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The Relic: First Guardian has five weapon masteries. Each is a distinct combat style rather than a stat variation, and each pairs with the game's skill trees and its Relics to form a build. Weapons are not stat sticks: every one can be imbued with abilities and powers to suit a playstyle.
The Five Masteries
The full list was published with the game. You are not locked to one: abilities can be blended across trees to form a class of your own.
Mastery | Character |
|---|---|
Sword & Shield | A balanced offensive and defensive style, pairing a blade with a guard. The bonus-pack set Unextinguished Vigil is this type |
Battle Staff | A reach-oriented style; staves appear throughout the game's combat showcases |
Daggers | Fast dual-wielded blades built around slicing speed rather than raw weight |
Two-Handed Weapons | Heavy, high-damage swings. Their skills were reworked for speed after launch |
Longsword | A single long blade; two longsword icons were corrected in a post-launch patch |
Imbuing and Customisation
A weapon can be imbued with abilities and powers to hone it toward a playstyle, so the same mastery can be tuned in different directions. Relic powers feed into this as well: equipping certain Relics infuses a weapon with special attacks, adding options on top of its base moveset. Skills are equipped onto a chosen weapon using relic energy, which ties the weapon you carry to the abilities you can bring.

Combined with the twelve exclusive skill trees, the design goal is for players to blend abilities and form an entirely unique class rather than picking a fixed one at the start.
Weapons as Unique Artifacts
Weapons tie directly into the game's loot structure. There is not a single duplicate weapon in the game: every one is a bespoke, one-of-a-kind creation with its own tragic history, such as the final blade of a legendary knight who defended hundreds. Discovering a new blade means uncovering a piece of the world's past, which turns an arsenal into a personal collection rather than an inventory. The loot side of this is covered on the Equipment and Gear page.

Changes Since Launch
Weapon handling has been adjusted repeatedly since release. The animation and activation speed of two-handed weapon skills were improved for the launch build, and a later patch fixed further two-handed skill problems, including a case where using a specific skill immediately after a two-handed skill failed to trigger the second one. Skill attack ranges were adjusted, cropped interface icons for two longswords were replaced, and skill upgrades were made faster in response to player feedback. The Updates and Patches page has the full list.
Individual weapon names, stats, and their attached stories have not been published as a complete list, so this page covers the mastery structure rather than a per-weapon breakdown.