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Tactical Simulation Mode
May 26, 2026 at 10:35 PM
Embedded screenshots into article body (Content update 2026-05-26)
Tactical Simulation Mode, abbreviated TacSim, is the endgame loop that runs alongside and continues past the main campaign. It is overseen in-fiction by Selina Tan, a psychology and game theory expert who serves as the mode's lead architect. TacSim splits into two flavors: Operations and Escalations. Both feed into the same Agent Score, Clearance Level, and Intel currency systems.
Track | Unlock | Structure | Run Length | Reward Focus |
|---|---|---|---|---|
Operations | Post-credits, after the main campaign | Story-style replays of fixed mission scenarios with new constraints and modifiers | Match the relevant story mission's length (typically 30 to 60 minutes) | Agent Score, Clearance Level XP, Intel currency |
Escalations | After completion of Chapter 6 (Uninvited) | Multi-tier challenge missions with progressively harder rules; each tier must be cleared before the next opens | Each tier 10 to 20 minutes; full Escalation up to one hour | Agent Score, Clearance Level XP, Intel currency |
Escalations begin unlocking partway through the campaign, with the first two (Iceland Advanced Tactical Training and Malta Advanced Close Combat Training) unlocking after the player completes the matching story missions. The rest unlock incrementally as the player progresses, with the full roster available post-credits.
Every TacSim run awards an Agent Score based on time, style, gadget use, accuracy, and challenge multipliers. Agent Score rolls up into global and friends leaderboards per Operation or Escalation tier. Leaderboards reset only when IO Interactive adds new content to the mode.

Clearance Level is the player-wide TacSim rank. XP awarded by every TacSim run advances Clearance Level, and each level unlocks a fresh batch of cosmetic items: weapon skins, gadget skins, suit variants, and the like. Clearance Level 3 is the gate for the trophy "Keep Moving Forward" (Silver).
Intel currency, earned alongside Clearance Level XP, is the currency used to actually acquire TacSim store items. A player must hit the Clearance Level that unlocks an item, then spend Intel to claim it. The store rotates featured items and houses long-standing suits, gadget reskins, and other vanity. Several outfits from the Outfits article live exclusively in the TacSim store.

Trophy | Rarity | Requirement |
|---|---|---|
What if...? | Silver | Complete an Operation in TacSim |
A change of pace | Silver | Complete an Escalation in TacSim |
Keep moving forward | Silver | Achieve Clearance Level 3 |
The readiness is all | Gold | Beat Tier 3 of an Escalation in TacSim |
All four TacSim trophies are achievable in roughly 30 to 60 minutes once the player has unlocked Escalations and a single Operation. Completing the four trophies does not require maxing the leaderboard score, only meeting the listed clearance and tier conditions.
In-game, Selina Tan is a psychology and game theory expert who designs the TacSim scenarios as conditioning drills for 00 candidates. Q Branch supplies the gadget loadouts and the virtual operating space. Bond enters TacSim from a dedicated terminal in the MI6 facility once the relevant unlocks are met. Tan is portrayed by Gemma Chan and was officially announced as a cast member on September 25, 2025.

New Game Plus is not present in the launch build. TacSim is the intended post-credits replay system. IO Interactive has stated interest in expanding TacSim with future content but has not detailed specifics at launch.