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Expedition Dungeons
September 14, 2026 at 01:14 AM
Fixed internal links in tables that had been rendered as literal text instead of links
Expedition is the five-player instanced tier, the middle rung of AION 2's dungeon ladder between solo content and the ten-player Sanctuary raids. It is where most group play happens: the roster is the widest of any tier, the gear it pays out feeds the rest of progression, and it is the tier the global marketing puts in front of new players.

Element | Detail |
|---|---|
Party size | Five players. Expedition ran with parties of four until the Chapter 1 update on July 1, 2026 raised it. |
Modes | Exploration, and Conquest split into Normal and Hard |
Entry cost | Odyle Energy rather than a ticket. Entry tickets and charge tickets were removed in the Chapter 1 update, and existing ones were deleted from inventories and storage. |
Gating | Character level plus a minimum item level , set per dungeon and per mode |
Weekly limits | Reward counts are shared across characters on the same server and reset weekly. Leaving after a clear without taking the reward now counts against that allowance. |
Pets | Pets can be ridden inside dungeons, except during boss fights and in spaces built around special play |
On the Korean and Taiwanese build the Citadel of the Fallen Daeva shows the shape of the cost curve: Exploration and Conquest Normal each ask 40 Odyle Energy at item level 3,800, while Conquest Hard asks 60 at item level 4,500 and pays out more in return.
NCsoft's own global material puts four Expeditions in front of players as the tier's showcase, each described as a dungeon for up to five players.
Expedition | Setting | Boss |
|---|---|---|
Krao Cave | A cave once used as a laboratory by the Lepharists. Treasure-hunting tomb raiders reopened it and woke its dormant security systems along with what was sealed inside. | Berk, a combat-type experimental subject left over from a forgotten war |
Urugugu Canyon | A divine realm hidden deep in Tolbas Forest, guarded for ages by the Aullaeu tribe. | Auldor, a legendary divine bird that soars the canyon sky |
Fire Temple | A temple built by the gods deep in caves where lava pulses, past traps and Watchers, ending at a mirror with a will of its own. | The shadow of the desire that consumed Kromede |
Draupnir | An unknown Abyss that swallowed the Draupnir Caves. | Transcendent Bakarma, once a Dragon High Commander, remade by a power he met inside the Abyss |
The Korean and Taiwanese live build carries a wider roster on top of those four, added over successive patches.
Expedition (Korean where no English name has been published) | Added |
|---|---|
사나운 뿔 암굴 | Live-build roster |
죽은 드라마타의 둥지 | Live-build roster |
무의 요람 | Live-build roster |
바크론의 공중섬 | Live-build roster |
April 8, 2026 | |
Island of Blue Breath | April 22, 2026 |
Citadel of the Fallen Daeva | July 1, 2026, with Chapter 1 |
잠식된 데우스 연구기지 | August 12, 2026 |
Some of those Korean names have circulated in more than one English translation. This page keeps the Korean form where NCsoft has not published an English one, rather than picking a translation and presenting it as the name.
Trials are a custom-difficulty layer bolted onto selected Expeditions rather than a separate dungeon. You set the conditions yourself and take a harder fight for better rewards.
Option | Effect |
|---|---|
Time limit | Caps how long you have |
Revival limit | Caps how many times the party can come back |
Boss buff | Strengthens the boss |
Dungeon debuff | Weakens the party |
The mode runs through the Expedition interface and is aimed at players who have already cleared the standard tiers.
Expedition drops feed the standard gear chain and the Draconic crafting materials, delivered through Odyle Energy Cubes at the end of a run. The September 9, 2026 patch on the Korean and Taiwanese build redistributed those materials: the older Expeditions now drop bound materials only, while the newer four drop the full set in both bound and tradeable form.
Kina earned in several Expeditions was also converted to bound Kina, which is NCsoft tightening the flow of tradeable currency out of instanced content rather than a change to the dungeons themselves.
Dungeons for the full content ladder. Sanctuary Raids for the ten-player tier. Transcendence System for the staged tier above Expedition. Odyle Energy for the entry currency.