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Combat - 23 revisions
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Version-drift reconcile: backfill revision at v5 (article was at v5, prior rev_max=4)
Revert Phase 9 over-aggressive scrub (restore content from v1 at 2026-05-08T02:11:26.252Z)
Phase 9 inline scanner: remove external-site attribution (0 nodes, 2 text edits)
Rebuilt variants table with 2 entries (image, build cost, comfort)
Added Temporal Health retaliation mechanic explanation
Repointed 2 broken wikilinks to correct article slugs and normalized wikilink titles
Add lock-on keybind (T), chip damage by weapon type, and distinction between red unblockables vs AOE ground effects
Remove unverified '61 weapons' figure; align rarity tiers with rarity-system
Add light/heavy controls, shield-icon posture read, chip-posture notes, red-flash block-dash loop, and pre-combat food/elixir routine from hpdqqRDfVXY transcript
Correct combat article's firearm ammo paragraph for the live Early Access gunpowder chain
Add combat rhythm, heavy-attack opener, stamina-block interaction, and red-glow unblockable notes
Expanded with damage types (Slash/Pierce/Crude), weapon scaling grades, guard/posture system, specific weapon examples
Comprehensive combat system article from demo and developer materials
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