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Bonesky
October 24, 2026 at 06:18 PM
Add verified evolution, encounter landmarks, Homeland work and practical party guidance while preserving primary skill and stat values
Bonesky is No. 042 in the Aniimo index, an Ice creature that fights in the DPS role. An energetic pup with a pair of big ears. The ice-bone bow tie on its chest is its favorite toy. It hates Emberpups that don’t respect personal space.

Wild Aniimo are taken with Aniipods, and once caught this one can be raised, sent into battle, kept at The Homeland, or traded to another player. It belongs to the Bonesky line, which runs to 3 entries in total, and one alternate Form has been published for it.
Field | Value |
|---|---|
Index number | No. 042 |
Element | |
Battle role | |
Growth stage | Stage 1 |
Gender | Male and Female |
Published forms | 2 (Basic Form, Nighttime Form) |
The index publishes six base values for every Aniimo plus an Attributes total that adds them together. ATK drives damage, BREAK is what wears down an enemy's guard, P.DEF and M.DEF cover the two damage types, and REGEN governs how quickly resources come back. These are base figures and balance changes can move them.
Stat | Value |
|---|---|
Attributes (total) | 377 |
HP | 71 |
ATK | 88 |
BREAK | 38 |
P.DEF | 56 |
M.DEF | 57 |
REGEN | 67 |
Bonesky is the base form of its line. It goes on to become Fenrier.
Image | No. | Stage | Element | Role | |
|---|---|---|---|---|---|
| 042 | Stage 1 | Ice | DPS | |
| 043 | Stage 2 | Ice | DPS | |
| 044 | Stage 3 | Ice | DPS |
Besides its Basic Form, Bonesky has 1 published Form. It carries a different elemental pairing from the Basic Form, so the Form a Pathfinder catches decides what the creature is weak and strong against.
Image | Form | Element | Where It Appears |
|---|---|---|---|
| Nighttime Form | Dark / Ice |
Bonesky is listed in 2 habitats. Which creatures actually appear also depends on weather, time of day, and local phenomena, so a listed habitat is where to look rather than a guarantee.
Habitat |
|---|
Every Aniimo carries a passive Trait that is always active while it fights alongside a Pathfinder.
Trait | Effect |
|---|---|
Biting Wind | When dealing damage to targets with more than 5 stacks of [Ice Debuff], increases critical rate of that damage by 15%. |
Hustle is available while Twined and continuously spends stamina for faster movement. Its resource use is separate from the EP cost of equipped combat skills.
Ability | Effect |
|---|---|
Hustle | Enters Hustle state, increasing movement speed by consuming stamina. |
The table below lists Bonesky's available combat and innate skills. Choose two combat skills for the build; innate actions are listed separately. Power and Cost retain the published values for this creature.
Skill | Type | Power | Cost | Effect |
|---|---|---|---|---|
Ice Strikes | Combat | 55 | 20 | Lunges forward and spins to create a magic field that fires 3 ice blades for 3 hits, dealing damage and applying 5 stacks of [Ice Debuff]. |
Night Slash | Combat | 55 | 20 | Lunges forward and spins to unleash 3 dark blades to deal damage. |
Boomerang Blade | Combat | 39 | 20 | Throws an ice blade forward, dealing damage to targets in range and applying stacks of [Ice Debuff]. The ice blade continuously consumes energy while spinning, and pressing the Skill button again recalls it. |
ATK | Innate | 6 | 0 | Wields the power of ice to attack targets at close range. |
Evolution | Requirements | Material cost |
|---|---|---|
Basic Bonesky to Fenrier | Level 24 Bonesky | No additional material is listed. |
Basic Fenrier to Glynsera | Level 34 Fenrier | 3 Freeze Stones |
Nighttime Bonesky to Nighttime Fenrier | Level 24 Nighttime Bonesky; evolve at night | No additional material is listed. |
Nighttime Fenrier to Nighttime Glynsera | Level 34 Nighttime Fenrier; evolve at night | 3 Freeze Stones |
Area or landmark | Search pattern |
|---|---|
Beast Fang: northern opening | Search beside the crater north of Alpha Scorchhowl and the nearby Nurture. Training groups also gather on a roadside boulder east of that Nurture. |
Beast Fang: western crevice | Descend toward Frigid Waters. Groups occupy the large opening and underground spaces west of Alpha Scorchhowl. |
Beast Fang: underground water | Follow the lake and stream in the tunnel north of Alpha Scorchhowl. Check the ice formations and the sheltered rock where Bonesky rests with Fenrier. |
Beast Fang: surface field and uphill road | Inspect the flower field northwest of Alpha Scorchhowl and the road ascending toward Berylline Vale or Echoback Landing. |
Driftwise: frozen lake | Search the small lake islet, adjacent open ground and nearby ledges. |
Driftwise: mountain route | Look along the northern mountain path and the small grove, then check the high eastern ridge. Some map entries identify only the wider area, so use the Bloom encounter list for additional guidance. |
Search the rocky ridge in northwestern Rosetower Woods after night falls. The marked ridge lies above the long pond. This encounter can also produce Nighttime Glynsera after eight consecutive Bonesky catches; keep that local condition separate from the level-and-material evolution route.
Catching any Nighttime Bonesky, Nighttime Fenrier or Nighttime Glynsera unlocks Night Slash for the Basic form. The move also applies four seconds of Silence. Ice Strikes and Boomerang Blade supply Ice Debuff pressure; Biting Wind requires more than five stacks, so exactly five is below its trigger.
Boomerang Blade continues spending EP while the blade remains out. Press its skill button again to recall it when the target moves away or you need to preserve resources. Hustle instead spends stamina for fast movement.
Form | Available work levels |
|---|---|
Basic | Hauling 1; Ice 1 |
Nighttime | Hauling 1; Ice 1; Dark 1 |