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Pendants
October 9, 2026 at 12:27 AM
Added the Pendant's stats at every enhancement level for Rare, Epic and Unique grades
The Pendant (펜던트) is an accessory slot added to the Korean and Taiwanese service of AION 2 with Chapter 1 on July 1, 2026. There is one Pendant line, the Draconic Pendant (드라코닉 펜던트; provisional English name, since the global client data has no Pendant items yet), and it grows by enhancement and grade conversion. The guidebook says Pendants give HP, Additional Attack, Additional Defense and similar effects. Data below comes from the official item database and probability tables, checked on October 7, 2026.
Grade | Item level | Base stats |
|---|---|---|
Rare | 13 | HP 50 |
Epic | 36 | HP 200 |
Unique | 65 | HP 300, Critical Resistance 10, Critical Hit 10 |
Rare and Epic pendants, and the materials to enhance them, come from quests in Eltnen and Morheim (July 1, 2026 patch notes). The Rare pendant's item source is a quest.
Rare and Epic pendants enhance to +10, each step costing Kina and one Balaur's Essence of the matching strength: Hazy Balaur's Essence for Rare and Faint Balaur's Essence for Epic. Every step succeeds.
After ten enhancements a pendant can be raised to the next grade through material conversion, according to its description.
The Unique pendant enhances to +20 with Kina, Balaur's Essence, and from +11 Radiant Balaur's Essence and Amplify Stones (Unique). The chances fall steeply and each failure adds a few percent to the next attempt.
Step | Chance | Added per failure | Kina | Materials |
|---|---|---|---|---|
+1 | 75% | +5% | 1,000,000 | Balaur's Essence x4 |
+2 | 50% | +5% | 1,000,000 | Balaur's Essence x4 |
+3 | 33% | +5% | 1,000,000 | Balaur's Essence x4 |
+4 | 33% | +5% | 1,000,000 | Balaur's Essence x6 |
+5 | 25% | +5% | 1,000,000 | Balaur's Essence x6 |
+6 | 25% | +4% | 3,000,000 | Balaur's Essence x6 |
+7 | 25% | +4% | 3,000,000 | Balaur's Essence x8 |
+8 | 20% | +4% | 3,000,000 | Balaur's Essence x8 |
+9 | 20% | +4% | 3,000,000 | Balaur's Essence x8 |
+10 | 20% | +4% | 3,000,000 | Balaur's Essence x10 |
+11 | 15% | +3% | 5,000,000 | Radiant Balaur's Essence x2, Amplify Stone (Unique) x2 |
+12 | 10% | +3% | 5,000,000 | Radiant Balaur's Essence x2, Amplify Stone (Unique) x2 |
+13 | 10% | +3% | 5,000,000 | Radiant Balaur's Essence x2, Amplify Stone (Unique) x2 |
+14 | 8% | +3% | 5,000,000 | Radiant Balaur's Essence x3, Amplify Stone (Unique) x4 |
+15 | 6% | +3% | 5,000,000 | Radiant Balaur's Essence x3, Amplify Stone (Unique) x4 |
+16 | 5% | +2% | 10,000,000 | Radiant Balaur's Essence x3, Amplify Stone (Unique) x4 |
+17 | 4% | +2% | 10,000,000 | Radiant Balaur's Essence x4, Amplify Stone (Unique) x6 |
+18 | 3% | +2% | 10,000,000 | Radiant Balaur's Essence x4, Amplify Stone (Unique) x6 |
+19 | 2% | +2% | 10,000,000 | Radiant Balaur's Essence x4, Amplify Stone (Unique) x6 |
+20 | 1% | +2% | 10,000,000 | Radiant Balaur's Essence x5, Amplify Stone (Unique) x8 |
Balaur's Essence and Radiant Balaur's Essence are the global client's names for 용족의 정수 and 찬란한 용족의 정수. Chapter 1 merged the old horn, hide and scale Draconic drops of Expeditions and Sanctuaries into these two essences, which also convert into the Draconic crafting materials; see Material Conversion.
The official item database lists only HP, Critical Hit and Critical Resistance as a pendant's base stats, but the guidebook says Pendants also give Additional Attack and Additional Defense, and Korean community stat tables compiled after Chapter 1 list those at every level. The figures below come from those community tables (Korean service), so treat them as player-compiled rather than official. Each enhancement adds 10 HP, 5 Additional Attack and 50 Additional Defense; on the Unique pendant, Critical Hit equals ten times the enhancement level from +3 and Critical Resistance from +6, Perfect Chance appears at +10, Double Chance at +14 and Combat Speed at +18.
Grade and level | HP | Additional Attack | Additional Defense | Critical Hit | Critical Resistance | Perfect Chance | Double Chance | Combat Speed |
|---|---|---|---|---|---|---|---|---|
Rare +0 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Rare +10 | 150 | 50 | 0 | 0 | 0 | 0 | 0 | 0 |
Epic +0 | 200 | 50 | 500 | 0 | 0 | 0 | 0 | 0 |
Epic +10 | 300 | 100 | 1,000 | 0 | 0 | 0 | 0 | 0 |
Unique +0 | 300 | 100 | 1,000 | 10 | 10 | 0 | 0 | 0 |
Unique +5 | 350 | 125 | 1,250 | 50 | 10 | 0 | 0 | 0 |
Unique +10 | 400 | 150 | 1,500 | 100 | 100 | 1% | 0 | 0 |
Unique +14 | 440 | 170 | 1,700 | 140 | 140 | 3% | 1% | 0 |
Unique +16 | 460 | 180 | 1,800 | 160 | 160 | 4% | 2% | 0 |
Unique +18 | 480 | 190 | 1,900 | 180 | 180 | 5% | 3% | 1% |
Unique +20 | 500 | 200 | 2,000 | 200 | 200 | 6% | 4% | 2% |
Because chances fall to single digits after +13 while Kina costs double at +16, the last few levels are by far the most expensive part of pendant progression, and the Double Chance and Combat Speed only arrive there. The global client data has no Pendant items yet.
Accessories · Amulets and Belts · Brooches and Seals · Chapter 1. Lands of Sand and Snow · Enhancement and Breakthrough