PC System Requirements lists the official hardware tiers, NVIDIA feature support, and accessibility options for the PC build of 007 First Light. The tiers below come from IO Interactive's pre-launch reveal. Console specifications are not covered here; the broader platform list lives in the overview article.
Hardware Tiers
Tier | Target | CPU | GPU | RAM | VRAM |
|---|---|---|---|---|---|
Minimum | 1080p / 30 fps low | Intel Core i5-9500 or AMD Ryzen 5 3500 | GeForce GTX 1660 or Radeon RX 5700 | 16 GB | 6 GB |
Recommended | 1440p / 60 fps high | Modern mid-tier desktop CPU | GeForce RTX 4070 or Radeon RX 7800 XT | 16 GB | 12 GB |
Enthusiast | 4K high | Modern high-tier desktop CPU | GeForce RTX 4080 or Radeon RX 7900 XTX | 32 GB | 16 GB+ |
Ultra | 4K / 200+ fps with DLSS 4.5 | Intel Core i5-13600K or AMD Ryzen 7 7700X | GeForce RTX 5080 | 32 GB | 16 GB+ |
The Minimum and Recommended tiers do not require DLSS or any other upscaler to hit their targets, though enabling it can free headroom on those builds. The Enthusiast and Ultra tiers expect modern upscaling, and the Ultra tier explicitly assumes DLSS 4.5 Dynamic Multi-Frame Generation is on.
NVIDIA Features
Feature | Available at launch? |
|---|---|
DLSS 4.5 Super Resolution | Yes |
DLSS 4.5 Dynamic Multi-Frame Generation (up to 5 generated frames per rendered frame) | Yes |
DLSS Ray Reconstruction | Summer 2026 |
Full ray tracing / path tracing | Summer 2026 |
Uncapped framerate | Yes |
The path-tracing mode and DLSS Ray Reconstruction support are not in the May 27, 2026 launch build. IO Interactive has committed to delivering both in a Summer 2026 patch. Until then the lighting model uses standard pre-baked and screen-space techniques, with a regular ray-tracing pass on shadows and reflections in the highest-tier graphics presets.
Storage and Install
The PC install requires SSD storage. HDD-only installs are unsupported. Final install size has not been publicly stated past pre-launch ranges; expect a high-tens-of-gigabytes footprint typical of modern Glacier 2 builds.
Input and Peripherals
Full controller support including PlayStation, Xbox, and standard third-party controllers
Keyboard and mouse with full rebinding
HDR support on capable displays
Steam Cloud for save sync
Accessibility
The accessibility roster confirmed at launch covers:
Category | Options |
|---|---|
Subtitles | Subtitle size, background opacity, color, and speaker name toggle |
Menu narration | Full text-to-speech narration of menus and HUD prompts |
Input | Controller and keyboard remapping; multiple sensitivity profiles |
Audio | Multiple audio mixes; separated dialogue, effects, and music sliders; mono toggle |
Quick-time events | Auto-complete option that bypasses input prompts during QTE moments |
Combat assists | Aim assist softness, lock-on radius, and parry-window leniency adjustable per difficulty |
Notes On Performance
The 1080p / 30 fps Minimum tier assumes Low presets across the board, with upscaling off. The 1440p Recommended tier assumes High presets at native render, and the 4K Enthusiast tier assumes High presets with upscaling support. The 4K Ultra tier specifically targets above 200 fps through DLSS 4.5 Dynamic Multi-Frame Generation; native 4K above 200 fps is not the target.
DLSS 4.5 Dynamic Multi-Frame Generation generates up to five additional frames per traditionally rendered frame. Effective input latency at high frame multipliers depends on the rendered frame rate before generation kicks in; lower base rates produce visible artifacts and worse latency, which is why the Ultra tier hardware target is set as high as it is.
Summer 2026 Update
IO Interactive has scheduled a Summer 2026 PC update to add full ray tracing and DLSS Ray Reconstruction. Expect updated tier targets at that time and potentially adjusted Enthusiast or Ultra spec requirements for the path-traced mode.