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Sabers
April 19, 2026 at 12:52 PM
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Sabers are one-handed Slash weapons that scale with Agility. They use the main-hand slot, leaving the off-hand free for a Pistol, torch, or second one-hander, which makes the class the default for hybrid boarding builds.
Windrose currently exposes seven sabers: one Common starter, one Uncommon base, one Strength outlier, and four Rare/Epic named variants. ATK figures below are the maximum shown on the Item Level 15 card.
Image | Weapon | Rarity | ATK (Lvl 15) | Damage | Scaling | Key Effect |
|---|---|---|---|---|---|---|
| Common | 90 | 190 Slash | Agility (C) | No special effect listed. | |
| Uncommon | 380 | 210 Slash | Agility (B) | No special effect listed. | |
| Rare / Epic | 380 | 215 Crude | Strength (C / B) | Dealing Damage grants you a stack of Plague Echoes effect. At 5 stacks, the special [F] attack becomes available. Deals Crude Damage and scales with Strength. | |
| Rare / Epic | 380 | 215 Slash | Agility (B / A) | Hits apply Take Aim! effect up to 9 stacks. Your next shot deals 10% bonus Damage per stack. | |
| Rare / Epic | 380 | 220 Slash | Agility (B / A) | Each successful Perfect Block applies Retaliation effect increasing your Damage by 8%. Stacks up to 3 times. Taking Damage removes the effect. | |
| Rare / Epic | 380 | 225 Slash | Agility (A / S) | Increases base Critical Hit Chance by 10%. | |
| Rare / Epic | 380 | 225 Slash | Agility (A / S) | Increases Posture Points by 1. |
Ascending a Rare variant to Epic adds one more effect on top of the Rare effect. The exact bonus varies per weapon:
Image | Weapon | Epic Bonus |
|---|---|---|
| Attacks with this weapon are more effective at converting Temporal Health into Health. | |
| Attacks consume 10% less Stamina. | |
| Increases base Critical Hit Chance by 10%. | |
| Increases the Perfect Block opportunity window. | |
| Attacks consume 20% less Stamina. |
Every Rare/Epic weapon in this category shares the same scaling mechanics. Ascending a Rare variant at the Weaponsmith Workshop preserves the Rare effect and stacks the Epic bonus on top. The Sturdy prefix weapons in every class jump to Strength, Agility, or Precision (S) at Epic, which is the single largest scaling jump in the game.
Common: 1 weapon.
Uncommon: 1 weapon.
Rare / Epic: 5 weapons.
Total: 7 weapons currently on the live item pages.
Base recipe is Copper Ingot x7 plus Rough Hide x2 at the Weaponsmith Workshop Level 1. Level 6-10 upgrades swap to Foothills Iron Ingot. Level 11-15 upgrades swap to Mire Metal Ingot and Crocodile Hide Piece. Sturdy-line one-handed sabers ascend with Tumbaga Ingot x7.
Agility primary, Vitality secondary, Endurance for stamina pool. Canonical armor is the Flibustier's Attire 4-piece (+15% one-handed damage), canonical off-hand is the Reliable Pistol or Drake's Double-Barreled Pistol. The Arboris Saber is a Strength outlier that does not fit a standard Agility saber build.
Melee Weapons for the full melee index.
Weapons for the cross-class roster including ranged firearms.
Upgrade System covers Rare-to-Epic ascension with Tumbaga Ingot.
Weaponsmith Workshop is the crafting and ascension station for every entry in this category.