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Traversal
May 13, 2026 at 09:33 AM
Added traversal screenshots demonstrating climbing, grappling, and open-world movement
Movement in ANANTA emphasizes flow and momentum. There is no stamina bar for traversal; you can climb, run, and swing continuously without waiting for a meter to refill. The system has been compared to Marvel's Spider-Man and Prototype.

Every character can wall-run, wall-climb, and jump between rooftops. The city's vertical design, with accessible rooftops, mid-level platforms, and street-level areas, is built for this. See City Design for more on the vertical layering.
Characters can grapple onto buildings and swing between skyscrapers. The Captain uses Chaos Liquid tendrils to propel toward distant surfaces. Taffy rides her hammer-bike. Each character has their own movement flavor built on top of the shared parkour base.

A wingsuit lets players glide across the city from high points. Combined with the grapple, you can cover large distances without touching the ground.
See the Vehicles page for the full list. Cars, motorcycles, boats, helicopters, and public transit are all available. You can steal cars off the street (though the Crime System will react to that).

Each character has traversal moves tied to their abilities. The Captain propels with symbiote tendrils. Taffy rides her mallet-bike. The full list of character-specific traversal options is not yet documented.
Naked Rain refers to traversal in ANANTA as the 3C System: Climb, Chase, and Combat. The three modes share a single momentum pool, which is why a vertical climb can flow into a rooftop chase and then into a fight without a hand-off animation.
Mode | What it covers | Confirmed details |
|---|---|---|
Climb | Free vertical movement on most building surfaces. | Wall-run, wall-climb, ledge transitions, and ledge mantling. No stamina meter. Some surfaces (smooth glass, hot panels) require special handling shown in the TGS 2025 demo. |
Chase | High-speed horizontal traversal across Nova City. | Includes rooftop sprinting, grappling, swinging between skyscrapers, and vehicle pursuits. The Captain uses Chaos Liquid appendages, while other agents have their own props. |
Combat | Engagements that flow out of the previous two modes. | Player can swing into a slam, climb into a wall-kick attack, or vault over an enemy from a sprint without dropping momentum. See Combat System. |
Most playable agents share the core 3C kit, but several have a signature method demonstrated in trailers or the TGS 2025 demo.
Character | Signature traversal |
|---|---|
Chaos Liquid grapples and tendrils that pull the agent to ledges and enemies, plus enhanced wall-climb speed. | |
Her mallet doubles as a deployable bike for ground-level chases. | |
Expert driver; combat extends naturally into high-speed vehicle pursuit. | |
Air-superiority specialist; demonstrated sniping from helicopters during chase sequences. | |
Operates from a mobile RV that doubles as a transport and command vehicle. |
Traversal extends past parkour and grappling. Players can hop into private vehicles, board the subway, or hail a taxi. See Vehicles for the full breakdown.