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Traveller's Camps
May 22, 2026 at 08:24 AM
Added a how-a-dig-works section and a coverage and completion section, and linked Exquemelin's Notes, Tumbaga Ingot, Faction Reputation, and biome terms.
Traveller's Camps are hand-crafted tent-and-campfire POIs scattered across every biome in Windrose. Each camp hosts one or more of Alexandre Exquemelin's journal notes, which trigger the game's Buried Treasure mechanic and guide the player to nearby dig sites.

Journal note. A single sheet of paper lying on a barrel, bedroll, or the ground near the tent. Reading it adds a dig-site marker to the map.
Tent and bedroll. Usually a small cloth tent with a bedroll. Safe to sleep in to pass time; it also is a visual anchor for the nearby dig site landmark (a leaning dead white tree with a red rag tied around the trunk).
Campfire remnants. A cold Bonfire or extinguished fire pit. Some camps include a small supply crate with minor Plant Fiber, Wood, or Healing Herbs.
Occasional skeleton. A human skeleton sometimes rests near the tree marker as a secondary visual cue for the dig.
Biome | Camp Count (Approximate) | Notes |
|---|---|---|
Coastal Jungle (starting islands) | 1 to 2 camps per island | First journal triggers Fifteen Men on a Dead Man's Chest; easiest to clear solo |
Additional camps on jungle / foothill islands | Requires the Shovel to be crafted in advance; rewards include Tumbaga Ingots and weapon plans | |
Final camps with journal trail endings | Later journals point to higher-tier chests; plague enemies may spawn near dig sites |
Each camp's note is short, first-person, and ends with directions to the buried cache on the same island. Notes can be read in any order, but the starting-island journals are easier to act on because the player is most likely to have a Shovel by then. The dig is always at the base of a leaning dead white tree with a red rag or scarf tied around the trunk, visible from the camp.
There is no in-game checklist that tracks which Exquemelin journals you have found versus missed. Players who want full completion keep their own list, or consult community buried-treasure guides, and should search every Traveller's Camp they encounter for paper notes rather than assuming one camp equals one note.
Reaching the buried cache is a two-step routine. First read the camp's journal note, which drops a marker on the map and stores the text in your records. Then travel to the leaning dead white tree with the red rag tied to its trunk and dig at its base. Digging requires a crafted Shovel, so carry one before you commit to a remote island. The Buried Treasure mechanic powers every one of these dig sites, and the notes themselves are written in-universe by Alexandre Exquemelin. You can reread any note you have collected from the Curios Tab if a map marker is lost after fast travel.

Rapier of a Thousand Cuts a well-known bleeding rapier that can be recovered via one of the early-island camp note trails; exact triggering camp is not publicly documented
Tumbaga Ingots for ascending Rare weapons to Epic at the Weaponsmith Workshop
Silver Ingots and Gold Ingots for jewellery crafting
Weapon and armor plans, occasionally including Rare or Epic tier designs
Letters of Favor tied to whichever faction's quest line the journal crosses
Save journal locations on the map even if you cannot dig yet; return after crafting the Shovel
Bring camp supplies (Plant Fiber, Wood) to remote camps so you can set up your own Bonfire and Tent if you need to sleep or rest before searching for the dig site
The Curios tab inside the inventory menu stores every note text for rereading; use it if a map marker expires after fast-travel
Dig sites are single-use per character. Once the chest is opened, the marker is removed permanently for that character
Camps appear across every explorable biome, from the starting Coastal Jungle islands through the Foothills and into the Cursed Swamps. Later regions such as the Ashlands carry their own camps as well, and the dangers around the dig site scale with the biome, so swamp and Ashlands sites can sit close to plague enemies or other hostiles. Because the game keeps no built-in checklist of which Exquemelin's Notes you have found, completionists should search every camp they pass for loose paper rather than assuming one camp equals one note.
The payoff is worth the detours. Beyond crafting ingots, dig caches can hold weapon and armor plans and the occasional Letter of Favor, which feeds Faction Reputation when a journal trail crosses a faction's quest line. Treat the camps as a steady side income that runs alongside the hostile Blackbeard Treasure Maps chain rather than a replacement for it.
Alexandre Exquemelin the in-universe author of the journals
Buried Treasure the dig mechanic
Shovel the tool required for every dig
Blackbeard Treasure Maps a parallel but hostile-loot treasure chain