draws from the resource bar.
Skill | Type | Power | Cost | Effect |
|---|---|---|---|---|
Wind Tackle | Combat | 45 | 15 | Tackles and knocks back small-sized targets. Increases own damage reduction by 15% for 10s. |
Wind Counter | Combat | 69 | 20 | Enters a defensive stance, increasing damage reduction by 30% and immediately counterattacking. If attacked at the moment the skill is cast, additionally increases BREAK efficiency by 20% for 10s and stuns the target for 1.5s. |
Overcharged Claw Strike | Combat | 68 | 20 | Claws a target, dealing damage. |
Skyfall | Innate | 175 | 0 | Flies up and dives down to hit the ground, dealing huge amount of damage. |
ATK | Innate | 6 | 0 | (BREAK) Wields the power of wind to attack targets at close range. |