Loading...
Citizens and Artisans - Version 6 vs Version 7
Aug 18, 2026, 12:11 AM
Rewrote image alt text to describe each screenshot accurately and removed screenshots that did not show this page's subject
Aug 26, 2026, 03:50 PM
Added page description summarizing the article
11Citizens (also called survivors or artisans) are the workforce of a settlement in Romestead. Without them, most production buildings sit idle. They are recruited from the wilds, housed in homes, kept happy with food and decoration, and assigned to specialized jobs.223344Finding and Recruiting5566Citizens are found in two main ways:7788Sheltering in camps, outposts, and ruins in the wilds. Approach and talk to them to recruit.Rescued at the end of Challenge Dungeons, often inside a chest-room near a powerful enemy. The 0.23.1_8 patch made Wild Gravesite entity spawns stop after the Guardian of Minerva is defeated, which calms ambient horror around the rescue spots.991010Once recruited, a citizen needs a place to live and a Food Storage stocked with provisions. Without either, the citizen leaves.11111212Housing13131414BuildingCapacityEmpty House1 citizenInsula3 citizensCrafting buildings1 citizen each (the assigned worker)1515Citizen Stats16161717StatEffectHappinessAffects work efficiency and expertise.EfficiencyDetermines work speed.ExpertiseChance for a quality bonus on completed work orders.Food CostIndividual consumption rate.Experience GainJob skill advancement speed.LoyaltyAffects stat bonuses; low loyalty risks departure.Loyalty GainHow fast loyalty rises with good treatment.1818Poorly fed citizens incur happiness penalties and stat reductions. Gifting food to a citizen (right-click since patch 0.23.3_1) heals them to full health and improves loyalty.19192020Traits21212222Citizens spawn with optional positive or negative traits. Multiple traits can stack on one citizen.23232424TraitEffectSignExcited+3 Happiness.PositiveFocused+30% Experience.PositiveQuick+4 Efficiency.PositiveMeticulous+3 Expertise.PositiveImpressionable+30% Loyalty.PositiveDepressedHappiness penalty.NegativeDisloyal-50% Loyalty.NegativeGluttonousHigher food consumption.NegativeSloppyExpertise penalty.NegativeTentative-4 Efficiency.NegativeUnfocused-30% Experience.Negative2525Assigning Jobs26262727Each crafting building hosts one citizen as its assigned worker. The Carpenter can additionally help complete buildings under construction (Early Access addition). A Merchant citizen can level up and unlock new stock at the Market. Citizen max-level indicators were added in patch 0.20.2_2. The Logistics Tent that drives town automation is unlocked by defeating the Guardian of Minerva.28282929Launch-Week Citizen Changes30303131Damage immunity: citizens were made immune to damage until their pathfinding system can be improved, so they no longer die to hazards while navigating a busy town.Lower early hunger: early-game citizens consume less food, easing the pressure to stock Food Storage immediately.Protected walls: walls newly built by a Carpenter citizen can no longer be damaged by players (walls already constructed before the fix are unaffected).Dungeon recruiting: citizens found in dungeons are now recruited to the nearest town correctly.Trait balancing: citizens can no longer spawn with only negative traits. A negative trait now appears only when the citizen also has a positive one, and negative-only traits were stripped from existing citizens.Stuck citizens: a citizen that gets stuck now teleports home, and you can move through a citizen by walking into them for two seconds.Eating fixed: citizens that would not eat until full were fixed, and early-game hunger was reduced again to ease solo play.Carpenter range: Carpenters reach construction sites more reliably and now have a maximum range of 90 tiles from their building.Raid death penalty removed: citizens no longer take a death penalty when a raid is failed, so a lost raid no longer thins your settlement's workforce.32323333Sacrifices and Worship34343535A citizen can be sacrificed at the Altar for Worship Points: +5 base across all gods, +10 per level of the citizen's aligned skill to the matching god. This is the heaviest source of Worship Points for late-game players. See Worship and Blessings.36363737Tutorial38383939Citizen tutorial improvements landed in patch 0.23.1_8 to clarify the recruitment-and-housing flow. New players should follow the Populating Your Town tutorial quest at the Altar.40404141Related Pages42424343Settlements and Buildings: housing and production buildings.Food and Cooking: what to stock in Food Storage.Decoration and Furniture: decorations that increase Happiness.