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The Relic: First Guardian features five weapon types, each designed around an emotional theme and able to be imbued with abilities.
In The Relic: First Guardian every weapon and armour piece exists only once, each a unique artifact with its own story.
Published PC system requirements for The Relic: First Guardian. Processor and memory are confirmed; graphics and storage are still unlisted.
The Relic: First Guardian offers twelve exclusive skill trees that players blend together to build a custom class.
The premise of The Relic: First Guardian: the fall of Arsilthus, the lingering Relics, and the First Guardian’s quest to restore the world.
The First Guardian is the player character in The Relic: First Guardian, the last hope of the ruined land of Arsilthus.
The enemies of The Relic: First Guardian, the corrupted inhabitants of the fallen land of Arsilthus.
The combat system of The Relic: First Guardian: stamina reserved for defence, cooldown-based skills, and freedom in attacks.
Official trailers and showcase appearances for The Relic: First Guardian, including its release date trailer.
How stamina works in The Relic: First Guardian: reserved for dodging and defence, never spent on attacks.
All 37 achievements in The Relic: First Guardian with their PC global unlock rates, plus the progressive trophy At the End of All Memory and the six trophies it tracks.
Lena, a boss in The Relic: First Guardian whose defeat opens the barrier at Hillsbrad Castle, with the spawn workaround and every patch fix to her encounter.
Hillsbrad Castle in The Relic: First Guardian: its garrison, the nearby encampment, the crossroads gate added in Patch 16 and the barrier that opens after defeating Lena.