Loading...
Loadouts and Arsenal - 15 revisions
Select an older and a newer revision, then compare.
Cross-linked the roles and vehicles pages and noted the player-documented item names from the launch build
Named the six progression tracks, added a table of individually named weapons, vehicles and gear with their Season 1 unlock levels, and restated what the developers have and have not published
Added a paragraph on marksmanship, covering zeroing, velocity, spotting, ghillie suits, and the absence of scope glint and sweet-spot damage
Rewrote image alt text to describe what each screenshot actually shows
Named the first confirmed weapons and helicopter from the Supporter Edition camo list, and added the physics-based ballistics model and inspect animations
Added a screenshot showing a ghillie-suited marksman and spotter to the combined arms section
Reworded the note on weapon and vehicle naming to say no model list has been published
Added the planned post-early-access expansion of weapon categories, maps, and vehicles
Added Medic and Pilot as the developers' named examples of player-defined roles
Added a gameplay screenshot (Image update 2026-06-13)
Added the six progression tracks and Gold Bars context; kept role list and the no-model-names rule
Deep-harvest update: cash-and-experience progression, Hot Zone, combat roles, vehicles, forward operating base, engine and 2027 launch (2026-06-08)
Select an older and a newer revision, then compare.
Each revision captures the state of this article at a specific point in time. Use the radio buttons to pick an older and a newer revision, then click "Compare selected revisions" to see the differences between them.