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Combat and Skill Chains - 19 revisions
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Add target-of-target reading and per-slot skill priority, keeping the held macro and activation conditions distinct.
Add safe training locations and distinguish resource pickups from encounter mechanics.
Noted the Chapter 1 expansion to six equipped Stigma skills
Correct launch tense and clarify the regional October 7 airborne-hit fix.
Aligned names with the rest of the wiki: potion names
Added control modes, skill types and flight combat sections; corrected targeting, dodge and skill names (Defiance, Tenacity) and the July 29 shared-skill details
Corrected the block, breakthrough and Shock Release entries; replaced unverified chain and positioning text with patch-note facts; added the HP Absorption formula, cancel and macro rules, blocking, PvP damage rules and stat caps
Added the August 26 minimum skill cancel time applied across every skill
Corrected the date of the second targeted balance pass
Added the July 29 common-skill changes: Shock Release lost its recast-time reduction, status-ailment resistance values were retuned, a shock-hit activation bug on three defensive skills was fixed, and food and drink buffs can no longer be stripped by buff-removal effects.
Added two live-build combat changes from the recent dev broadcast (Shock Release behavior, Gauntlet Soul Imprint reclassification)
Reframed HP Absorption numbers as live-build, linked gear page
Added a May 13, 2026 combat-system tweaks subsection covering Shock Release, cooldown exemptions, and the Gauntlet Soul Imprint shift
Corrected Life Elixir row to 5% of max HP and 5,000 HP cap (the row was duplicating Advanced Life Elixir values)
Added HP Absorption / Life Steal overhaul section, recovery potion math, armor breakthrough effect, and per-class examples; expanded chain windows and 3D positioning notes
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