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Early Access and Roadmap - Version 6 vs Version 7
Jul 22, 2026, 01:26 PM
Updated for the July 21 Early Access launch: past tense, $14.99 price and monetisation, demo ended July 14, and rewrote the roadmap to the current official quarterly plan
Aug 6, 2026, 10:40 PM
Added a post-launch section covering the launch capacity shortfall, six new server environments, the achievement outage, the new patch and hotfix naming, and which roadmap items have shipped or entered testing
11Soulbound: Online launched into Steam Early Access on July 21, 2026 for PC. It is a paid game that costs $14.99 USD, with a launch discount for the first seven days. A free demo ran during Bullet Fest and Steam Next Fest ahead of launch and ended on July 14, 2026. The studio is releasing in Early Access as a work in progress and intends to keep building the game using player feedback, so the launch build is a foundation that grows across the Early Access period rather than a finished release.2233Release At A Glance4455ItemDetailEarly Access dateJuly 21, 2026PlatformPC (Windows)Price model$14.99 USD, paid, with a launch discount for the first seven daysDemoFree demo ran during Bullet Fest and Steam Next Fest; ended July 14, 2026Development approachWork in progress, shaped by player feedback66Price And Monetisation7788Soulbound: Online costs $14.99 USD on Steam, with a special discount running for the first seven days after launch. Regional pricing follows Steam's recommended regional prices so the game stays affordable across different markets. All characters were reset at the Early Access launch, so every player started fresh.991010The studio has said the game is not pay-to-win. A separate cosmetic store, planned to open in the weeks after launch, will let players spend a premium currency on cosmetics, pets, and furniture. The team has also said it is exploring a premium subscription and other options, none of which will be pay-to-win.111112+The First Weeks Of Early Access13+14+Launch did not go smoothly. The studio came out of the gate severely under capacity: a set of bugs capped how far each server environment could scale, so far fewer players could get in than planned. Six new player-facing environments were deployed in the days afterwards and the capacity of each individual environment was raised. A serious fault in the achievement system was found from player reports and the system was temporarily switched off, then restored. The studio's own framing was that every MMO gets a stormy launch and this was its turn, and that the incident forced a rethink of how it runs and scales servers.15+16+Fixes have shipped constantly since. Two of the most damaging early problems, players losing items and players getting stuck in place, were resolved within the first days, the second of them more than once as new variants surfaced around Virelda. From the end of July the studio split its release naming: scheduled updates are called patches, and out-of-band fixes keep the hotfix label. A running summary of what each one changed is on the Update History page.17+18+Shipped Since Launch19+20+Several items that were sitting on the roadmap as targets have already landed or entered testing.21+22+ItemStatusExpanded T5 and T6 gearShipped. Tier 6 weapons and the level 5 smelter that feeds them are in the build.Legendary effects on gearShipped. Rarity 5 dungeon drops carry triggered legendary effects.RaidsThe weekly Abyssal Raid is live for parties of up to five.Language localisationAnnounced as Japanese, Spanish, French and Brazilian Portuguese first, with more to follow.Partial voiceoversThe studio says over 45% of the game has voiceover and is recruiting more voice actors.Ten-player co-op dungeonsIn testing. Would raise party sizes beyond the current three-player dungeons.Region character transfersNot yet supported. Some regions have character creation disabled temporarily, and moving characters between regions is planned.1223Planned During Early Access13241425The studio has outlined the kinds of updates planned across Early Access. Specific dates have not been given, so treat these as direction rather than a fixed schedule.15261627Live events and seasonal contentNew dungeon tiers and additional raidsExpanding world zones in the overworldMore life skills and crafting depthBalance changes, new quest lines, and quality-of-life improvements17281829From Browser To Steam19302031Soulbound began as a browser and Discord-native game. The Steam release is a rebuilt, standalone version, and earlier production builds are being retired ahead of it, with prior progression reset for the relaunch. The Steam version does not include blockchain, tokens, or NFTs. More on the team is on the SpiderWare page.21322233Road To Launch23342435Ahead of Early Access, the game ran two free Steam demos: a first stress-test demo during Bullet Fest (June 9 to 15, 2026) and a second, larger demo for Steam Next Fest from June 15, later extended to June 29. Progress was wiped between the demos. The Next Fest demo offered around seven hours of gameplay and covered the first few chapters of the story.25362637Interest climbed quickly during this period: the game passed 50,000 Steam wishlists in under four weeks, reached 55,000 around the Early Access announcement, topped 75,000 by late June, and passed 100,000 in early July. The studio has said it will share a roadmap for the next twelve months after Next Fest.27382839Confirmed Coming Soon29403041Some features are explicitly planned for after the initial release rather than at launch:31423243Guilds and shared guild basesBase automation (robots that carry out tasks while you are offline)Cosmetics for stations and furnitureExpanded crafting modules and trade-focused base building33443445Demo dates and wishlist figures come from the studio's announcements. The studio has now published a public roadmap that groups planned work by quarter; it is summarized below. Dates are the studio's stated targets and may shift, since Early Access development is shaped by player feedback.35463647Published Roadmap374838-The studio's public roadmap groups planned work by quarter and tracks features moving from planned to in progress to shipped. The two pre-launch demos sat in the second quarter of 2026. Everything below is targeted for after the July 21 Early Access launch and may shift, since Early Access development is shaped by player feedback.49+The studio's public roadmap groups planned work by quarter and tracks features moving from planned to in progress to shipped. The two pre-launch demos sat in the second quarter of 2026. Everything below was targeted for after the July 21 Early Access launch; several third-quarter items have since shipped, as noted above, and the rest may shift, since Early Access development is shaped by player feedback.39504051Third Quarter 202641524253FeatureDescriptionEarly Access LaunchThe Steam Early Access release itself, on July 21, 2026.Far Point Reach ExpansionMore to explore in the Far Point Reach, with extended dungeon and task content.Everdune ExpansionMore to explore in Everdune, with extended dungeon and task content.Legendary Effects On GearPowerful legendary effects that can roll on your gear, each one changing how it plays.Expanded T5-T6Two new gear tiers, T5 and T6, added above the current T4 ceiling.RaidsLarge-group raids across live-event and in-game raids: multi-phase encounters built for a full party.Weekly Live EventsRecurring server-wide events each week, with cosmetics and rewards earnable while each event runs.4354Post Early Access Launch44554556FeatureDescriptionCosmetic StoreA store with a rotating selection of cosmetics, furniture, emotes, and pets, bought with a premium currency.GuildsForm a guild with friends. The first release covers guild creation, rosters and ranks, and a shared home base.Unofficial Controller SupportPartial controller support for aiming and navigating some menus.Auction HouseA player-driven marketplace to list, browse, and trade items with the whole server.Language LocalizationA first pass of in-game localization for dialogue and UI, starting with Japanese, Spanish, French, and Brazilian Portuguese, then more.Partial VoiceoversMore voiced NPCs over time, plus localized voiceovers rolled out through the release.Mecha Titan RaidA new raid boss, the Mecha Titan.4657Fourth Quarter 202647584859FeatureDescriptionExpanded Steam Deck SupportThe game already runs on Steam Deck; this pass improves the interface, handheld text, and performance. It is not official Steam Deck Verified support yet.Relationship NPCsLong-term NPCs you build a bond with over time, whose moods and emotions shift per player as you take on their tasks.Endless DungeonsA new endless dungeon mode that keeps scaling the deeper you push.High-Risk Dungeons with Bag/Gear LossOptional high-risk dungeon modes that pay out extra loot, but cost you your gear or bag if you die.Gun Main-Hand WeaponA new gun main-hand weapon type, joining staff, sword, and heavy.Gear and Weapon Modules and ChipsetsModules and chipsets you slot into gear and abilities to customize their stats, effects, and augments.Abilities and Weapons ExpansionA wave of fresh abilities across every role, with new tanking, healing, and support options.High Roller ModeA high-stakes mode where dying means losing all of your gear; it takes high-tier gear to clear and pays out exclusive cosmetics, pets, and rewards.Seasonal EventsLarger themed events tied to the calendar, each with limited-time content, cosmetics, and rewards.Deeper Base BuildingA bigger apartment builder with new furniture types that grant stat bonuses and stations that gain complementary furniture.49602027 And Beyond50615162QuarterFeatureDescriptionQ1 2027Furniture and Station CosmeticsMore furniture and cosmetics, many earnable through weekly live events.Q1 2027Item Salvage SystemBreak down unwanted items into crafting materials.Q1 2027The Foundation ExpansionA major story expansion with new questlines, dungeons, and world-building centered on The Foundation.Q1 2027Foundation Assault CourseA new mini-game in The Foundation: hack and solve puzzles to earn experience.Q1 2027Lunar City ExpansionA full expansion opening the Lunar City zone with a new questline, enemies, gear, and storylines.Q1 2027Guild BasesTurn your apartment into a shared guild base with a physical location in the world.Q2 2027Mac Steam ClientNative Mac support through the Steam client.Q2 2027Full Steam Deck SupportVerified Steam Deck support with a controller-first interface and tuned performance.Q3 2027New Ways to Level Life SkillsNew ways to level life skills like fishing, hacking, and mining.