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Erlath
October 24, 2026 at 10:09 PM
Add acquisition, evolution, recovery builds, party examples and Homeland work guidance while preserving primary data.
Erlath is No. 081 in the Aniimo index, a Water creature that fights in the REGEN role. Their feathers constantly secrete oil, creating various bubbles with just a little friction. They naturally use the softest, densest foam to protect the Fahloos on their backs.

Wild Aniimo are taken with Aniipods, and once caught this one can be raised, sent into battle, kept at The Homeland, or traded to another player. It belongs to the Fahloo line, which runs to 2 entries in total, with no alternate Form published so far.
Since a resource update on September 30, 2026, Erlath also appears as an enemy in Operation: Egg Heist, where it has group support abilities and players are advised to defeat it first; see Egg Heist and PvP.
Field | Value |
|---|---|
Index number | No. 081 |
Element | |
Battle role | |
Growth stage | Stage 2 |
Gender | Male and Female |
Published forms | 1 (Basic Form) |
The index publishes six base values for every Aniimo plus an Attributes total that adds them together. ATK drives damage, BREAK is what wears down an enemy's guard, P.DEF and M.DEF cover the two damage types, and REGEN governs how quickly resources come back. These are base figures and balance changes can move them.
Stat | Value |
|---|---|
Attributes (total) | 540 |
HP | 120 |
ATK | 90 |
BREAK | 50 |
P.DEF | 80 |
M.DEF | 90 |
REGEN | 110 |
Erlath grows out of Fahloo. It sits at the end of the line, with nothing published beyond it.
Image | No. | Stage | Element | Role | |
|---|---|---|---|---|---|
| 080 | Stage 1 | Water | REGEN | |
| 081 | Stage 2 | Water | REGEN |
Erlath is listed in 1 habitat. Which creatures actually appear also depends on weather, time of day, and local phenomena, so a listed habitat is where to look rather than a guarantee.
Habitat |
|---|
Every Aniimo carries a passive Trait that is always active while it fights alongside a Pathfinder.
Trait | Effect |
|---|---|
Bubble | Every 12s, enters Bathing. The next skill cast creates a puddle. |
The index grades three traversal capabilities, Climb, Fly and Swim, from level 1 to level 3. A Pathfinder inherits them by Twining with the creature, so Erlath is worth keeping for how it gets you across the map as well as for what it does in a fight.
Capability | Grade |
|---|---|
Fly | Level 3 |
Swim | Level 2 |
Mobility abilities are named actions used while Twined, separate from combat skills and graded traversal capabilities.
Ability | Effect |
|---|---|
Floaty Bubble | Scrubs itself to create a large bubble around itself. |
The table lists available combat moves and the separate innate moves. Choose two compatible combat skills for the build. Power is the published damage figure and Cost is the resource required.
Skill | Type | Power | Cost | Effect |
|---|---|---|---|---|
Bubbles | Combat | 0 | 0 | Creates a bubble field. Each time a teammate casts a Water skill inside the field, 1 bubble is generated, up to 6 bubbles. Lasts 15s. Press the skill button again to detonate all bubbles. Each bubble restores 4 EP. After absorbing a puddle, restores an additional 10 EP. |
Here Comes the Bubble | Combat | 0 | 20 | Casts a giant bubble, reducing the movement speed of targets within range by 15%and their EP recovery rate by 20%. Also increases the movement speed of allies within range by 15%. |
Bubble Blast | Combat | 30 | 10 | Shoots a bubble in the target direction, pushing targets back and dealing damage. Leaves behind a small bubble that lasts 9s (max 3 bubbles can be stored for consecutive casts). |
Crazy Bubbles | Innate | 0 | 0 | Quickly creates 6 bubbles and increases Water damage for teammates by 16% for 30s. |
ATK | Innate | 6 | 0 | Wields the power of water to attack targets from a distance. |
Search Tideblossom Coast or evolve Fahloo. A regional Wild Surge provides another chance to encounter Erlath through the current Nurture process.
Starting Aniimo | Result | Level | Materials |
|---|---|---|---|
Erlath | 49 | 3 Wave Stones |
Two combat skills | Ultimate | Personality | Held item |
|---|---|---|---|
Bubbles; Bubble Blast | Crazy Bubbles | ISTP | Spirited Feather |
REGEN | ATK | HP | BREAK | P.DEF | M.DEF |
|---|---|---|---|---|---|
5 | 3 | 3 | 2 | 1 | 1 |
The priority scale runs from 1 to 5, with 5 highest. REGEN leads this example, with ATK and HP next. Water-heavy parties create bubbles while using their usual skills, allowing Erlath to recover EP when the field is recast. Spirited Feather supports REGEN and skill availability.
Damage dealer | Teammate 1 | Teammate 2 | Recovery |
|---|---|---|---|
Prismana Glacy | Erlath |
Open the recovery setup with Bubbles to create its field.
Use Water skills inside the field to generate bubbles. Bubble Blast leaves a bubble behind, while Crazy Bubbles creates six immediately and supplies its Water-damage bonus.
For a routine recovery turn, aim for at least four bubbles before recasting Bubbles. Recast it to detonate the accumulated bubbles and recover EP.
When a puddle is available, absorb it for the additional EP, then continue the damage or support sequence.
The field lasts 15 seconds and holds up to six bubbles. Each bubble restores 4 EP on the recast, with another 10 EP after absorbing a puddle. Bubble's 12-second cycle makes a puddle on the next skill cast after Bathing begins; account for that timing when preparing recovery.
The Bubbles contract starts the field with two bubbles. Crazy Bubbles is a separate innate move that creates six bubbles and grants teammates 16% increased Water damage for 30 seconds. These effects help arrange a recovery turn; the result still depends on the available bubbles and the skill conditions.
Native combat choices | Separate innate moves | Homeland work |
|---|---|---|
Bubbles; Here Comes the Bubble; Bubble Blast | Crazy Bubbles; magical ranged Water attack | Water 3 |
Choose two compatible combat skills for the encounter. Here Comes the Bubble remains an alternative when movement control is useful. At the Homeland, Erlath can fetch water and water crops. Its Water work grade is separate from its combat role, traversal grades and Floaty Bubble action.
Sherro; Panpanta; Glacy; Water Skills; Core Skill Contracts; Held Items; Homeland Abilities