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Bosses are a centerpiece of The Relic: First Guardian. The game features up to 80 of them, and the developers refer to these bosses as brutals. Each one carries its own story of tragedy, and defeating a boss is framed not just as a combat victory but as laying a troubled soul to rest.
Up to 80 Brutals
The store page confirms up to 80 tough bosses, and the release coverage names them brutals. They are positioned as the ultimate test of a player's weapons and combat abilities. The combat system, with its free-flowing attacks and stamina reserved for defence, is built with these encounters in mind.
Tragic Stories
Every brutal has a tragic backstory. Many were once ordinary humans, transformed into monsters through starvation or curse, and driven to slaughter their own kin. They have often forgotten their own names and their previous existence. Confronting one head on and defeating it reveals its unique tale and is described as finally laying many troubled souls to rest. This ties the bosses directly into the game's folklore-driven storytelling, where much of the narrative is delivered through the people and creatures you encounter.
Detail | Information |
|---|---|
Number of bosses | Up to 80. |
Name for bosses | Brutals. |
Origin | Often humans transformed into monsters by starvation or curse. |
Common trait | Many have forgotten their names and former lives. |
Reward for defeating | Reveals the boss's unique tragic tale and lays the soul to rest. |
Boss Names and Details
Individual boss names, locations, and movesets have not been fully detailed publicly ahead of launch, although the developers' showcases and a horror-themed reveal have shown specific bosses in action. As named brutals are confirmed, they will be added here and given their own pages. Until then, the confirmed figure remains up to 80, and the count itself should be treated as a maximum rather than an exact total.