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Savage Boar
April 27, 2026 at 12:56 PM
Added Game Data section with build cost, recipes, and trade info
Savage Boars are dangerous boar variants in Windrose with a more aggressive moveset than basic boars. They combine a charge attack, a 4-hit combo chain, and a jump-and-trample move to punish both distance-keeping and defensive play.
Attack | Counter |
|---|---|
Charge (red glow, unblockable) | Dodge laterally; attack exposed side after overshoot |
4-attack combo chain | Dodge each hit in sequence; wait for combo to end before counterattacking |
Jump-and-trample (unblockable) | Dodge backward (not laterally); resume position after landing |
The Savage Boar rewards patience. Its 4-hit combo punishes players who try to trade blows: attacking during the combo leaves you open to subsequent hits. Instead, focus on clean dodges for the full combo sequence and counterattack in the recovery window. The combo is long enough that sloppy stamina management puts you in Winded state mid-chain, which is usually fatal.
Mid-tier melee weapon (Saber or Rapier for fast attacks during recovery)
180+ total armor defense
Stamina-focused food buff (coconut, Coconut Milk with Bananas for early; Hearty Egg Broth for +10 Agility)
Marathon Runner talent from the Toughguy branch (+20-50 max stamina)
Lock-on enabled (T key)
Savage Boars drop Rough Hide and meat, useful for mid-tier armor crafting and cooking recipes. They are a reliable source of combat practice for mastering Windrose's dodge timing because their attack telegraphs are consistent and the fight is tuned to reward clean play.
Combat stats, traits, and drop data below are taken from the current Windrose data export and reflect game version 0.10.0.0.277. Numbers may shift in future patches.
Stat | Value |
|---|---|
Health | 2,640 |
Max Health | 2,640 |
30 | |
Defence | 140 |
Stagger Defence | 5 |
Move Speed | 200 - 900 |
Gameplay traits assigned to this creature by the current data export: Animal, Living.
Action | Damage | Type | Armor Pen |
|---|---|---|---|
Melee (L1) | 280 | Slash | 0 |
Melee (L2) | 280 | Slash | 0 |
Melee AoE (AOE) | 170 | Slash | 0 |
Drop table from the current data export. Quantity shows the stack size awarded when the drop rolls, and Chance shows the probability per kill.
Image | Item | Quantity | Chance |
|---|---|---|---|
| 5 | 100% | |
| 3 | 100% | |
| 2 | 75% | |
| 2 | 100% | |
| 1 | 30% |
Sow - less-dangerous wild pig variant
Enemies - full enemy roster
Combat - dodge and block mechanics
Soulslite Combat - unblockable attack system
From | Drop |
|---|---|
5 | |
3 | |
2 | |
2 | |
1 |