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Early Access
June 3, 2026 at 02:01 PM
Added Demo Reception detail (70,000+ players, top 25 of 3,500+ demos, Demo kept available)
SpaceCraft launches into Early Access on June 11, 2026. This page explains what that means for players and how the lead-up is structured.
SpaceCraft begins as an Early Access release rather than a finished 1.0 product. In Early Access, the game is playable but still in active development, so content, systems, and balance can change, and the build is expected to grow over time.
The launch date moved from an original target of May 20, 2026 to June 11, 2026. The developer made the change to apply a final round of polish and to integrate the final translations before players got their hands on the game.
Milestone | Date |
|---|---|
Original Early Access target | May 20, 2026 |
Beta begins | May 20, 2026 |
Beta wave (second) | June 8, 2026 |
Early Access launch | June 11, 2026 |
In place of the original launch date, a Beta is scheduled to run from May 20, 2026. The Beta gives players a chance to experience the game ahead of the official Early Access launch. Major Beta invitation waves are scheduled for May 20 and June 8, 2026, and players can request Beta access from the Steam store page.
The developer expects SpaceCraft to remain in Early Access for at least six months. The exact length depends on player feedback and how development progresses, with the stated goal of reaching a high standard of quality and depth of content before the full 1.0 release.
The developer describes the Early Access version as including the core gameplay mechanics and features, fully playable, polished, and largely bug-free. They also note that some areas still need work during Early Access, in particular server performance and stability, lag reduction, infrastructure, and overall performance optimization such as CPU usage and frame rates.
The developer has outlined goals for the full release that increase the depth and complexity of the game, including:
More content in the galaxy, with new sectors and a variety of planets.
New ways to explore the universe.
More social options built around Corporations.
These plans and their progress are to be shared through roadmaps published over time.
Ahead of release, SpaceCraft passed more than 400,000 wishlists on Steam. A single player Demo was made available during a Steam Next Fest, and a Playtest is offered that players can request access to, giving several ways to try the game before the full Early Access launch.
The developer plans to gradually increase the price at the 1.0 release, reflecting the additional content and features added during Early Access. The current launch price had not been publicly announced at the time of writing. See Editions and Pre-Order.
Because SpaceCraft is online and still evolving, expect updates that adjust and expand systems such as mining, crafting, ship building, trading, automation, and combat over the course of Early Access. The pages on this wiki describe the game as currently confirmed and will be updated as the build changes. See Release Date and Platforms.
Ahead of Early Access, the single-player Demo released during a Steam Next Fest drew more than 70,000 players and ranked among the top 25 demos out of more than 3,500 during the event. The developer chose to keep the Demo available afterward, so players who missed the event can still try it.