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Tactical Simulation Mode - Version 10 vs Version 11
Jun 7, 2026, 12:25 PM
Updated New Game Plus note (now being explored per the Year One roadmap); upgraded Valhalla Protocol framing to officially confirmed and set on Slovakia's mountain slopes; added a concise Year One TacSim roadmap pointer
Jun 8, 2026, 11:32 PM
Removed duplicate in-body wikilinks
11Tactical Simulation Mode, abbreviated TacSim, is the endgame loop that runs alongside and continues past the main campaign. It is overseen in-fiction by Selina Tan, a psychology and game theory expert who serves as the mode's lead architect. TacSim splits into two flavors: Operations and Escalations. Both feed into the same Agent Score, Clearance Level, and Intel currency systems.2233Operations vs Escalations4455TrackUnlockStructureRun LengthReward FocusOperationsPost-credits, after the main campaignStory-style replays of fixed mission scenarios with new constraints and modifiersMatch the relevant story mission's length (typically 30 to 60 minutes)Agent Score, Clearance Level XP, Intel currencyEscalationsAfter completing Chapter 6 (A Night Out)Multi-tier challenge missions with progressively harder rules; each tier must be cleared before the next opensEach tier 10 to 20 minutes; full Escalation up to one hourAgent Score, Clearance Level XP, Intel currency66Escalations begin unlocking partway through the campaign, with the first two (Iceland Advanced Tactical Training and Malta Advanced Close Combat Training) unlocking after the player completes the matching story missions. The rest unlock incrementally as the player progresses, with the full roster available post-credits.7788Agent Score and Leaderboards991010Every TacSim run awards an Agent Score based on time, style, gadget use, accuracy, and challenge multipliers. Agent Score rolls up into global and friends leaderboards per Operation or Escalation tier. Leaderboards reset only when IO Interactive adds new content to the mode.111112121313Clearance Level14141515Clearance Level is the player-wide TacSim rank. XP awarded by every TacSim run advances Clearance Level, and each level unlocks a fresh batch of cosmetic items: weapon skins, gadget skins, suit variants, and the like. Clearance Level 3 is the gate for the trophy "Keep Moving Forward" (Silver).16161717Intel Currency and TacSim Store18181919Intel currency, earned alongside Clearance Level XP, is the currency used to actually acquire TacSim store items. A player must hit the Clearance Level that unlocks an item, then spend Intel to claim it. The store rotates featured items and houses long-standing suits, gadget reskins, and other vanity. Several outfits from the Outfits article live exclusively in the TacSim store.202021212222TacSim Trophies23232424TrophyRarityRequirementWhat if...?SilverComplete an Operation in TacSimA change of paceSilverComplete an Escalation in TacSimKeep moving forwardSilverAchieve Clearance Level 3The readiness is allGoldBeat Tier 3 of an Escalation in TacSim2525All four TacSim trophies are achievable in roughly 30 to 60 minutes once the player has unlocked Escalations and a single Operation. Completing the four trophies does not require maxing the leaderboard score, only meeting the listed clearance and tier conditions.26262727Selina Tan In-Fiction Framing28282929In-game, Selina Tan is a psychology and game theory expert who designs the TacSim scenarios as conditioning drills for 00 candidates. Q Branch supplies the gadget loadouts and the virtual operating space. Bond enters TacSim from a dedicated terminal in the MI6 facility once the relevant unlocks are met. Tan is portrayed by Gemma Chan and was officially announced as a cast member on September 25, 2025.303031313232No New Game Plus at Launch33333434New Game Plus is not present in the launch build. TacSim is the intended post-credits replay system. IO Interactive has stated interest in expanding TacSim with future content. As part of the Year One content roadmap revealed in June 2026, the studio said New Game Plus for the campaign is being explored to add more replayability; it had not shipped or received a release date at the time of writing.35353636Post-Launch Roadmap37373838IO Interactive has confirmed that Tactical Simulation Mode is the focus of ongoing post-launch content, framed as similar to the long-running live support the studio gave its World of Assassination titles. The Chief Development Officer has described the launch as the start rather than the end of the game's content plan, stating that there is TacSim content scheduled to arrive after launch and a roadmap of further content to follow. The mode is described internally as a space where the team can remix the campaign's existing levels with new challenges and rebuilt environments. The leaderboards reset only when new content is added to the mode.39394040Early post-launch patches also smoothed out the mode itself. Build 1.0.2 (June 2, 2026) fixed a bug where the loading icon could spin indefinitely when the game was paused inside TacSim, and a separate bug where equipping the size upgrade for the Flash Mine broke flash mines after a mission restart. The 1.0.3 hotfix (June 4, 2026) fixed TacSim challenge completions not registering on the first attempt. The full changelog is on the Day One Patch page.41414242The June 2026 Year One roadmap outlined further TacSim content arriving across the year, including The Workshop (a return to Kensington), the Aston Martin Valhalla course on Slovakia's mountain slopes, off-road driving in Aleph's black market in Mauritania, a return to the Vietnam resort under new enemy control, and a Webb Industries investigation. No release dates have been announced and plans may change.43434444Valhalla Protocol (First TacSim Content Update)45454646The first post-launch TacSim content update is teased through an in-game advertisement that appears on the main menu after the credits. It centers on the Aston Martin Valhalla, which becomes a playable TacSim vehicle on a dedicated high-speed course set on Slovakia's mountain slopes. First teased through the in-game menu advertisement, the content was confirmed as part of the Year One content roadmap revealed in June 2026. As of this writing no release date or window has been announced for the update.47474848The teaser shows the Valhalla fitted with Q Branch weaponry, including homing missiles and deployable miniguns. Because those weapon specifics come from the teaser advertisement rather than a published content breakdown, they should be treated as previewed rather than confirmed until the update ships. The racetrack setting itself is the confirmed element. Full vehicle detail is on the Aston Martin Valhalla page.49495050Escalation Difficulty Tiers51515252Each Escalation is a multi-tier challenge that ramps up across three named stages, letting the player learn the encounter before a tougher finish:53535454TierRoleThe TrainingIntroduces the challenge and its core mechanicThe TestAdds tighter constraints and lets the player practiceThe ShowdownThe final, hardest version of the encounter5555Intel Spending and Clearance Gates56565757Intel is spent on suits, gadgets, weapons, and upgrades to bring into TacSim, while Clearance is the non-decreasing level that gates many purchases. A concrete example of a Clearance gate is the Missile Pen, which cannot be purchased until Clearance Level 15. Each of the larger campaign chapters also carries optional online-only Challenges that, when completed, unlock new Suits for use in TacSim.58585959Online-Only Mode60606161TacSim is online-only. Escalations become available after the chapter labelled A Night Out on the chapter-select menu, and Operations unlock after the main story is finished. Outfits earned through the live Outfits promotions, including the limited Twitch Drops, can be worn inside TacSim once claimed.62626363Related Articles64646565Selina TanQ Branch GadgetsOutfitsTrophies and AchievementsAston Martin ValhallaVehicles