Loading...
Automation and Trade
May 26, 2026 at 10:34 PM
Initial version (2026-05-27)
As settlements grow, Romestead lets players automate production and logistics rather than handling everything manually. Automation is a deeper layer of the building game and connects multiple settlements into a single economy.
More advanced buildings allow players to automate their production lines with logistics systems. This lets a settlement keep producing goods with less direct micromanagement, freeing players to explore or fight. See Settlements and Buildings for the buildings involved.
The Trading Post, a building added in Early Access, automates the transfer of resources between towns across the world. It extends town automation into empire-wide automation through player-created automated trade routes. Because different biomes support different specialized settlements, trade routes let a network of towns supply one another.
Build a Trading Post to enable cross-settlement logistics.
Create automated trade routes between your towns.
Move resources empire-wide without manual hauling on every trip.
Combine specialized biome settlements into a connected economy.
Trade and automation build on the physical Resource Management system: carts handle hauling from the wild, while trade routes handle movement between established towns. See Biomes for why settlements in different regions specialize.