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Budclaw
October 24, 2026 at 03:52 PM
Expanded Budclaw branches, regional skill unlocks, Homeland jobs, practical BREAK builds and field search routes
Budclaw is No. 023 in the Aniimo index, a Rock and Grass creature that fights in the BREAK role. Mating for life, they're always found in pairs. The heartbloom atop their shells indicates their state of happiness.

Wild Aniimo are taken with Aniipods, and once caught this one can be raised, sent into battle, kept at The Homeland, or traded to another player. It belongs to the Budclaw line, which runs to 3 entries in total, and 3 alternate Forms have been published for it.
Field | Value |
|---|---|
Index number | No. 023 |
Element | |
Battle role | |
Growth stage | Stage 1 |
Gender | Male and Female |
Published forms | 4 (Basic Form, Bay Form, Beach Form, Mudflat Form) |
The index publishes six base values for every Aniimo plus an Attributes total that adds them together. ATK drives damage, BREAK is what wears down an enemy's guard, P.DEF and M.DEF cover the two damage types, and REGEN governs how quickly resources come back. These are base figures and balance changes can move them.
Stat | Value |
|---|---|
Attributes (total) | 454 |
HP | 76 |
ATK | 64 |
BREAK | 84 |
P.DEF | 93 |
M.DEF | 65 |
REGEN | 72 |
Budclaw is the base form of its line. The line splits here into 2 outcomes: Geoclaw and Shrubclaw.
Image | No. | Stage | Element | Role | |
|---|---|---|---|---|---|
| 023 | Stage 1 | Rock / Grass | BREAK | |
| 025 | Stage 2 | Ice | BREAK | |
| 024 | Stage 2 | Rock / Grass | BREAK |
Besides its Basic Form, Budclaw has 3 published Forms. Each of them carries a different elemental pairing from the Basic Form, so the Form a Pathfinder catches decides what the creature is weak and strong against.
Image | Form | Element | Where It Appears |
|---|---|---|---|
| Bay Form | Rock | |
| Beach Form | Rock | |
| Mudflat Form | Rock |
Budclaw is listed in 4 habitats. Which creatures actually appear also depends on weather, time of day, and local phenomena, so a listed habitat is where to look rather than a guarantee.
Habitat |
|---|
Every Aniimo carries a passive Trait that is always active while it fights alongside a Pathfinder.
Trait | Effect |
|---|---|
Stealth | Skills build Momentum when they deal damage, up to 6 stacks. Momentum gain is doubled during tunneling. At max stacks, increases BREAK efficiency by 30% for 20s. |
Mobility abilities are named actions used while Twined, separate from combat skills and traversal grades.
Ability | Effect |
|---|---|
Tunnel | Tunnels underground to become immune to all ranged attacks by continuously consuming stamina. Pound skills can launch the Aniimo into the air. |
The table lists Budclaw's three available combat moves across its forms and capture unlocks and one innate skill. Choose the two combat skills for the build. Power is the published damage figure and Cost is the resource required.
Skill | Type | Power | Cost | Effect |
|---|---|---|---|---|
The Luminus Gust | Combat | 35 | 10 | Spins Cores around itself, continuously dealing damage and applying Earth Debuff for 5.5s. |
Verdant Beam | Combat | 67 | 20 | Fires an energy beam in the direction the camera is facing, continuously dealing damage to targets within range. Consecutive hits gradually increase its Might. |
Leaf Slash | Combat | 40 | 10 | Spins leaves around itself, dealing damage for 5.5s. |
ATK | Innate | 6 | 0 | (BREAK) Wields the power of earth to attack targets at close range. |
Choose the desired branch before spending stones. Shrubclaw follows Budclaw's regional form; the Geoclaw branch also requires its Alpha unlock and a Tenacious personality.
Starting creature | Result | Level | Materials | Additional requirement |
|---|---|---|---|---|
Budclaw | 21 | 3 Loam Stones | No additional condition listed. | |
Mudflat Budclaw | 21 | 3 Loam Stones | Evolve at Tideblossom Coast. | |
Beach Budclaw | 21 | 3 Loam Stones | No additional condition listed. | |
Bay Budclaw | 21 | 3 Loam Stones | Evolve in The Argent Strait during the day. | |
Budclaw | 21 | 3 Freeze Stones | Defeat Alpha Geoclaw and use an individual whose personality includes Tenacious (T). |
The table separates native combat moves from a capture unlock. Catching Mudflat or Beach Budclaw, or the matching Shrubclaw forms, unlocks The Luminus Gust. Equip two combat skills for a build rather than treating this catalogue as simultaneous active slots.
Form | Native combat moves | Capture-unlocked option |
|---|---|---|
Basic | Verdant Beam; Leaf Slash | The Luminus Gust |
Mudflat | The Luminus Gust; Verdant Beam; Leaf Slash | None listed. |
Beach | The Luminus Gust; Verdant Beam; Leaf Slash | None listed. |
Bay | Verdant Beam; Leaf Slash | The Luminus Gust |
Homeland job grades are separate from combat stats and Twining actions. The Basic form covers three jobs, while the regional forms listed here cover two.
Form | Homeland jobs |
|---|---|
Basic | Hauling 1; Grass 1; Earth 1 |
Mudflat | Hauling 1; Earth 1 |
Beach | Hauling 1; Earth 1 |
Bay | Hauling 1; Earth 1 |
In Nimbus Fields, inspect guarded chests, the cave beneath the cliff and nearby plants. Beast Fang Ridge has riverbank, tree and white-grass encounters; Zephyrus Landbridge is another Basic-form habitat. For Mudflat Budclaw, search Tideblossom Coast's shoreline and islands.
Basic-form region | Search cue |
|---|---|
Nimbus Fields | Check the pair beside the chest. |
Beast Fang Ridge | Search Beast Fang Ridge. |
Nimbus Fields | Look inside the Budclaw cave beneath the cliff leading into a deep crevice. |
Nimbus Fields | Follow the road down from Freshsprout Hill to the guarded chest. |
Nimbus Fields | Search beneath the curved branch. |
Nimbus Fields | Check the Azure Grass. |
Zephyrus Landbridge | Search Zephyrus Landbridge. |
Beast Fang Ridge | Check the white-grass patch. |
Beast Fang Ridge | Cross the river and look along the far bank. |
Beast Fang Ridge | Search beside the tree. |
Beast Fang Ridge | Check the river itself. |
Beast Fang Ridge | Search the gathering nearby. |
Start around Echoback Landing Bloom, then follow the Nurture roads and shoreline. Check sandy ground for tunneling creatures as well as visible groups.
Region | Search cue |
|---|---|
Echoback Landing | Walk around Echoback Landing Bloom. |
Echoback Landing | Look along the raised shore south of Nurture. |
Echoback Landing | Search behind the Pathfinder challenger. |
Echoback Landing | Check the breakable wall east of the Bloom. |
Echoback Landing | Look beside the barrel among the island trees east of the Bloom. |
Echoback Landing | Search the cliff base across from Beachside Sandbars Bloom. |
Echoback Landing | Follow the road north of Nurture. |
Echoback Landing | Search the grass north of Nurture. |
Echoback Landing | Check the shoreline between Morphling's Memory and Nurture. |
Echoback Landing | Search the shore with Beach Shrubclaw southwest of the Memory and northwest of Nurture. |
Echoback Landing | Look for tunneling creatures on the sandy islet north of the RV Park. |
Echoback Landing | Search the gathering south of Nurture. |
Echoback Landing | Check the sand south of Nurture for tunneling creatures. |
Echoback Landing | Follow the southeast road from Nurture toward the forest. |
Echoback Landing | Check the sheltered coastal path southwest of Nurture. |
In The Argent Strait, include the tunnel below the Bloom, the southern coast near Alpha Tubster and the islet northwest of Rising Wind Sanctum.
Region | Search cue |
|---|---|
The Argent Strait | Check the Amber-guarding group on the islet northwest of Rising Wind Sanctum. |
The Argent Strait | Search the Argent shoreline. |
The Argent Strait | Check the sand below the cliff with Shrubclaw; some creatures remain burrowed. |
The Argent Strait | Look along the palm-lined shore. |
The Argent Strait | Search the tunneling pair beside the beach stream. |
The Argent Strait | Enter the tunnel below Argent Strait Bloom and inspect the rocks. |
The Argent Strait | Follow the rising cliff path south of Alpha Tubster. |
The Argent Strait | Search the coast south of Alpha Tubster. |
The Argent Strait | Look for the sleeping creature beside a chest in the enclosed shoreline space south of Alpha Tubster. |
The Argent Strait | Check the flowerbed beside the cliff south of Alpha Tubster. |
The Argent Strait | Look for burrowing creatures on the cliff south of Alpha Tubster. |
Training and Evolution Materials explains the stones, while Shrubclaw and Geoclaw cover the two developed BREAK builds.