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Cornet
September 9, 2026 at 09:50 AM
Initial version (2026-09-09)
Cornet is No. 009 in the Aniimo index, a Wind creature that fights in the DPS role. They can produce loud, piercing noises that resonate throughout the entire beach just to draw attention.

Wild Aniimo are taken with Aniipods, and once caught this one can be raised, sent into battle, kept at The Homeland, or traded to another player. It belongs to the Chirpi line, which runs to 4 entries in total, and 4 alternate Forms have been published for it.
Field | Value |
|---|---|
Index number | No. 009 |
Element | |
Battle role | |
Growth stage | Stage 3 |
Recorded weight | 23.4 to 34.93 kg |
Gender | Male and Female |
Published forms | 5 (Basic Form, Beach Form, Highland Form, Prismana Form, Umbrabow Form) |
The index publishes six base values for every Aniimo plus an Attributes total that adds them together. ATK drives damage, BREAK is what wears down an enemy's guard, P.DEF and M.DEF cover the two damage types, and REGEN governs how quickly resources come back. These are base figures and balance changes can move them.
Stat | Value |
|---|---|
Attributes (total) | 489 |
HP | 93 |
ATK | 121 |
BREAK | 50 |
P.DEF | 66 |
M.DEF | 65 |
REGEN | 94 |
Cornet grows out of Chirpi. It sits at the end of the line, with nothing published beyond it.
Image | Aniimo | No. | Stage | Element | Role |
|---|---|---|---|---|---|
| 007 | Stage 1 | Wind | Support | |
| 008 | Stage 3 | Wind | Support | |
| 009 | Stage 3 | Wind | DPS | |
| 010 | Stage 3 | Wind | Break |
Besides its Basic Form, Cornet has 4 published Forms. Each of them carries a different elemental pairing from the Basic Form, so the Form a Pathfinder catches decides what the creature is weak and strong against.
Form | Element | Where It Appears |
|---|---|---|
Beach Form | Wind / Water | |
Highland Form | Wind / Grass | |
Prismana Form | Wind / Electric | |
Umbrabow Form | Wind / Electric | Not listed |
Cornet is listed in 1 habitat. Which creatures actually appear also depends on weather, time of day, and local phenomena, so a listed habitat is where to look rather than a guarantee.
Habitat |
|---|
Every Aniimo carries a passive Trait that is always active while it fights alongside a Pathfinder.
Trait | Effect |
|---|---|
Air Superiority | Increases critical rate by 20% while flying. |
The index grades three traversal capabilities, Climb, Fly and Swim, from level 1 to level 3. A Pathfinder inherits them by Twining with the creature, so Cornet is worth keeping for how it gets you across the map as well as for what it does in a fight.
Capability | Grade |
|---|---|
Fly | Level 3 |
Mobility abilities are what a Pathfinder gains while Twining with this Aniimo, so they double as traversal tools rather than combat moves.
Ability | Effect |
|---|---|
Take Off | Enters the Flying state to evade attacks from ground enemies. Takes more DMG while airborne. |
Cornet brings 6 combat skills and 2 innate skills into a fight. Power is the skill's published damage figure and Cost is what it draws from the resource bar.
Skill | Type | Power | Cost | Effect |
|---|---|---|---|---|
Lightning Splitter | Combat | 30 | 10 | Fires multiple Electric Projectiles at nearby targets. If multiple projectiles hit the same unit, Cornet's damage increases by 30% for 15s. Hold the Skill button to automatically enter the Fly state after the skill is cast. |
Wind Bomb Rush | Combat | 157 | 45 | Goes all out, rapidly firing a continuous barrage of wind projectiles. |
Tornado | Combat | 59 | 20 | Releases an air vortex at the target location, dealing damage and pulling enemies toward the center. |
Scream Splitter | Combat | 30 | 10 | Fires multiple Screech Rounds at nearby targets. If multiple projectiles hit the same unit, Cornet's damage increases by 30% for 15s. Hold the Skill button to automatically enter the Fly state after the skill is cast. |
Water Tornado | Combat | 59 | 20 | Releases a water vortex at the target location, dealing damage and pulling enemies toward the center. |
Leaf Tornado | Combat | 59 | 20 | Releases a leaf vortex at the target location, dealing damage and pulling enemies toward the center. |
ATK | Innate | 6 | 0 | Wields the power of wind to attack targets from a distance. |
Avian Harmony Ensemble | Innate | 179 | 0 | Fires a powerful wind-type beam at the target. If you have all three Movements equipped, the attack’s area of effect expands. |