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Dark Disciple
September 11, 2026 at 10:25 PM
Initial version (2026-09-11)
The Dark Disciple is the Legion of Truth long range infantry answer to armour, a Tier 2 unit that fires Oblivion's Call for 6 damage every 0.8 seconds at range 14 with +75% against Heavy. Six damage a shot reads like nothing until the two multipliers are applied: the bonus against Heavy and the unit own ramp, which raises its damage the longer it keeps firing. It costs 50 hexite and 100 flux, occupies 4 supply, and is built at the Legion Barracks but gated behind the Terror Tower.
Figures below describe the September 2026 Early Access build, the one carrying the identifier ZS.c36778, and they move with the weekly patch cadence. Roughly half the versus roster had a stat touched in the fortnight before that build was captured, so treat every number here as dated rather than permanent.
Stat | Value |
|---|---|
Cost | 50 hexite and 100 flux |
Health | 180 |
Shields | 0 |
Armor | 0 |
Armor type | Light |
Status resist | None listed |
Move speed | 450 |
Vision | 16 |
Supply | 4 |
Build time | 48 seconds |
Tier | 2 |
Domain | Ground unit |
Hotkey | E |
Infuse cost | 8.75 |
Reanimate cost | 8.75 |
Replicate cost | 8.75 |
Built by | Legion Barracks |
Unlocked by | Terror Tower |
Researched at | Citadel |
The unit sits at Tier 2 but is unlocked by a Tier 3 structure. That is what the record publishes and it is not an error on this page: the tier marks where the unit sits on the tech path, while the unlock names the building that actually opens it.
Weapon | Damage | DPS | Range | Cooldown | Targets | Bonuses |
|---|---|---|---|---|---|---|
Oblivion's Call | 6 | 8 | 14 | 0.8s | Air and ground | +75% against Heavy armour |
The ramp that the unit text describes, damage increasing the longer it attacks, has no published numbers attached to it. The record states the behaviour and does not state the rate, the ceiling, or how long the stack persists after the unit stops firing. Those three fields are missing from the source and are not guessed at here.
None listed as a separate ability. The damage ramp is described in the unit text rather than as a passive with its own entry.
Upgrade | Tier | Cost | Effect | Researched at |
|---|---|---|---|---|
Frenzy | 1 | 125 flux, 50 seconds | Temporarily gain +35% attack speed when nearby friendly units die | Citadel |
Frenzy is the one upgrade the unit has, and it is written for the army the Legion actually builds. Nearby friendly units dying is not an edge case for a faction that fields Thralls in batches of three.
Reanimate is the Legion conversion mechanic, paid out of the same top bar power pool as the Grell Infuse and the Xol Replicate. While the unit lives it attacks and moves 30% faster. When it dies it gets back up, 30% slower than the original, and keeps fighting.
The Dark Disciple is eligible for all three conversions at an identical 8.75 power each. That is more than three times what a Steelsworn costs and reflects the 4 supply and 100 flux behind the unit.
Range 14 is the longest reach in the Legion infantry roster and the reason the unit exists. It outranges the Terror Tank main gun at 12 and the Storm Bringer at 12, and it hits air as well as ground. Against Heavy armour the +75% bonus turns 6 damage into 10.5 a shot on a 0.8 second cycle, which is where the unit earns its flux.
Against everything else it is a slow, fragile, flux hungry body. One hundred and eighty health behind Light armour with no armour value dies to almost any focused attention, and 450 move speed is the joint slowest in the batch, shared with the Storm Bringer. Four supply for that is a real commitment.
The Dark Disciple carries the data tag that marks Legion thrall bodies, so it can be sacrificed at a Ritual Site. At 4 supply it grants +200 health and +20 attack damage to the Emperor Projection, the largest single contribution of any sacrificeable unit, though it is also by some distance the most expensive way to buy that.
Mounted on a Mammoth the Dark Disciple is the rider that unlocks the beast Storm spell, and it makes the Mammoth trample nearby enemies while moving. The studio cut the movement speed half of that rider bonus from 125 to 50 on September 1, 2026.
On August 19, 2026 the Dark Disciple was one of twenty two units and structures moved onto the newer animation system, alongside the Exalted and the Storm Bringer.
The Dark Disciple has Light armour and an armour value of 0, which is the most fragile pairing available, on a unit that costs 4 supply and 100 flux. Armor is also a number held separately from the type. It subtracts flat damage from every hit with a floor of 1 damage, so it blunts fast weak attacks far more than single heavy ones. None of that protects this unit.
Its own bonus keys off Heavy armour, which within the Legion means the Mammoth, the Terror Tank and the Dreadnought are all legal targets for it in a mirror.
Target | Why |
|---|---|
Heavy armoured units | +75% raises 6 damage to 10.5 a shot on a 0.8 second cycle. |
Air units | Oblivion's Call hits both domains at range 14, further than most anti air reaches back. |
Anything that lets it keep firing | The unpublished damage ramp rewards an uninterrupted engagement. |
Threat | Why |
|---|---|
Bonuses against Light armour | 180 health with no armour value, against a Steelsworn dealing +100% into Light. |
Anything faster than 450 | The unit cannot disengage and cannot reposition mid fight. |
Splash damage | A line of 4 supply bodies packed at maximum range is an area effect target. |
Date | Change |
|---|---|
August 11, 2026 | Damage bonus against Heavy armour reduced from +100% to +75%. |
August 19, 2026 | Moved onto the newer animation system as part of a performance pass, with no stat effect. |
August 28, 2026 | The Galactic War commander Galavax gained a twelfth level, and level 11 now makes Dark Disciples and Storm Bringers cheaper. This is a commander progression change rather than a versus balance change. |
September 1, 2026 | The mounted movement speed bonus a Dark Disciple grants a Mammoth was reduced from 125 to 50. |
The roster record for this unit is COMPLETE for its stat block, but the damage ramp that defines the unit is described without numbers. Rate, ceiling and decay are all absent from the source.
Per unit numbers are drawn from a community maintained entity catalogue that the studio links from each of its own faction pages. It is the only place the full stat block is published, and it is not a studio document, so the figures are best read as careful community documentation of a build rather than as an official specification. Dated balance notes, by contrast, come straight from the studio patch posts.