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Headband
May 18, 2026 at 09:45 PM
Version-drift reconcile: backfill revision at v2 (article was at v2, prior rev_max=1)
Headband is the Commonhead piece of the Common starter outfit in Windrose. It is the default starter garment equipped after the prologue shipwreck and is not crafted. Every character begins the game wearing the full Torn outfit in this slot.

Rarity: Common
Slot: Head
Set: Standalone (no set bonus)
Item Level: ilvl 1
"These rags were once fine clothes."
90 DEF at Item Level 1. Common-rarity armor has the lowest base Defense in the game and limited upgrade headroom; it is almost always replaced within the first few hours of play.
Common-rarity starter armor does not carry a set bonus and cannot be ascended to higher rarity. It is placeholder gear until the first Uncommon piece is crafted.
Cannot be re-crafted once lost or replaced. Keep in mind the Common tier has no set bonus and minimal upgrade headroom at the Upgrading Station.
The torn state of the starter outfit is the game's visual shorthand for the protagonist's opening circumstances: a freelance courier whose ship and crew were lost in Blackbeard's ambush during the prologue, leaving the player washed up on the Islander Queststarting island in reduced dress.
Replace it as soon as the first Uncommon piece can be crafted at the Armor and Clothing Workshop: typically a Survivor's Set piece. Disassembling the Torn piece at the Disassembly Table returns nothing meaningful, so vendors or stashes are the usual disposal route.
Armor and Equipment: Windrose armor system, slots, and rarity tiers
Armor and Clothing Workshop: crafting station for every armor piece
Property | Value |
|---|---|
Weight | 1.0 |
Material | Quantity |
|---|---|
×2 |
Headband is part of the crafting progression chain rather than a standalone collectible. Use the recipe, station, and ingredient rows to trace what unlocks it, what it consumes, and which linked upgrades or materials should be prepared before crafting it.