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Combat and Skill Chains - 8 revisions
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Added two live-build combat changes from the recent dev broadcast (Shock Release behavior, Gauntlet Soul Imprint reclassification)
Reframed HP Absorption numbers as live-build, linked gear page
Added a May 13, 2026 combat-system tweaks subsection covering Shock Release, cooldown exemptions, and the Gauntlet Soul Imprint shift
Corrected Life Elixir row to 5% of max HP and 5,000 HP cap (the row was duplicating Advanced Life Elixir values)
Added HP Absorption / Life Steal overhaul section, recovery potion math, armor breakthrough effect, and per-class examples; expanded chain windows and 3D positioning notes
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