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The Relic: First Guardian has five weapon types. Each is designed around a different emotional theme, fitting the game's flowing combat system and its folklore-driven storytelling. Weapons are not just stat sticks: every blade, battle axe, and staff can be imbued with abilities and powers, allowing players to hone a weapon to their preferred playstyle.
Five Weapon Types
Five weapon types are confirmed. The store page and the developers' showcases name specific examples including blades, battle axes, and staves while describing the arsenal. The full list of all five types, with their individual names and movesets, has not been laid out in detail ahead of launch.
Confirmed Detail | Information |
|---|---|
Number of weapon types | Five |
Design approach | Each weapon type is built around a different emotional theme. |
Named examples shown | Blades, battle axes, and staves. |
Customisation | Weapons can be imbued with abilities and powers to enhance them. |
Twelve exclusive skill trees pair with the weapons to form a custom class. |
Imbuing and Customisation
A key part of the weapon system is that weapons can be imbued with abilities and powers to further enhance and hone them to every playstyle. Rather than locking a player into a fixed moveset, this lets the same weapon type be tuned in different directions. Combined with the twelve exclusive skill trees, the goal is for players to blend abilities and form an entirely unique class of their own.
Weapons as Unique Artifacts
Weapons also tie directly into the game's loot structure. Every weapon exists only once in the game world, and each is a unique artifact with its own backstory, such as the final blade of a legendary knight who defended hundreds. Acquiring a weapon means inheriting the history it carries. The loot side of this is covered on the Equipment and Gear page.
As individual weapon names and stats are confirmed closer to and after launch, this page will be expanded with a per-weapon breakdown.