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Currencies - Version 3 vs Version 4
Aug 26, 2026, 10:02 AM
Added Commission Credit and Commission Medal icons to the live currencies table
Aug 26, 2026, 10:28 AM
Used the shop's own item names for the Bug Finder cosmetic pieces
11Soulbound: Online runs on a short list of currencies, and only one of them is money in the ordinary sense. Gold pays vendors, crafting fees, rent and other players. Everything else is an earned token: you get it for turning up to a live event, for reporting a bug, or for writing documentation, and you spend it with one specific vendor on cosmetics.2233Currencies sit in their own tab of your Bag rather than in the item grid, so they never take up carry space. Gold is the only one that moves between players. The rest are bound to your account, which is the point of them: the only way to hold a stack is to have done the thing that pays it.4455The Live Currencies6677ImageCurrencyHow You Earn ItWhat It BuysTradableGoldQuest and contract payouts, dungeon chests, selling to vendors, deals with other playersVendor stock, crafting and upgrade fees, apartment rentYesCommission CreditOne-day live event challengesThe weekly cosmetic set at the Weekly Vendor in the Pioneers GuildNoCommission MedalWeekly live event challengesThe monthly cosmetic set at the Monthly Vendor in the same hallNoBug CreditsTaking part in the studio's bug bounty programmeThe Bug Finder cosmetic set from the Bug Vendor in ArcadiaNoLibrarian CreditsA monthly award for contributions to the game's community-maintained documentationLibrarian cosmetics from a vendor in Neo-TilusNo88That is the whole list. There is no premium currency in the Early Access build, and nothing on it can be bought with real money.991010Gold and the Three Ways to Earn It11111212Every gold-earning method in the game is one of three channels, and telling them apart is most of understanding the economy.13131414ChannelWho Pays YouHow the Price Is SetWhen You Get PaidVendor saleAn NPC vendorThe item's fixed sell valueImmediately, in any quantityPlayer tradeAnother playerWhatever the two of you agreeOnly when someone actually buysDirect goldThe game itselfNo item involved: chests, contracts and quest rewards pay gold outrightImmediately1515Vendors are the floor. Every sellable item has a fixed sell value, and a vendor will always pay it on the spot. It is the lowest price you will get and the only guaranteed one. Players are the ceiling: anything another player actually wants, such as rare materials or a piece of gear they cannot make, is usually worth more than its sell value. The catch is finding that player. Direct gold needs no buyer at all, and contracts and dungeon chests pay it over and over.16161717As a worked example, one Raspberry Cake has carried a vendor sell value of 200 gold, so cooking one and walking it to a vendor is a guaranteed 200. What a player would pay for the same cake is a negotiation, and the answer changes week to week. Treat every gold figure you read anywhere, including that one, as a snapshot rather than a price list: sell values and payouts are still being tuned through Early Access.18181919Gold flows back out about as fast. It covers vendor purchases, gearforging and upgrade fees, apartment rent and furnishing, and small conveniences such as the 50 gold it costs to refresh the contract board at the Pioneers Guild. Some apartment leases are billed in gold plus raw ore rather than gold alone.20202121Commission Credits and Medals22222323Commissions are the game's rolling live-event track. They are small jobs pinned to skills you already use, they run more or less constantly, and completing them pays Commission Credits and Commission Medals. The studio is explicit that these two cannot be bought for money and are earned only by showing up. Both redeem at the Pioneers Guild.24242525The split is by challenge length. One-day challenges pay Credits, which buy the weekly cosmetic set from the Weekly Vendor. Weekly challenges pay Medals, which buy the larger monthly set from the Monthly Vendor. Limited-time events can pay either, depending on where you finish.26262727SetCadenceContentsPricePlague DoctorWeeklySeven pieces: hat, robe top, robe bottom, and axe, greatsword, staff and sword skins100 Commission Credits for the lotCactusMonthlyEight pieces: helmet, bodysuit, legs, four weapon skins and the Wiggling Cactus Follower100 Commission Medals for the lot2828Individual pieces are priced separately, so you can buy a helmet without committing to the whole set. The weekly set rotates, and the patch of 20 August 2026 swapped in a new one, so a set you skip is gone when the week turns.29293030Two Contributor Currencies31313232Two currencies are paid for work done outside the dungeon.333334-Bug Credits come from taking part in the studio's bug bounty programme. They are spent with the Bug Vendor, a cosmetic merchant standing near Teshimi in Arcadia, who stocks the Bug Finder head, chest and trousers along with sword, greatsword and hammer skins.34+Bug Credits come from taking part in the studio's bug bounty programme. They are spent with the Bug Vendor, a cosmetic merchant standing near Teshimi in Arcadia, who stocks the Bug Finder Head, Chest and Pants along with sword, greatsword and hammer skins.35353636Librarian Credits are awarded once a month by the development team for documentation work that survives the month. They cannot be found in the world, dropped, crafted or traded, and reverted or blanked edits earn nothing. They are spent with the Librarian, a vendor beside the fishmonger's crafting station in Neo-Tilus, on the Librarian hat, chest and boots and a Divine Scroll.37373838Trading with Other Players39394040There is no in-game marketplace in Early Access. Player-to-player trade is arranged directly between the two of you, and no tax is taken off the top, so a trade moves the full agreed amount. A player-driven Auction House, where you would list and browse items across the whole server, sits on the studio's roadmap for after Early Access rather than in the live build. The same patch that landed on 20 August 2026 removed the Trade and Neighborhood channels from the default chat layout.41414242Gold exists only inside the game. It cannot be cashed out, converted, or exchanged for anything outside your account.43434444Currencies That No Longer Exist45454646Four currencies from earlier builds still turn up in old guides and in some long-standing players' currency tabs. None of them can be earned now, and none of them belongs in a current list.47474848CurrencyWhat It WasStatusGold BondPaid out by a resource-deposit trading system that has since been removed from the gameNo longer earnableSeed BondThe seed-deposit equivalent from the same removed systemNo longer earnableDisk OrbAn old event currency with no surviving useNo longer earnablePioneer CreditsOnce used to pay apartment rent, which is now billed in goldNo longer in use4949Bonds already sitting in a bag remain tradable between players, which is why they still surface occasionally, but nothing pays them out any more.50505151No Premium Currency in Early Access52525353The Early Access build ships without a paid currency of any kind. A cosmetic store carrying rotating cosmetics, furniture, emotes and pets is on the studio's list for after Early Access, and the studio has said it is exploring a premium subscription without deciding anything, adding that nothing it sells will be pay-to-win. Until that lands, cosmetics come from commissions, achievements, events and crafting, and every one of them is earned in game.54545555Notes56565757Currency names, vendor locations and prices describe the live Early Access build as of 26 August 2026. Payouts, sell values and rent are all subject to balance passes. For where the earning actually happens, see Live Events and Commissions, Life Skills and Dungeons.