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The Relic: First Guardian opens after a catastrophe. The great relic has been destroyed, and the once-prosperous land of Arsiltus has been transformed into an apocalyptic ruin. Out of that silence come faint whispers carried on the wind, voices that have not yet faded: promises, waiting, fear, and love. These forgotten voices are the Relics, fragments imbued with the emotions and wishes of those who lived before.

The Last Hope of Arsiltus
You play as the First Guardian, described as the last hope of Arsiltus. The premise places the responsibility of recovery on you: to find and use the powerful Relics, to honour the memories they carry, and to lead the world back to prosperity. The story is framed as one of restoration, piecing a shattered land and its forgotten people back together.
Stories Within the World
Rather than a single linear plot delivered all at once, much of the storytelling is attached to the things you encounter. The developers describe a folklore-filled story inspired by Asian mythology, where each tale is as unique as every player, built around love, tragedy, and untraditional heroism. Two systems carry most of this narrative weight:
Bosses: each of the up to 80 bosses carries a story of tragedy. Many were ordinary humans transformed into monsters by starvation or curse, often having forgotten their own names. Defeating one reveals its tale and is framed as laying a troubled soul to rest.
Equipment: every weapon and armour piece is a unique artifact with its own history, such as the final blade of a legendary knight or a shield embodying a family's vow. Acquiring gear means inheriting the story it carries.
Because so much of the narrative is environmental and tied to individual encounters, the full shape of the plot is not laid out on the store page. What is confirmed is the setup: a fallen world, the lingering memories of its dead, and a lone Guardian gathering those memories to bring peace to Arsiltus once and for all.