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Track all wiki edits and revisions for Stronghold 4
“Kept the confirmed two-team development history in scope by removing the reference to earlier-game editions”
“Added the confirmed development history: began around 2022 with two internal teams (Unreal for the 3D game, Unity for the 2D editions)”
“Wikilink cleanup (2026-07-12): link each term once per article body”
“Updated the June 23 demo to past tense and noted it launched during Steam Next Fest”
“Corrected wikilink existence flags”
“Noted that available buildings widen as the castle climbs honour ranks”
“Added a table of returning and new siege tools”
“Added screenshots (2026-06-08)”
“Corrected full-audio languages to English, German, and Polish; clarified prequel timing and that story missions are held back from the demo”
“Added free build invasions and the starting-rank option across free build, skirmish, and multiplayer”
“Added the confirmed units section (men-at-arms and longbowmen) and their combat abilities”
“Added the hunting system and animal roster, and the honour-raising buildings (banquets, upgradeable houses, candle-lit religious buildings)”
“Added confirmed castle pieces and cosmetics, keep-range placement, building cutaways, and the fear factor system”
“Added the nine weather conditions and four seasons, plus the expanded event system (warnings and tarot-card graphics)”
“Wikilink cleanup (2026-07-12): link each term once per article body”
“Noted the June 23 demo launched during Steam Next Fest and updated it to past tense now that it is live”
“Corrected wikilink existence flags”
“Tied weather and army composition to siege planning”
“Added fortification layout detail tying walls, towers, and gatehouses to economy and defence”
“Added full voice-acting and supported full-audio languages note”
“Clarified planned online multiplayer player count as distinct from skirmish CPU count”
“Added studio head, wishlist milestone, and a System Requirements link”
“Added demo defensive detail: towers, walls, gatehouses, and flammable pitch against massed assaults”
“Added wishlist milestone, 25th-anniversary framing, demo-now-live note, and a System Requirements link”
“Initial version (2026-06-26)”
“Added return to fully 3D worlds; sharpened the June 23 demo description (one economy mission and one military mission, no story)”
“Added the new ballista war engine (ranged anti-infantry unit) to the siege tools table and intro”
“Added Honour and rank section (honour-driven rank progression unlocking buildings/units/options) and a production-chain note (cow farms produce milk converted to cheese)”
“Added 22-mission and voice-cast detail to the campaign overview”
“Added a weather-effects table and a screenshot”
“Added a table of the core economy resources and supply chains”
“Added a modes table covering campaign, skirmish, free build, and post-early-access plans”
“Sharpened the reveal date, added the June 23 demo, embedded the announcement trailer and a screenshot”
“Converted At a Glance to a table, added the June 23 demo and reveal details”
“Added screenshots (2026-06-08)”
“Added screenshots (2026-06-08)”
“Added screenshots (2026-06-08)”
“Added screenshots (2026-06-08)”
“Initial version (2026-06-08)”
“Initial version (2026-06-08)”
“Initial version (2026-06-08)”
“Initial version (2026-06-08)”
“Initial version (2026-06-08)”
“Initial version (2026-06-08)”
“Initial version (2026-06-08)”
“Initial version (2026-06-08)”