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Accessibility
August 6, 2026 at 10:42 PM
Initial version: accessibility feature list, input options, language and voiceover plans, platform features and age ratings
Soulbound: Online is a fast, screen-filling game with a lot of text, so its accessibility options matter more than the pixel-art presentation might suggest. This page collects what the Early Access build supports, what is planned, and how the game is rated in different regions.
The store listing carries a set of accessibility feature flags, which is the studio's own declaration of what the build supports rather than a community estimate.
Feature | What It Means |
|---|---|
Adjustable text size | Interface and dialogue text can be scaled, which matters on a display where a lot of small pixel text sits over a busy fight |
Subtitle options | Subtitles can be configured rather than only switched on or off |
Custom volume controls | Audio channels can be balanced separately instead of moving one master slider |
Stereo sound | The game outputs stereo audio |
Playable without timed input | No mechanic requires you to hit an input within a time window, so quick-time reflex prompts are not a barrier |
Mouse only option | The game can be played with the mouse alone, without keyboard input |
Touch only option | The game can be played with touch input alone |
Save anytime | Progress is not gated behind save points |
Those flags sit alongside the ordinary input options in the settings menu. Movement works on WASD, mouse or a control pad in the overworld, and on WASD or a control pad inside a dungeon. Keys can be rebound from the input settings, and weapons and abilities can each be set to manual, auto-aim or auto-cast by shift-clicking their hotbar icons, which lets you hand off aiming entirely if you would rather concentrate on positioning.
Controller support is unofficial and partial at the moment. The studio's published plan lists partial controller support for aiming and for navigating some menus as a post-launch item rather than something shipped at launch. The game already runs on Steam Deck without being verified for it; a later pass is planned to make it play properly on handheld, with a more controller-friendly interface, readable text at handheld size and performance tuning, followed by full verified support. Native Mac support through Steam is on the same longer-term plan. Hardware requirements are on the System Requirements page.
The Early Access build ships in English only. In the first days after launch the studio said localisation had been one of the most requested features and named Japanese, Spanish, French and Brazilian Portuguese as the first languages, with more to follow. The plan covers dialogue and interface text in a first pass, then localised voiceover rolled out across the release rather than all at once.
Voiceover itself is partial and growing. The studio says more than 45% of the game has voiceover and that it is recruiting voice actors to cover as many characters as possible, so the proportion of voiced quest dialogue rises with each update.
Feature | Detail |
|---|---|
Cross-platform multiplayer | Listed on the store page as supported |
Online co-op | Most dungeon rungs take up to 3 players; the weekly raid takes up to 5 |
Family sharing | Supported |
Leaderboards | Supported, and per-dungeon leaderboards were fixed for every Dungeon Finder entry shortly after launch |
Achievements | Present but switched off briefly at launch after a fault was traced to the system, then restored |
Three ratings boards had classified the game as of Early Access. Their content descriptors are broadly consistent: violence, coarse language, and references to alcohol, tobacco or similar substances.
Region | Rating | Descriptors |
|---|---|---|
Brazil | 14 | Improper language, violence, legal drugs |
Germany | 16 | Drastic violence, alcohol and tobacco, coarse language |
Indonesia | 18 | Online interaction, tobacco and electronic cigarettes, alcoholic drinks and other addictive substances, violence |
No rating is recorded for North America or the wider European region at the time of writing. Ratings can change as content is added during Early Access.
The studio runs its own help centre and support inbox rather than routing players elsewhere, and in-game support tickets were being answered in around a minute in the first days after launch. The help centre carries short articles on the most common problems, including stations reporting that they need power, switching to full screen, high ping in the overworld, characters stuck behind furniture in a house, and weapons that fail to appear on entering a dungeon.