Loading...
Early Access and Development Roadmap
August 18, 2026 at 05:52 AM
Replaced the June 2026 development status summary with the August 2026 status: build and crafting system revamps, more working phone apps and a mostly implemented Badlands tileset completed, with local co-op and online multiplayer named as the next two items; Moved a screenshot that did not match this page's subject to quests; Embedded 1 previously unused in-game screenshot with descriptive alt text and captions; Rewrote alt text and added captions on 1 embedded screenshot
Streets of Rogue 2 is in active development and is planned to release into Early Access before reaching a full 1.0 version, following the same path as the original Streets of Rogue. This page summarizes the developer's publicly stated plans. Because the game is still in development, many specifics are described by the developer as subject to change.
The developer, Matt Dabrowski, has stated that a release date will be announced only when he is 100% confident it can be met. The Steam store page release date is currently set to TBA. Earlier in development, dates were discussed publicly and then moved as the project's scope and quality bar required more time. The Early Access window was initially announced as August 14, 2024, then moved to October 22, 2024, then deferred again. In the December 2024 Devlog 4 the developer targeted 2025 for Early Access. In the December 2025 Year-End update the developer explicitly stated the Steam page should have always been set to TBA and apologized for any misleading dates. The developer attributes the extended timeline to the game being a large, complex project built and largely designed by one person.
The developer has stated that the Early Access launch will, in his view, represent the game as it is intended to be at 1.0 from a gameplay and technical standpoint, but with missing content and extra bugs. The overall gameplay loop and systems should be in good shape, with room for player feedback, but not to the degree that the overall flow of the game is being upended with each update. Once the developer is confident the game is at that point, it will release into Early Access. The decision of what is appropriate for Early Access launch was a major contributor to the delays in 2024 and 2025.
An alpha demo was released on October 14, 2024 during Steam Next Fest. It took place on an island away from the main landmass, focused on taking down or befriending a single Mayor, and included a small selection of character classes. Local co-op, online multiplayer, and mutators were not in the initial demo. The demo received regular patch updates from late 2024 through May 2025, eventually adding full gamepad support (patch 28c), a save-system overhaul with ten autosaves (patch 29), major bug fixes (patch 30a), and new content shown alongside the 2025 tinyBuild Connect trailer (patch 31a).

In the December 2025 Year-End update, the developer announced that the demo had been removed from Steam. He stated the demo had served its purpose of gathering pre-release feedback and showing fans a small taste of the game during the 2024 delay, but no longer felt the demo was a great representation of the game in its intended form: many design elements had not yet been finalized and the core gameplay loop was not in place. The developer left open the possibility of creating a new and improved demo at a later point.
The developer maintains a living public roadmap that documents pre-Early Access work and what is planned for the Early Access period. It is described as a reference guide rather than a document to read end-to-end, and the developer has said he updates it stealthily about every month or two even when the date at the top does not change. The roadmap is linked from the December 2024 Devlog 4 post and from subsequent Steam News updates.
A small set of achievements is expected at the start of Early Access, with more added over the course of it. Localisation is handled the same way: the translation system itself is settled, and a translation company supplies translations for newly added text throughout the Early Access period, so language coverage grows alongside the content rather than arriving all at once.
The developer's public status board is refreshed every month or two. Its August 2026 entry names four recently completed items: a build system revamp, a crafting system revamp, more working phone apps, and a Badlands tileset that is mostly implemented alongside a new set of objects. Current work is an ongoing pass on design implementation and balance, a major pass on outdoor non-city and dungeon environments covering both art and world generation, and quest, character, and narrative development. Local co-op and online multiplayer are named as the next two items up, in that order. The preceding June 2026 entry had listed a completed weapon wheel and other new interface elements.
The plan, as with the original game, is to use Early Access to add content and respond to player feedback before reaching a full 1.0 release. Features the developer has called out as Early Access content drops include additional animals, more cars, more biomes and items, the level editor and Workshop support, and additional class options. Procedurally-generated dungeon maps have been programmed but are deferred until after Early Access so the game can ship. On patch cadence, the developer has said that where the original game shipped Early Access patches about every two weeks, the sequel's may run closer to every three or four weeks.