Ananta has not yet launched globally. This page includes details from official posts, developer interviews, hands-on previews, and the January 2026 Closed Beta Test as of February 16, 2026.

ANANTA's combat is hand-to-hand at its core, inspired by Jackie Chan films and Hong Kong action cinema. The developers at Naked Rain want every fight to feel like a scene from a martial arts movie. Based on the TGS 2025 demo and CBT1, here is how it works.

Basic controls
The control scheme (shown on PlayStation) uses L1 to block, R1 to attack, and R1 + X to vault over enemies. The vault acts as a parry: time it right and you open the enemy up for a counter. Combat flows between light attacks, heavy attacks, dodges, and counters in quick chains.
Environmental weapons
This is the Jackie Chan part. Players can pick up and use almost anything in the environment as a weapon: street signs, trash cans, chairs, golf clubs, chainsaws, pipes, and enemy firearms. You can slam opponents into cars and dumpsters, grab objects mid-combo, and disarm enemies to use their own weapons against them.
Ranged weapons
A GTA-style weapon wheel lets players switch between firearms including assault rifles, grenade launchers, flamethrowers, and grenades. These sit alongside melee weapons like hammers, cleavers, bats, and hockey sticks.
Energy gauge and ultimates
Each character builds an energy gauge during combat. When it fills, you can trigger an ultimate finishing move. These are cinematic, high-damage attacks unique to each character.
Enemy stamina
Enemies have stamina bars below their health. Breaking an enemy's stamina leaves them vulnerable to finishing attacks. This encourages sustained pressure rather than hit-and-run tactics.
Team switching
Players assemble a team of four characters and can switch between them on the fly. The full team can also equip an extra buff or ability slot (such as crowd control or telekinesis). An attribute system hints at elemental synergies between characters.
Destructible environments
Vehicles blow up, explosions spread realistically, and combat often spills across multiple areas. The TGS demo featured car chases that transitioned into street brawls and then into building interiors without loading screens.
Sources
Official gameplay trailer post (Sep 2025) (accessed February 16, 2026)
NetEase Games press release (Dec 2024) (accessed February 16, 2026)
Icy Veins. TGS 2025 interviews (accessed February 16, 2026)
Gematsu game page (accessed February 16, 2026)
NoobFeed. Gameplay details (accessed February 16, 2026)