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Dart Phone
May 30, 2026 at 05:28 PM
Added collectible-hunting use: dart distraction and pickpocket setups
The Dart Phone is a tranquilizer gadget disguised as a smartphone in 007 First Light. It fires darts that disorient enemies, lure them toward chosen locations, and remotely activate environmental objects. It is the quietest combat-capable gadget in the catalog.
Mode | Effect |
|---|---|
Anti-personnel | Dart disorients the target briefly; opens a pickpocket window |
Environmental trigger | Dart hits an object and activates it (trigger a phone ring, start an engine, ring a doorbell) |
Lure | Dart fires into a location to draw enemies to that point |
Unlocked after mission The Heart of the Matter alongside the Q-Watch, Q-Lens, and Laser Strap.
Bringing the Dart Phone instead of the Laser Strap means Bond cannot slice locks open quietly. Locked doors must be kicked, with the noise risk that implies. The trade-off is deliberate; the gadget loadout is the design's main strategic-commitment lever.
The Dart Phone is one of the two recommended gadgets for 100% Collectibles cleanup, alongside the Laser Strap. Its darts let Bond distract a guard or pickpocket target from range: firing a dart at a patrolling staffer or at a nearby object (a vacuum cleaner, for example) pulls that person out of position long enough to steal a key or slip into a restricted room where a collectible is stored. Several collectibles are reachable only after pickpocketing a keycard this way.