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Eclipse Glow Games
May 31, 2026 at 02:14 PM
Hedged the Tencent ownership figure and team-size claim to match sourcing, and added the 2026 NVIDIA and Unreal Engine technical collaboration
Eclipse Glow Games is an independent video game studio headquartered in Chengdu, Sichuan, China. Tides of Annihilation is the studio's debut title. The studio is backed by Tencent, which by several reports holds a majority stake of around 90 percent, providing funding and global publishing support. In Chinese-language coverage the studio is also referred to as Chengdu Ophiuchus.
The team is drawn from AAA studios across Asia and Europe, and staff have credited experience on action and open-world franchises including Yakuza, Assassin's Creed, and For Honor. That mix of Japanese action-game craft and Western open-world experience shapes the Combat and world design of Tides of Annihilation.
Kun Fu is the lead game producer. He has spoken publicly about the studio's design philosophy, describing the combat as stylish action built around Spectral Knights that feel like true allies rather than expendable tools.
Ary Chen is Co-CEO and COO, handling the business side of the studio's operations and representing the studio in interviews at events such as GDC.
The project was reportedly green-lit in late 2021, giving the game a development cycle of roughly four to five years. The studio built it on Unreal Engine 5 using Nanite and Lumen from the start. The first public reveal came in February 2025 during Sony's State of Play, followed by an extended gameplay showing at Xbox Partner Preview in November 2025. At GDC 2025, Ary Chen said the game had been in development for over three years at that point.
In May 2026 the studio announced that it is working directly with engineers from NVIDIA and Unreal Engine to keep performance and stability solid across all platforms while the game targets a high visual ceiling. On PC the game launches with DLSS 4.5 and full ray-traced path tracing.
The studio chose Arthurian legend deliberately, contrasting with Tencent's other high-profile investment, Black Myth: Wukong, which drew on Journey to the West for Chinese audiences. The developers have described their aim as bringing a new perspective to the setting and story while staying respectful to the source culture. They have also said the success of Black Myth: Wukong gave them confidence to pursue a single-player, high-budget action game for a global audience.
The studio worked with Tsinghua University's Academy of Arts and Design on the British cultural research behind the look of its reimagined London and Avalon. The team conducted on-site studies in London, including visits to the British Museum, Buckingham Palace, and Westminster Abbey, so the in-game versions of those landmarks could be rebuilt before the supernatural invasion ruins them.
The original score is credited to Caisheng Bo, who is credited across the announcement trailer, the extended gameplay walkthrough, and the Xbox Partner Preview boss-fight reveal.
Eclipse Glow is part of a wave of Chinese studios building high-budget action games for global audiences. Its international hiring strategy, pulling talent from established studios in Japan and the West, distinguishes it from studios that rely primarily on domestic talent.