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Forest
September 21, 2026 at 06:43 AM
Removed quotation marks that presented community wording as a studio quote
The Forest is the early-game biome of Romestead, sitting between the Plains starter region and the Desert mid-game. Dense vegetation, claustrophobic line-of-sight, and faction-aligned enemies make it noticeably harder than the Plains.

Field | Value |
|---|---|
Tier | Early-game |
Boss | No singular biome boss; faction strongholds gate progression |
Resources | Lumber, Fruit trees, Mushrooms, Pelts, Bonesplint, Wool |
Climate | Forested, dense canopy, lower sight lines |
Threats | Satyr factions, bears, boars, wraith-like night spawns |
Notable buildings | Some structures receive bonuses when built in the Forest |
The Forest is dense and claustrophobic, with lower sight lines. Trees and undergrowth cut down sightlines, so combat encounters happen at shorter range than the Plains. This favors melee builds with a Wooden or Copper Shield, although bows still work with positioning.
Lumber: dense forests are the best source of bulk Lumber for late-tier buildings.
Mushrooms: Boletus, Chanterelle, and Amanita can be planted from their mycelium counterparts.
Fruit trees: Apple, Apricot, and Stone Pine grow here; Pine Nuts replaced the original Nuts resource in patch 0.22.1_8.
Currants: Red Currant, White Currant, and Blackberry bushes provide alternate fruit.
Pelts and Bonesplint from animal kills; Wool from sheep where present.
Honey via the Beehive.
Forest Satyr: base satyr unit; attacks were balanced down in patch 0.23.1_8. Satyrs stopped being immune to auras in the Autumn Update (0.26.1, August 31, 2026).
Tiny Satyr: operates Stationary Catapults against players.
Satyr Brute: heavier melee variant with specific loot drops.
Burning Fallen: fiery walking-dead variant.
Bears, Wolves, Boars: wildlife threats with their own loot tables.
White Deer: rare wildlife added in patch 0.23.1_10.
Forest satyrs can be declared war on via the Declaration of War: The Gray Satyrs item. The Fortified Maze (formerly the Gray Satyr Stronghold, renamed in patch 0.20.2_1) is the faction's main stronghold and a key Forest objective.
One of the hand-designed dungeon premises the studio described before release was infiltrating and interrupting a satyr ritual, and since the Autumn Update (0.26.1) chests in satyr camp dungeons hold more food and drink under the themed loot tables. The same update added forest cavern and forest crypt themes to the challenge dungeons, part of over 70 new challenge rooms; earlier, hotfix 0.25.1_10 (June 5, 2026) had slightly reduced the enemy count in Plains and Forest challenge dungeons.
Some buildings receive bonuses when constructed in the Forest. Buildings change appearance based on the biome they are constructed in (patch 0.19.2_7). The Watermill and Lumber Yard have placement-friendly setups in the Forest (in December 2025 the studio said Lumberyards thrive in the forest and can no longer be built in the desert or volcanic biomes, a playtest-era statement it has not repeated since); the Sculptor inside any Forest base benefits from the Lumber surplus.
The Forest is the "second beat" of the early progression. After clearing the Forest of major satyr strongholds and gathering Bonesplint, Pelts, and high-tier Lumber, players push into the Desert to face Pyzifax and the Cyclops. The satyrs are the through-line: since the December 2025 world-generation pass they hold a big barricade at the desert entrance as an initial challenge, with massive camps around the desert marking it as their domain.