This page lists every Templar skill in AION 2: the twelve Mastery actives, the thirteen Stigma skills and the ten passives, with Korean names, unlock levels, cooldowns, MP costs, specialty options and a dated balance history. NCsoft's official guidebook calls the Templar the typical tank: it blocks enemy attacks with a longsword and shield, has high Defense and a range of defensive skills that protect allies as well as itself, and holds the front line in party play.

English skill names come from the global client. Descriptions follow the official Korean guidebook (skill page updated August 26, 2026) and the global client tooltips. Unlock levels, cooldowns and MP costs are level 1 values from the global client data snapshot dated September 18, 2026. The balance history comes from the Korean service's official update notes; see Global Client Differences for values that have since changed on the Korean service.
How Templar Skills Fit Together
Judgment loop: since August 26, 2026 on the Korean service, Judgment becomes available after a shield attack (Shield Smite, Warding Strike, Shield Rush or Doom Shield), so the rotation alternates shield attacks with Judgment.
Punishment and Executor: Punishment is a charge skill with three charge levels; it grants Executor, which raises Accuracy and damage. Each charge level adds damage and stagger.
Enmity: the Vicious Strike and Pummel chains, Judgment and Flash Rampage raise enmity; Taunt adds a large burst, and Insulting Roar doubles enmity generation.
Blocks: Debilitating Smash activates after a block, Fury turns blocks into a party damage buff, and Shield of Protection guarantees shield blocks for a short time.
Party protection: Nezekan's Shield shields nearby party members, Comrade in Arms splits their damage with the Templar, and a Warding Strike specialty extends Warding to the party.
NPC rules: stun, root and knockdown chances that can fail against players always land on NPCs.
Active Skills
Dodge (긴급 회피) is available to every class from level 1 with a 0.5 s cooldown and is not listed below.
Skill | Korean | Unlock Level | Cooldown | MP Cost | What It Does |
|---|---|---|---|---|---|
Vicious Strike | 맹렬한 일격 | 1 | None | None (restores 100 MP) | Basic three-step chain: Vicious Strike, Decisive Strike (회심의 일격) and Desperate Strike (필사의 일격). Each step hits up to four enemies within 4 m, raises enmity and restores MP. Non-target and usable while moving. Spec 5 adds Threatening Blow (위협의 맹타). |
Pummel | 연속 난타 | 1 | None | 120 | Two-step chain with Punishing Strike (응징의 일격). Hits up to four enemies within 4 m, raises enmity and deals stagger damage; spends MP. Non-target and usable while moving. |
Poach | 포획 | 1 | 15 s | None | Hooks a target up to 20 m away and pulls it in front of the Templar, with a 75% chance to root it for 2 s (always on NPCs). No MP cost since July 8, 2026 on the Korean service. |
Shield Smite | 방패 강타 | 3 | 10 s | 100 | Shield attack on up to four enemies within 4 m with a 60% stun chance for 3 s (always on NPCs). Opens Judgment. Usable while moving (Korean service, September 4, 2026). |
Judgment | 심판 | 4 | 5 s | None | Becomes available when the Templar uses a shield skill (Shield Smite, Warding Strike, Shield Rush, Doom Shield); strikes a target within 4 m and raises enmity. Usable while moving. Before the August 26, 2026 rework it opened on stunned or knocked-down targets. |
Flash Rampage | 섬광 난무 | 5 | None | None | Can only be used on a target in the Stagger (Groggy) state; raises enmity. No cooldown. |
Debilitating Smash | 쇠약의 맹타 | 7 | 10 s | None | Activates after a successful block: hits up to four enemies around the target and inflicts Debilitate (Defense down 25%) for 5 s. |
Warding Strike | 비호의 일격 | 8 | 30 s | 200 | Hits up to four enemies within 5 m of the Templar, heals the Templar instantly and grants Warding (+20% PvE and +10% PvP damage tolerance) for 10 s. Opens Judgment. Usable while moving. |
Shield Rush | 방패 돌격 | 10 | 20 s | None | Usable after Dodge or while flying: rushes a target up to 10 m away with a 30% stun chance for 3 s (always on NPCs). Opens Judgment. |
Annihilate | 섬멸 | 12 | 20 s | 200 | Heavy strike on a stunned or knocked-down target within 4 m with a 30% knockdown chance (always on NPCs). Has a 5% chance to become available against incapacitation-immune targets. |
Punishment | 징벌 | 14 | 30 s | 200 | Charge skill with three charge levels. Since August 26, 2026 on the Korean service it fires a projectile at a target up to 20 m away and hits up to four enemies around it; it grants Executor (Accuracy +200, +20% PvE and +10% PvP damage boost) for 20 s. |
Defiance | 충격 해제 | 16 | 60 s | None | Shared escape skill. Removes Stun, Knockdown, Airborne, Grab, Frost and Fear and grants Tenacity (status immunity) for 5 s. Not affected by cooldown reduction. Spec 1 adds Capture (생포), a pull with a stun chance. |
Stigma Skills
Every Templar Stigma skill unlocks at character level 22 and is leveled with Stigma Shards; see Stigma System.
Skill | Korean | Cooldown | MP Cost | What It Does |
|---|---|---|---|---|
Doom Shield | 파멸의 방패 | 30 s | None | Rushes a target up to 20 m away with a 75% knockdown chance for 3 s (always on NPCs) and grants the Templar a shield worth 5% of maximum HP for 5 s; opens Judgment. No MP cost since July 1, 2026 on the Korean service. |
Shield of Protection | 보호의 방패 | 20 s | None | Held guard: frontal block damage reduction rises by 100% and every frontal hit is blocked with the shield. Restores 110 MP and stamina once on a block. On the Korean service Evasion drops by 10,000 while it is held. |
Taunt | 도발 | 30 s | None | Ranged hit on a target up to 20 m away with a very large enmity gain. Inflicts Shrink (Accuracy and Attack down) for 15 s and has a 50% chance to Taunt a player for 3 s. Usable while moving. |
Second Skin | 이중 갑옷 | 90 s | None | Raises PvE damage tolerance by 30% and PvP damage tolerance by 15% for 10 s. Not affected by cooldown increases. Usable while moving. |
Armor of Balance | 균형의 갑옷 | 90 s | None | Raises impact-type status resistance by 50% for 10 s. Usable while moving. |
Grapple | 나포 | 90 s | 200 | Selects a target up to 20 m away and pulls up to four enemies around it in front of the Templar, rooting them for 3 s. |
Noble Armor | 고결의 갑주 | 300 s | None | Raises maximum HP and restores HP instantly for its duration; cannot be removed by buff dispels. Since August 26, 2026 on the Korean service the gain scales with maximum HP. |
Comrade in Arms | 전우 보호 | 120 s | None | For 6 s, raises the Templar's damage tolerance and splits damage taken by party members within 40 m, half to the Templar and half to the member hit. Shares 10% more damage in the Abyss, battlefields and Arena. Not affected by cooldown increases. |
Empyrean Lord's Punishment | 주신의 징벌 | 60 s | 200 | Selects a target up to 20 m away and hits up to four enemies around it with a 50% stun chance for 3 s (always on NPCs) and heavy stagger damage. |
Nezekan's Shield | 네자칸의 방패 | 60 s | None | Shields the Templar and party members within 40 m for 3 s; the shield is sized by maximum HP. |
Executing Blade | 처형의 검 | 45 s | 100 | Hits up to four enemies within 4 m and lowers their Defense by 30% for 5 s; deals 20% more damage to targets under an impact-type status. |
Battlefield Banner | 전장의 깃발 | 90 s | None | Added March 25, 2026 on the Korean service. Raises Attack in proportion to Defense for 10 s. Usable while moving. |
Assault Fury | 강습 맹격 | 120 s | None | Selects a target up to 20 m away and hits up to four enemies around it with a 30% stun chance for 3 s (always on NPCs); Defense rises by up to 20% with the number of targets hit. |
Passive Skills
Skill | Korean | Unlock Level | What It Does |
|---|---|---|---|
Enhance Health | 체력 강화 | 1 | More HP and maximum HP, and more healing received. |
Warding Shield | 비호의 방패 | 6 | Raises Block and restores HP on a successful block. |
Punishing Benediction | 단죄의 가호 | 9 | Raises Critical Hit; landing an attack grants Punishing Benediction for 10 s, giving hits a 50% chance to deal extra damage. |
Ironclad Defense | 철벽 방어 | 11 | Raises Defense and Endurance (철벽). |
Guarding Seal | 수호의 인장 | 13 | When HP drops to 50% or less, grants a shield sized by maximum HP (60 s internal cooldown). |
Impact Hit | 충격 적중 | 15 | Raises impact-type status chance and Double Chance. |
Insulting Roar | 모욕의 포효 | 17 | Doubles enmity generation (Enmity Boost +100%) and raises Attack for 5 s after a front attack (5 s internal cooldown). |
Fury | 격앙 | 21 | Raises front attack damage boost. A successful block raises the PvE and PvP damage boost of the Templar and party members for 20 s; does not stack with the Gladiator's Experienced Counterstrike. |
Survival Willpower | 생존 의지 | 23 | Raises status resistance; while stunned, knocked down, airborne, frozen or feared, gains damage tolerance and +10% status resistance per hit taken for 5 s (up to 10 stacks). |
Block Pain | 고통 차단 | 25 | On the Korean service (guidebook) every hit taken adds a Block Pain stack, and at 10 stacks they are consumed for a PvE and PvP damage tolerance buff (인내; no official English name yet). The global client snapshot describes a simpler version: being struck grants damage tolerance for 10 s with a 20 s cooldown. |
Specialties
Mastery skill specialties unlock at skill levels 8 (three options), 12 and 16 and are assigned to the skill's specialty slots; Stigma specialties apply automatically at Stigma levels 5, 10, 15 and 20. The options below are from the global client snapshot, in the order Korean patch notes number them (Spec 1 to Spec 5).
How specialty slots, skill levels and presets work for every class is covered on Skills and Specialties.
Mastery Skill Specialties
Skill | Spec 1 (Lv 8) | Spec 2 (Lv 8) | Spec 3 (Lv 8) | Spec 4 (Lv 12) | Spec 5 (Lv 16) |
|---|---|---|---|---|---|
Vicious Strike | +20% MP restored | Absorbs 1% HP | +50% Multi-Hit on hit | -2s Warding Strike cooldown on hit | Adds Threatening Blow Chain Skill |
Pummel | -20% MP consumed | Punishing Strike absorbs 3% HP | Deals up to 12% more damage when less targets are hit | -1s Punishment cooldown on landing Punishing Strike | Activates Punishing Strike 1 extra time |
Poach | Moves to the target if target has Incapacitated Immunity | -20% Status Effect Resist for 5s on hit | Resets cooldown on defeating an enemy | 10% Max HP Protective Shield | 50% chance to Stun for 3s |
Shield Smite | +1s Stun duration | Removes MP Cost and restores 200 MP on hit | 50% chance to trigger Debilitating Smash on hit | -2s cooldown | AoE Stun |
Judgment | Absorbs 1% HP | Deals extra damage on attacking a target afflicted with Impact-type status | Extra damage on hit | Critical Hit on hit | Remove cooldown |
Flash Rampage | Absorbs 5% HP | Restores 120 MP on hit | Changes to mobile skill | Multi-Hit on hit | -1s all cooldowns on hit |
Debilitating Smash | 30% chance to inflict Stun for 3s | +3s Debilitate duration | -60% Incoming Heal during Debilitate | Ignores Block and Evasion and lands as Multi-Hit | 25% chance to reset cooldown on Block |
Warding Strike | -5s cooldown | +100 Block during Warding | Heal over Time during Warding | Adds PvE Damage Tolerance and PvP Damage Tolerance increase effect when more targets hit to Warding | +10% PvE Damage Tolerance and +5% PvP Damage Tolerance to party members on skill use |
Shield Rush | Restores 300 Stamina on hit | +10m Range | Changes to Charge Skill and deals AoE damage | -10s cooldown | +25% Stun Chance |
Annihilate | +50% Multi-Hit on hit | +20% Knockdown Chance | +100% damage to targets with Incapacitated Immunity | -10s cooldown | Changes to AoE Skill |
Punishment | Absorbs 10% HP | Inflicts Damage over Time to target on hit | +30% Skill Speed | Changes to mobile skill | Ignores Block and Evasion and lands as a Critical Hit |
Defiance | Adds Capture Chain Skill | Restores 1000 Stamina on using Defiance | Restores 20% HP on using Defiance | +2s Tenacity duration | +50% PvE Damage Tolerance and +25% PvP Damage Tolerance for Tenacity duration |
Stigma Skill Specialties
Skill | Spec 1 (Lv 5) | Spec 2 (Lv 10) | Spec 3 (Lv 15) | Spec 4 (Lv 20) |
|---|---|---|---|---|
Doom Shield | Resets Annihilate cooldown on hit | +200 Block for 5s on hit | Resets cooldown on defeating an enemy | +25% Knockdown Chance |
Shield of Protection | +1 consecutive use | Changes to mobile skill | +20% Move Speed for 3s on Block | Restores 10% HP once on Block |
Taunt | Adds 10% PvE Damage Tolerance reduction and 5% PvP Damage Tolerance reduction effect to Shrink | +10% Shrink Attack reduction | -5s cooldown | +2s Taunt duration, +5s Shrink duration |
Second Skin | +10% all Element Tolerance for the duration | +20% Block for the duration | x1.5 Ironclad Defense effect for the duration | +20% PvE Damage Tolerance increase and +10% PvP Damage Tolerance increase |
Armor of Balance | +20% Ailment-type, Mental-type Resist for the duration | +20% Move Speed for the duration | x1.5 Warding Shield effect for the duration | +50% Impact-type Resist increase |
Grapple | 50% chance to inflict Stun for 3s on hit | 20% of Max HP as Protective Shield for 10s on use | -30s cooldown | Up to +20% PvE Damage Tolerance and +10% PvP Damage Tolerance when more targets hit |
Noble Armor | +5% Defense for the duration | x1.5 Insulting Roar effect for the duration | x1.5 Fury effect for the duration | +10% Incoming Heal for the duration |
Comrade in Arms | Restores 25% of Max HP once if hit during Comrade in Arms while HP is 25% or less | x1.5 Guarding Seal Protective Shield effect for the duration | x1.5 Block Pain effect for the duration | Restores 50% of caster's Max HP when the effect ends |
Empyrean Lord's Punishment | Up to +20% damage when less targets hit | +50 Stagger Gauge Damage | +10% PvE damage boost and +5% PvP damage boost for 10s on hit | +25% Stun Chance |
Nezekan's Shield | +20% all Element Tolerance for Protective Shield duration | +2s Protective Shield duration | +20% PvE Damage Tolerance and +10% PvP Damage Tolerance for Protective Shield duration | Restores 20% of Max HP when Protective Shield is removed |
Executing Blade | -15s cooldown | Inflict Exposed for 5s on hit | Critical Hit on hit | +30% damage on attacking a target inflicted with Impact-type status |
Battlefield Banner | +10% Multi-Hit Chance for duration | +10% Weapon Damage Boost for duration | +20% Attack increase proportional to Defense | -30s cooldown |
Assault Fury | +20% Attack for 5s on hit | 500 MP damage on hit | +10m Range | +20% Stun Chance |
Balance History
Changes from the Korean service's official update notes and maintenance notices, November 19, 2025 to October 7, 2026. The global service, live since October 5, 2026, has not published Templar balance changes.
Date | Change (Korean and Taiwanese service) |
|---|---|
November 19, 2025 | Launch-day note: Vicious Strike, Decisive Strike, Desperate Strike, Pummel and Punishing Strike gained 7% damage. |
November 22, 2025 | Nezekan's Shield cooldown cut from 90 to 60 s. |
December 3, 2025 | Fury's Attack bonus raised from 6.5% to 11.5%; Comrade in Arms now also gives the Templar 20% damage tolerance. |
December 10, 2025 | Pummel and Punishing Strike +7% and Flash Rampage +20% damage; Nezekan's Shield and Doom Shield shields +15%; Noble Armor HP gain +15%; Fury's Attack bonus became a damage boost; more enmity on the Vicious Strike line, Pummel and Punishing Strike; Taunt's base enmity raised; several Judgment, Poach and Insulting Roar fixes. |
December 17, 2025 | Punishing Strike and Punishing Benediction +15%, Judgment +10% damage; stagger damage raised on Pummel, Punishing Strike, Punishment and Taunt; Taunt now applies Shrink (Attack down 10%) to NPCs for 15 s and its specialties were reworked; Empyrean Lord's Punishment spec 2 adds 50 stagger damage and spec 3 a 10% damage boost; Insulting Roar enmity from 50% to 100%; Debilitating Smash Defense cut 20% to 25%. |
December 24, 2025 | Faster Shield Smite, Judgment and Empyrean Lord's Punishment; Capture, Empyrean Lord's Punishment, Nezekan's Shield, Armor of Balance, Second Skin, Noble Armor, Comrade in Arms and Grapple now scale with Combat Speed; Noble Armor persists through death; Warding Strike spec 5 applies even with no enemy in range. |
December 31, 2025 | Ironclad Defense gained +1% Endurance per skill level. |
January 7, 2026 | Judgment: better motion, usable while moving, spec 3 extra damage, spec 4 guaranteed critical hit; Annihilate spec 3 became +50% damage to status-immune targets; Punishing Benediction gained Critical Hit. |
January 21, 2026 | Punishment gained Executor (Accuracy +200 and +10% damage boost for 10 s) and spec 5 now ignores block and evasion with a critical hit; Block Pain now triggers on being hit with a 20 s cooldown; Enhance Health HP per level 2% to 2.5%; Vicious Strike line, Threatening Blow, Judgment and Debilitating Smash +10%, Annihilate +7% damage. |
January 28 and February 4, 2026 | Executor now refreshes its duration when reapplied; Noble Armor spec 1 became +5% Defense. |
March 4, 2026 | Comrade in Arms spec 1 heal cooldown fixed; spec 4 now restores 50% of the Templar's maximum HP when the effect ends. |
March 25, 2026 | New Stigma skill Battlefield Banner. Doom Shield reworked: a 20 m rush that knocks down and grants a 5 s shield. Comrade in Arms shares 10% more damage in the Abyss, battlefields and Arena. Faster Poach, Grapple and Shield Rush; Judgment can be used more often after an activation fix. |
April 8, 2026 | Doom Shield now opens Judgment on its target for 7 s; Judgment enmity fix. |
April 22, 2026 | Life drain overhaul (specialty drains became a share of HP). Judgment enmity +40%; Punishment +15% PvE with charge stages raised from 40, 80 and 120% to 40, 100 and 200% and +20% PvP at full charge. Party synergy: Warding Strike spec 5 party tolerance set to 10% PvE and 5% PvP, Nezekan's Shield +20%, Comrade in Arms split changed from 40% each to 50% each. Pummel and Punishing Strike +7%, Punishing Benediction +20% PvE; Shield of Protection lowers Evasion by 10,000 while held. |
April 29, 2026 | Smoother Punishing Strike and Judgment animations; Annihilate spec 3 raised to +100%; Warding Strike +30% PvE; Battlefield Banner's Defense-to-Attack conversion doubled. |
May 13, 2026 | Assault Fury's stun chance had been set higher than other classes' assault skills; cut from 50% to 30% (75% to 50% with its specialty). |
May 20, 2026 | Debilitating Smash spec 3 healing cut 40% to 50%, and it no longer stacks with the Sorcerer's Firestorm or the Ranger's Drill Dart; Armor of Balance applies instantly. |
July 1, 2026 (Chapter 1) | Fury gained a front attack damage boost, and its block buff now lasts 20 s instead of 10 with new values and does not stack with Experienced Counterstrike; Taunt's Shrink damage tolerance cut raised; Executing Blade +30% PvP with a base 30% Defense cut, 20 stagger damage and spec 2 Exposed (block and evasion down 5,000); Doom Shield no longer costs MP; Vicious Strike line spec 2 drain 2% to 1%. |
July 8, 2026 | Taunt now applies Shrink to players as a base effect (spec 5 adds a 7% critical damage tolerance cut); Poach no longer costs MP; Insulting Roar now raises Attack after a front attack instead of damaging on block; Fury party values 22, 34 and 46% PvE to 20, 30 and 40%; specialty swaps on Second Skin and Noble Armor. All classes lost 30% PvP damage. |
July 15, 2026 | Faster recovery after Second Skin and Warding Strike; Punishing Benediction Critical Hit per level 5 to 10; Insulting Roar level 1 Attack 3.3% to 5.3%. |
July 22, 2026 | Shield Rush stun chance 50% to 30%; Comrade in Arms 10 to 6 s; Noble Armor cannot be dispelled; Executor PvE bonus 10% to 15%; Battlefield Banner spec 5 Combat Speed 10% to 15%; Taunt specialty values cut; Fury front bonus 3, 6 and 9%, party values 18, 26 and 34% PvE; Insulting Roar Attack 10, 15 and 20%. |
July 29, 2026 | Judgment +5% and Punishment +7% PvE, and Punishment spec 2 damage over time scales with charge level; Taunt spec 1 cut to 10% PvE and 5% PvP; Shield of Protection spec 5 became +1 use; specialty swaps on Noble Armor and Second Skin. |
August 12, 2026 | Debilitating Smash spec 3 healing cut 50% to 60%. |
August 26, 2026 | Core rework: Judgment opens when a shield attack skill is used, loses its 7% chance on immune targets and 10% damage, and spec 2 became extra damage to impact-type targets; Punishment became a 20 m projectile area skill (+20% PvE, Executor 20% PvE and 10% PvP); Warding Strike usable while moving, 30% shorter wind-up, +10% PvE, cooldown 30 to 25 s; Doom Shield opens Judgment on the Templar for 3 s. Pummel and Punishing Strike +30% PvE. Fury party values cut to 10, 15 and 20% PvE; Vicious Strike line +30% and Threatening Blow minus 35% PvE and PvP; Annihilate +30% PvE; Battlefield Banner 2% to 3%. Guarding Seal, Nezekan's Shield (now 3 s), Noble Armor and Doom Shield shields now scale with maximum HP. |
August 27, 2026 (maintenance) | Pummel, Punishing Strike and Judgment each lost 5% PvE and PvP damage. |
September 2, 2026 | To fix lost efficiency when chaining from Vicious Strike: Vicious Strike line +30% PvE and spec 4 Punishment cooldown cut 1 to 2 s; Judgment +15%, Punishment +20%; Pummel minus 10% and Punishing Strike minus 20% PvE. |
September 4, 2026 (Class Care) | Shield Smite usable while moving; Vicious Strike line +20% PvE and spec 4 now cuts Warding Strike's cooldown instead; Pummel line spec 4 now cuts Punishment's cooldown, minus 7% PvP; Judgment +5% PvE, minus 7% PvP; Executor 10 to 20 s; Punishment minus 10% PvE; Warding Strike cooldown back to 30 s. |
September 9, 2026 | Fixed a delay in Judgment activation during some skill chains. |
September 16, 2026 | Longer cancel delays on Pummel, Punishing Strike and Judgment to discourage mouse macros; Pummel spec 4 also applies on Pummel hits and spec 5 became extra damage; Warding Strike, Annihilate and Punishment +10%, Shield Smite +20% PvE; Noble Armor duration and cooldown 5 to 2 minutes; Taunt enmity now scales with damage. |
September 23, 2026 | Pummel spec 5 tooltip fix. |
October 7, 2026 | All classes: fixed attacks made while in the air sometimes failing to land on a target even when in range. |
Global Client Differences
The September 18, 2026 global client snapshot lags several Korean values, most of them from the September 16, 2026 update:
Skill | Global client snapshot (September 18, 2026) | Korean service (current) |
|---|---|---|
Noble Armor | Lasts 300 s with a 300 s cooldown | Duration and cooldown 2 minutes |
Taunt | Adds a flat 20,000 enmity | Enmity scales with the damage dealt |
Pummel spec 4 | Cuts Punishment's cooldown when Punishing Strike lands | Also applies when Pummel lands |
Pummel spec 5 | Punishing Strike activates one extra time | Extra damage on hit |
Block Pain | Being struck grants damage tolerance for 10 s (20 s cooldown) | Hits build up to 10 stacks that convert into a damage tolerance buff (인내) (guidebook, updated August 26, 2026) |
Values that match on both services include Warding Strike's 30 s cooldown, Executor's 20 s duration and the Vicious Strike and Pummel specialty targets set on September 4, 2026.
Related Pages
Templar for the class overview.
Classes for the full roster.
Stigma System for Stigma slots and Stigma Shards.
Status Effects for stun, knockdown and root.
Gladiator Skills for the other block-based melee kit.