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The Relic: First Guardian features twelve exclusive skill trees. These work alongside the game's five weapon types, and the design intent is for players to blend abilities from across them to form an entirely unique class of their own, rather than choosing a single fixed class at the start.
Twelve Exclusive Trees
Twelve skill trees are confirmed. They are described as exclusive, and they are the main source of the Guardian's active abilities. Because skills run on cooldowns rather than a resource pool, the trees define what a Guardian can do moment to moment in combat, while Relics modify how those skills behave.
Detail | Information |
|---|---|
Number of skill trees | Twelve |
Type | Exclusive skill trees. |
How skills are used | Skills operate on cooldowns, with no resource or mana cost. |
Build approach | Blend abilities across trees to form a custom class. |
Interaction with Relics | Relics can reshape skill behaviour and alter combat tempo. |
Blending Into a Custom Class
The combination of twelve skill trees and five weapon types is what gives the game its build variety. Players are not restricted to one tree: abilities can be mixed to suit a chosen weapon and playstyle. Layer the Relics system on top, where each Relic can reshape skill behaviour or enhance specific weapon styles, and the same set of skills can be expressed very differently from one Guardian to another.
The names of the twelve individual skill trees and the specific skills within each have not been fully detailed ahead of launch. This page covers the confirmed structure and will be expanded with per-tree breakdowns as they are revealed.