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Minor Healing Potion
May 22, 2026 at 10:56 AM
Repaired the garbled Game Data tail, replaced the broken sources table with a clean reagent-sourcing section and table, added Misty Orchid gathering detail, and added a potion-tier

Minor Healing Potion is the entry-tier emergency heal in Windrose, crafted from a single Alchemical Base at the Alchemy Table. It restores 35% of maximum health instantly and is the cheapest potion to mass-produce, which makes it the default combat heal before a player has regular access to Healing Herbs.
"Quickly mends small cuts and dulls the pain, giving you the strength to fight or flee."
Property | Value |
|---|---|
Rarity | Uncommon |
Category | |
Heal | Instantly restores 35% of Maximum Health |
Animation | Short drink animation during which the player is vulnerable |
Stacks with other heals? | Yes, heals do not use a buff slot |
Station | Input | Output | Time |
|---|---|---|---|
1 Minor Healing Potion | 0 seconds |
Alchemical Base is crafted at the same station from 1 Clay Bottle plus 1 Misty Orchid. Because a Minor Healing Potion only consumes the Alchemical Base and nothing else, it is the cheapest potion in the game to produce once Misty Orchids are on the player's gathering route.
The 35% instant heal is enough to recover from one hit of most normal enemies in the early-game archipelago. It is not enough to survive a boss's telegraphed heavy attack; players scaling into mid-game should transition to the Healing Potion (55% heal) or the Great Healing Potion (80% heal) for serious encounters.
Keep for: early-game exploration, ship boarding cleanup, swamp trash pulls
Swap out when: you have a reliable Healing Herb route to make full-tier Healing Potions instead
Pair with: Bandages for calm recovery between fights, saving potions for emergencies
Minor Healing Potion is the first rung of three instant-heal tiers. Once a steady Healing Herbs supply is on the gathering route, the full Healing Potion becomes the better default for tougher fights, and the Great Healing Potion caps the line for boss encounters.
Potion | Heal | Recipe at the Alchemy Table |
|---|---|---|
Minor Healing Potion | 35% of Maximum Health | |
55% of Maximum Health | 1 Alchemical Base plus 3 Healing Herbs | |
80% of Maximum Health | Higher-tier reagents at the Alchemy Table |
The mid-tier Healing Potion has a second known recipe that swaps the three Healing Herbs for two Undead Essence, useful if herb stocks run low but undead drops are plentiful.
Doctor Galen Skelton hands out a free Minor Healing Potion roughly once per hour of play in Tortuga. For players who fight out of Tortuga between supply runs, stopping by his office before departure effectively adds a potion per run at no crafting cost.
Healing Potion - 55% heal mid-tier version
Great Healing Potion - 80% heal top-tier version
Bandages - heal-over-time alternative
Alchemy Table - the crafting station
Misty Orchid - reagent for the Alchemical Base input
Property | Value |
|---|---|
Weight | 0.2 |
Stack | 10 |
Crafted at: Alchemy Table
Ingredient | Quantity |
|---|---|
x1 |
Discovery: Basic Alchemy
Picked up the first Misty Orchid in the Coastal Jungle, which unlocks the Alchemy Table and this recipe
The whole cost of a Minor Healing Potion traces back to one Misty Orchid per Alchemical Base. Misty Orchids grow in the Coastal Jungle on the second and third islands, favoring the damp strip of ground a short way in from the shoreline and around inland ponds. They glow blue, give off an audio cue when you are close, and bloom mainly at night, so a night gathering run is the most efficient way to stock up.
Reagent | Source | Used For |
|---|---|---|
Gathered in the Coastal Jungle, second and third islands, at night | Crafting the Alchemical Base | |
Crafted from clay | The vessel half of the Alchemical Base | |
Crafted at the Alchemy Table | The only ingredient in a Minor Healing Potion |