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Crab
April 18, 2026 at 01:25 AM
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Crabs are level 1 to 3 hostile wildlife in Windrose, found on Coastal Jungle beaches and inside coastal caves. They are weak individually but often spawn in clusters, making them a moderate threat to underequipped early-game players. Crabs drop Crab Meat (a cooking ingredient for the Crab Soup and Seafood Skewer recipes) and Crab Shell (a crafting material).
Property | Value |
|---|---|
Threat level | Low individually; medium in clusters |
Aggression | Hostile within ~15 meter detection radius |
Health | Low; falls to 1-2 saber hits or 1 musket shot at gear tier 1-3 |
Damage type weakness | Slash and Crude damage |
Attack | Pattern | Counter |
|---|---|---|
Pincer snap | Quick close-range claw attack | Block or parry; the snap has a small windup and is easy to read |
Side scuttle | Crabs scuttle sideways to flank the player | Track them with lock-on; their flank position is predictable |
Drop | Quantity | Use |
|---|---|---|
1 | Cooking ingredient for Crab Soup and Seafood Skewer recipes | |
1 | Crafting material for some armor recipes and ship gear; key discovery item |
Coastal Jungle beaches (most common; clusters of 2 to 4 crabs)
Coastal caves and copper mines (encounter while gathering resources)
Tidal pools and rocky shorelines on most Coastal Jungle islands
Use AoE attacks (greatsword sweeps, halberd swings) to clear clusters efficiently
If overwhelmed, retreat to high ground; crabs cannot follow onto elevated terrain
Crabs respawn relatively quickly compared to Boars; coastal areas refill within an in-game day or two
Stockpile Crab Meat for the Crab Soup recipe; it is a useful early-game food buff source
Cooking Recipes - recipes using Crab Meat
Enemies - all enemy types overview
Procedural Biomes - the Coastal Jungle biome