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Guides, strategies, and information
A guide to contaminated zones in Rooted. These areas are filled with deadly spores from the bacteriological war, requiring respirator masks or antidotes for protection. Drones can scout contaminated areas safely, and zones follow a forest-to-city progression of increasing danger.
A guide to gardening and farming mechanics in Rooted. Farming was introduced in patch v0.0.2.111 alongside wood farming, allowing players to grow crops and harvest lumber as renewable food and resource sources.
A guide to hunting and fishing in Rooted. Deer were added in January 2026 as the first step toward a full hunting system in Phase 3. Fish traps are craftable and deployable in lakes and rivers, with open-water boat fishing planned for later development.
A guide to vehicles in Rooted, including the Alpha Car, Forklift, Carts, Ziplines, and Sleds. Vehicles are mid-game gameplay elements for faster exploration and resource transport across the 30+ km squared map.
A guide to weapons in Rooted, including the M4A1 assault rifle, Glock pistol, three weapon categories (salvaged classics, futuristic 2080-era tech, player-crafted), the training range near The Mansion, hunting traps, and combat animations.
How the infection mechanic works in Rooted. Deadly spores from the bacteriological war fill contaminated zones, requiring respirator masks or antidotes for protection. Drones can scout contaminated areas without risking player exposure.
A guide to all enemy types in Rooted, including hostile survivors, dangerous wildlife, and ROTOR Corporation robots. Covers AI behavior, scaling difficulty, and combat tactics for each threat category.