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The Legion builder. A 25 health flyer moving at 2,000 that raises every Legion structure and assembles the Terror Tank and Dreadnought.
Endari talent unlocked swarm unit hired four at a time. Attaches to a target, slows it 25 percent and drains 5 health a second.
Marran Tier 1 infantry bought three to a squad. Deploys into a fixed firing position for double range, with a 50 percent bonus against Light armour.
Arandi Empire Tier 2 mercenary caster. Mind Control takes an enemy unit outright, and friendly units dying nearby leave hallucinations behind.
Marran Tier 2 tank bought three to a squad. Its attacks stack a debuff, and the sixth stack deals area damage and slows the target.
Valkaru Tier 3 heavy infantry with 800 health. Pours fire in a narrow line for 150 percent bonus damage against Light armour, and leaps to stun.
Tier 1 Protectorate jetpack infantry: 50 hexite, 125 health, Light armour, a 7 damage rifle that hits ground and air, and three upgrades.
Grell Tier 1 ranged attacker. Hits air and ground at range 8, upgrades into a cloaking raider, and gains its Medium bonus from research.
Grell Tier 2 ranged heavy with 400 health, double damage against Heavy armour, and the Eruption spell paid for in health.
Grell Tier 2 melee unit ordered in pairs. Converts damage taken into free Arkanids, one for every 60 health it loses.
Grell Tier 2.5 siege unit. Roots in place for range 27 splash artillery and spreads biomass wherever it stands.
Grell Tier 1 melee swarm unit, ordered three at a time. Fast, cheap, and upgraded toward stealth on biomass and cliff jumping.
Legion Tier 2 ranged infantry firing at range 14 on a 0.8 second cycle, with +75% against Heavy armour and damage that ramps the longer it fires.
Arandi Empire Tier 4 mercenary spellcaster, unlocked by the level 6 talent. Its attacks bank energy that is spent granting armour to nearby allies.
Legion Tier 2 heavy beast with 1,000 health that Legion infantry mount. What the rider is decides what the Mammoth does.
Tier 2 Protectorate scout vehicle built in pairs: 125 hexite and 25 flux for two, 140 health, Light armour, move speed 800.
Tier 3 Protectorate laser vehicle: 100 hexite and 150 flux, 350 health, Medium armour, 13 range, +75 percent against Heavy and 100 armour penetration.
Grell timed-life suicide unit spawned by the Deep Nest. Explodes for 250 damage with 100 percent splash and double damage against buildings.
Arandi Empire Tier 3 mercenary flier. Its Phase siege mode slows enemy attack and movement speed by 30 percent across an area.
Tier 2.5 Protectorate mech: 125 hexite and 75 flux, 425 health, Medium armour, a rotary cannon, an anti air missile and an unlockable jetpack.
Grell Tier 3 flying brawler with 700 health, double damage against Heavy armour, and a periodic area burn called Faerie Fire.
Tier 3 Protectorate support aircraft: 125 hexite and 175 flux, 200 health, Medium armour, repairs vehicles, carries detection and an EMP.
Tier 3 Protectorate tank: 175 hexite and 125 flux, 1000 health, Heavy armour, 100 damage shells with +100 percent against Heavy and a thermal discharge.
Arandi Empire Tier 1 mercenary vehicle. 60 damage on a three second cycle from range 13, and the projectile passes through everything in its path.
Arandi Empire Tier 1 mercenary infantry, two per order. Fast, cheap, hits ground and air on a 0.4 second cycle and slows what it shoots.
Tier 2 Protectorate gunship: 75 hexite and 100 flux, 175 health, Medium armour, twin autocannons with +50 percent against Medium.
Grell Tier 3.5 caster. Double damage against air at range 12, an acid puddle, and a drain that either harms enemies or heals allies.
Tier 4 Protectorate ultimate: a Massive 3000 health walker with a timed life, 160 damage spike, 99 status resist and a large explosion on death.
Tier 1.5 Protectorate anti heavy infantry: 75 hexite and 75 flux, 180 health, Light armour, a 30 damage rail cannon at 13 range.
Tier 0 Protectorate flux harvester with a 150 point Repairnites healing wave, 275 health and Medium armour in the September 2026 build.
Free timed-life Grell swarm unit spawned by Keepers, Reavers and the Deep Nest. Tier 0, 5 health, Light armour, ground only.
Tier 2 Protectorate air transport: 100 hexite and 100 flux, 500 health, Heavy armour, heals loaded units and can land to heal nearby troops.
Xol Tier 2 heavy melee unit that fills ABES energy by being attacked and releases an automatic area pulse when full. Merged from two Xythers.
The Grell builder unit. Raises every Grell structure but only on biomass, and turns into a fast flying scout when infused.
Xol Tier 3 siege unit merged from three Rollers that lands with Reverberate to slow enemy attack and movement speed while extending its own range.
Xol Tier 2 flying support unit that heals allies on contact for 8 a second and grants Overclock, merged from two Spectrons.
The Xol flux harvester, a flying Tier 0 unit that respawns 60 seconds after dying and can Overclock nearby allies. Carries Medium armour.
The Xol scouting drone, a 25 hexite flying scout with no weapon, no supply cost and a limit of three on the field at once.
Tier 0 Protectorate scout: 25 hexite, 75 health, no armour type, vision 18, capped at three per player in the September 2026 build.
Xol Tier 1 melee unit with a 100 point shield that resists large hits, rebuilds itself in molten form, and merges in pairs into the Defiant.