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PC System Requirements
May 21, 2026 at 06:09 AM
Restore the official five-tier spec table (Minimum, Recommended, two Enthusiast tiers, and Ultra), remove the incorrect claim that no higher 4K or 200 fps tiers exist, correct the CPUs to the non-K models, standardize the DLSS frame-generation wording, and trim unverified accessibility rows.
PC System Requirements lists the official hardware tiers, NVIDIA feature support, and accessibility options for the PC build of 007 First Light. The tiers below come from IO Interactive's pre-launch reveal. Console specifications are not covered here; the broader platform list lives in the overview article.
Tier | Target | Preset | CPU | GPU | RAM | VRAM | Storage |
|---|---|---|---|---|---|---|---|
Minimum | 1080p / 30 fps | Low | Intel Core i5 9500 or AMD Ryzen 5 3500 | GeForce GTX 1660 or Radeon RX 5700 (or equivalent Intel discrete GPU) | 16 GB | 6 GB | 80 GB SSD |
Recommended | 1080p / 60 fps | Medium | Intel Core i5 13500 or AMD Ryzen 5 7600 | GeForce RTX 3060 Ti or Radeon RX 6700 XT (or equivalent Intel discrete GPU) | 16 GB | 8 GB | 80 GB SSD |
Enthusiast (1440p) | 1440p / 60 fps | High | Intel Core i5 13500 or AMD Ryzen 5 7600 | GeForce RTX 4070 or Radeon RX 7800 XT | 16 GB | 12 GB | 80 GB SSD |
Enthusiast (4K) | 4K / 60 fps | High | Intel Core i5 13500 or AMD Ryzen 5 7600 | GeForce RTX 4080 or Radeon RX 7900 XTX | 16 GB | 16 GB | 80 GB SSD |
Ultra | 4K / 200+ fps (with DLSS 4.5) | Ultra | Intel Core i5 13600K or AMD Ryzen 7 7700X | GeForce RTX 5080 | 32 GB | 16 GB | 80 GB SSD |
IO Interactive published five official hardware tiers, scaling from 1080p at 30 fps up to 4K at 200 fps and beyond. The Minimum, Recommended, and Enthusiast tiers are stated as native targets that do not require any upscaler. The Ultra tier reaches 4K at 200 fps and higher by enabling DLSS 4.5 Super Resolution and Dynamic Multi-Frame Generation on an RTX 5080. All tiers require 80 GB of SSD storage and a 64-bit version of Windows 10 or 11.
Feature | Available at launch? |
|---|---|
DLSS 4.5 Super Resolution | Yes |
DLSS 4.5 Dynamic Multi-Frame Generation (up to five additional generated frames per rendered frame) | Yes |
DLSS Ray Reconstruction | Summer 2026 |
Full ray tracing / path tracing | Summer 2026 |
Uncapped framerate | Yes |
The path-tracing mode and DLSS Ray Reconstruction support are not in the May 27, 2026 launch build. IO Interactive has committed to delivering both in a Summer 2026 update. At launch the renderer uses standard lighting techniques alongside a ray-tracing pass on shadows and reflections in the higher graphics presets.
NVIDIA also runs a launch promotion bundling 007 First Light with qualifying GeForce RTX 50 Series desktop and laptop GPUs (RTX 5090, 5080, 5070 Ti, 5070, and 5060 Ti). The bundle is a limited-time offer available while supplies last.
The PC install requires SSD storage; HDD-only installs are unsupported. IO Interactive lists 80 GB of storage across every tier, in line with a modern Glacier engine build.
Full controller support including PlayStation, Xbox, and standard third-party controllers
Keyboard and mouse with full rebinding
HDR support on capable displays
Steam Cloud for save sync
The accessibility options confirmed by IO Interactive at launch cover:
Category | Options |
|---|---|
Subtitles | Subtitles with customization options |
Menu narration | Spoken narration of menus |
Input | Input remapping plus input adjustments for sensitivity, deadzone, and invert |
Input activation | Input activation options, plus autocomplete for certain actions and quick-time events |
Audio | Multiple audio profiles and audio output options, with separate dialogue, effects, and music levels |
The Minimum tier assumes Low presets at 1080p with upscaling off, targeting 30 fps. The Recommended tier assumes Medium presets at 1080p targeting 60 fps, and the two Enthusiast tiers target native 1440p and native 4K at 60 fps on High presets. The Ultra tier is the only one that relies on DLSS 4.5 upscaling, using it to push 4K past 200 fps on an RTX 5080.
DLSS 4.5 Dynamic Multi-Frame Generation can generate up to five additional frames per traditionally rendered frame. Effective input latency at high frame multipliers depends on the rendered frame rate before generation kicks in: lower base rates produce more visible artifacts and worse latency, so frame generation pays off best on hardware that already reaches a solid base frame rate.
IO Interactive has scheduled a Summer 2026 PC update to add full ray tracing and DLSS Ray Reconstruction. Updated spec targets may accompany that update for the path-traced mode.