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Stigma System
September 14, 2026 at 01:05 AM
Created page for the Stigma skill-enhancement system with slots, caps and shard sources
Stigma is the layer of your skill bar that you invest in rather than simply unlock. A Stigma slot holds a skill that can be levelled well past where ordinary skills stop, and because slots are limited, what you put in them is the shape of your build.
Element | Detail |
|---|---|
Slots at launch | Four is the working minimum shown in skill-planning tools |
Slot expansion | Raised to five on March 25, 2026, and to six on the Korean and Taiwanese build with the Chapter 1 update on July 1, 2026, with the sixth unlocking at level 50 |
What goes in them | Class skills, chosen per build rather than fixed |
Stigma sits alongside the rest of the loadout: twelve active skills and ten passives, allocated with Mastery Points, while Stigma levels consume Shards.
Range | Cost |
|---|---|
Up to level 20 | Ordinary Stigma progression |
Level 20 to 25 | Advanced Stigma Shards |
The cap was 20 until the Chapter 1 update raised it to 25.
Advanced Stigma Shards come from two places. You get one every time your character levels from 45 onward, and you get one the first time a Stigma skill reaches level 20. The second source is recoverable: resetting that skill returns the shard.
Stigma resets were a Kina cost until the Chapter 1 update made them free. That change matters more than it sounds, because it turns Stigma from a commitment into a loadout: swapping between a dungeon build and a PvP build no longer has a price attached.
Stigma is a name carried over from the original AION, where it worked differently. Everything above describes AION 2's version. Do not import the first game's stigma stones, slot rules or skill lists; they are not this system.
Classes for what goes in the slots. Combat and Skill Chains for how skills chain. Daeva System and Daevanion Board for the parallel talent layer. Gear and Progression for equipment.