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Raids
August 26, 2026 at 09:43 AM
Rewrote the Abyssal Raid as a tridaily one-hour live event against two giant robots in the eastern reach, added the Blackwake fishing event and how live-event rewards are paid, moved the Mecha Titan to planned post-Early-Access
Raids are the cooperative endgame of Soulbound: Online. They sit at the top of the dungeon list, above the five-rung beacon ladder, and they take larger parties than an ordinary run. Raids were on the studio's plan for the third quarter of 2026 and the first one arrived within the opening weeks of Early Access, sooner than the team expected, because players reached the gear level for it faster than predicted.
Raid | Party Size | Notes |
|---|---|---|
Abyssal Raid | Up to 5 | The live raid. It opens on a tridaily schedule for a one-hour window and sets a party against two giant robots deep in the eastern reach. Entered from its own entrance rather than through the Dungeon Finder |
Spectra Lair | Up to 6 | Listed in the dungeon registry as an Abyssal-tier raid gated behind Onward and Upward. The studio has said it opens with a future content update, so treat it as not yet live. A separate, smaller Spectra Lair boss fight for up to three players is part of the final story quest |
Mecha Titan | Not yet live | A new raid boss on the studio's plan for after Early Access. An entry for it does appear in the in-game dungeon list, but the plan is the better guide to what has actually shipped, so treat it as coming rather than current |
An entry in the in-game list is a registry of what exists in the build's data, not a promise that the content is finished and open. Where the list and the studio's published plan disagree, the plan is the one to trust.
Spectra Lair is worth separating out, because the name covers two different things. The dungeon registry carries a raid entry at the Abyssal tier for up to six players, and a separate lower-tier version of the same fight for up to three that is played during the final quest and is not offered by the Dungeon Finder. The studio has said a coming content update will open the doors to the Spectra Raid, and the patch that does so had not arrived at the time of writing, so the raid version should be treated as listed rather than live. Older guides describing a key requirement for every participant date from the earlier browser build and have not been confirmed for the current one.
The hardest content is gated by story progress as well as by gear. The Shattered and Abyssal rungs and the raids all require the quest Onward and Upward, which opens after Diplomatic Relations, so a character cannot simply gear up and skip ahead. Abyssal Raid itself does not appear in the Dungeon Finder; it is entered from its own entrance in the world. Its list entry also reverses the usual labels, showing its type as Abyssal and its tier as Raid, which is why it reads oddly next to the beacon entries.
Raid encounters use the Abyssal tier, the same rung as the hardest beacon runs, so the gear that clears an Abyssal beacon is the baseline. Because abilities are randomised inside the Abyssal Raid, the Ability Configurator is worth carrying: it stops the randomisation and lets you bring the loadout you actually built. Party composition matters more than in a three-player run, and the usual split of tanking, healing and damage applies, with the classless system letting anyone fill any of those roles by changing gear.
The Abyssal Raid is run as a live event rather than as an entry you can queue for whenever you like. It opens on a tridaily schedule for a one-hour window, and while it is open you take on the two giant robots deep in the eastern reach and deal enough damage to claim the rewards. A second event runs on the same rhythm: "We're Gunna Need a Bigger Boat", a fishing event at the Blackwake's secret spot off the coast of Neo-Tilus, open for a quarter of an hour at a time.
Event | What You Do | Cadence | Window |
|---|---|---|---|
Abyssal Raid | Damage the two giant robots deep in the eastern reach | Tridaily | 1 hour |
We're Gunna Need a Bigger Boat | Catch as many of the rare fish at the Blackwake spot off Neo-Tilus as you can | Tridaily | 0.25 hours |
Rewards are paid on contribution rather than on a kill. Each event fills a shared progress bar that everyone taking part contributes to, with a per-participant ranking underneath it, and payouts arrive in your mailbox instead of a chest at the end of a run. For the fishing event the global contribution cap was removed in August 2026: reaching 10 personal contribution during the window is now enough to qualify. What you earn is Commission Credits and Commission Medals, the two currencies redeemed for cosmetic sets at the Pioneers Guild in Virelda, and neither can be bought with money.
Multi-phase encounters with mechanics that demand real coordination are the stated design goal, with loot scaled to match. Ten-player co-op was described as being in testing during the launch weeks and has not been announced as shipped since, so a party of five is the size to plan around.