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Chalice of Muspel
October 2, 2026 at 04:02 AM
Added official key art
Chalice of Muspel is a Sanctuary raid in AION 2 that NCsoft added to the Korean and Taiwanese service on May 27, 2026. The Korean name is 무스펠의 성배; English coverage has also used Muspel's Holy Grail and Musphel's Goblet for it. NCsoft called it the most challenging PvE dungeon in AION 2 at its release.

It is set in an ancient temple submerged beneath lava deep inside the Muspel volcano, which resurfaced after intense seismic activity.
As of October 2, 2026, NCsoft has not published which Sanctuaries are open in the global build that launches on October 5, 2026. Everything on this page describes the Korean and Taiwanese service.
Entry required item level 4,500 at release, with unlimited attempts inside the time limit. The Korean patch note adds that the final boss kill count was limited to two and that rewards came only from that kill. On June 10, 2026 a Normal difficulty was added, the original became Hard, the raid could be retried while a run was in progress (except mid-fight), and Hero Tuning Stones from the cube went from one to two.
Boss | Role | Notes |
|---|---|---|
Iscariel | Gatekeeper | Colour assignments, bombs kicked into matching portals and a shield that has to be broken with portal shots |
Scourge Kaldrix | Final boss | See Kaldrix |
Reward | Notes |
|---|---|
Lava Heart Weapon (Extend) | Dropped by Scourge Kaldrix |
Lava Heart Barrier | Dropped by Scourge Kaldrix |
Kaldrix Brooch | For the Brooch slot added in the same update; since June 17, 2026 the conversion recipe needs one Gear Change Voucher: Kaldrix instead of two |
Pet: Red Dragon | First-clear reward |
Draconic crafting materials | All seven, in bound form only, since September 9, 2026 |
The first-clear event, Raise the First Chalice, counted clears by the time Kaldrix died and was extended on June 10 to reward the first twenty forces. The same May 27 update added craft-only Genesis and Nemesis Dragon Lord weapons and guards through Transfer Crafting, Philosopher's Stone: Power, raised the six main stat caps to 250 and lifted the Attack Boost and Defense Boost caps to 130%.
The Chapter 1 update on July 1, 2026 changed every Sanctuary: the attempt limit was removed, the reward limit became a final boss kill count of one per week with rewards doubled to compensate, the entry cost rose from 40 to 80 Odyle Energy, and the time limit was set to two hours. Since April 22, 2026 each boss room allows two resurrections in total, counting both skill resurrections and Resurrection Spiritstones, and the count resets when a boss fight starts, when the boss dies or when the party wipes.