Version 1.10 Roadmap
Version 1.10 is Roco Kingdom: World's mid-July 2026 major world update. Adds 15 or more new world spirits and bosses, world map expansion, main story advance, a new challenge mode, and new resonance magic. Covers confirmed content and the six-month major-update cadence.
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Overview
Version 1.10 is the first major world update of Roco Kingdom: World. It launches in mid-July 2026 and represents a substantially larger content drop than the two-month seasonal swap pattern of Version 1.01. The update cadence for major world updates is every six months, so 1.10 is the larger companion release after the launch cycle.

Confirmed Schedule
Property | Value |
|---|---|
Launch target | Mid-July 2026 |
Cadence | Major world update every six months |
Prior update | Version 1.01 (late May 2026) |
Version number scheme | Season swaps bump second digit (1.01, 1.02, etc.); major world updates bump major digit (1.10) |
Confirmed Content
World Map Expansion
Version 1.10 expands the Kaluoxi'a Continent with new regions. The expansion is confirmed to add new wild biomes, hidden capture points, and adjacent travel links to existing regions. The exact new region names and borders are not yet public.
New Spirits and Bosses
15 or more new world spirits added to the dex.
New world bosses tied to the expanded region. Bosses are expected to follow the Season 1 leader-transformation and 2v2 Territory Trial format, but expanded rosters could introduce new challenge formats.
Seasonal content bundled with the world update, distinct from the 1.01 season theme.
Main Story Advance
The main storyline continues past the Season 1 seven-chapter campaign. Version 1.10 adds a new main-story arc with story dungeons, new named NPCs, and narrative events. Players who have cleared the Season 1 main story can immediately access the new content; new players who are still progressing will find the 1.10 chapters gated behind completing earlier chapters.
New Resonance Magic
A new resonance magic system debuts with 1.10. Resonance magic is distinct from the existing magic system and introduces new traversal, environmental-interaction, or combat effects that connect spirits across biomes. Exact mechanics are not yet confirmed.
New Challenge Mode
A new challenge mode is confirmed alongside the world expansion. It extends the existing Territory Trial and Battle Theater endgame formats with a new difficulty tier tuned for expanded rosters.
How to Prepare
Complete the Season 1 main story chapters. Version 1.10 advances the narrative, so clearing the seven-chapter launch campaign is a prerequisite for accessing the new story beats.
Level spirits to at least the 1.01 season's endgame tier. New world bosses are tuned for post-season-two rosters, so under-leveled teams struggle.
Save a mix of Roco Shells and Wish Stars. New content typically adds vendor lines that cost both currencies; a balanced reserve avoids last-minute rushes.
Stockpile mature breeders. World expansions frequently introduce breeding-compatible new spirits, and having proven parents ready shortens the time to a viable 1.10 team.
Pre-Anniversary Reveal (May 31, 2026)
Ahead of the original browser game's anniversary, the team released an early preview of the Version 1.10 content. The details below are officially announced but had not yet shipped to the live build as of early June 2026, so treat them as confirmed-upcoming rather than current in-game data.
Season 3 timing: Season 3 is targeted for around July 16, 2026, aligned with the anniversary version.
William Castle (威廉古堡): The new July map was named. Its featured legendary is described as a combination form, and the region adds six themed spirits, including darkened forms of existing spirits such as Storm Bird and a butterfly-line spirit.
New legendary spirit: A high-speed legendary was previewed with a race-value total around 627, strong dual-attack and movement-speed stats, and a low health pool that marks it as a glass-cannon sweeper. Its signature trait lets a switch-in swiftness effect trigger twice, casting its skill automatically when it enters battle, in a role compared to Demon Wolf.
New resonance magic: Three of the new resonance magics were previewed: a Water option that removes energy cost for the turn, a Fire option that raises skill damage by half, and a Grass option that recovers health each turn. A fourth was teased without details.
These previews refine the earlier roadmap entries below, where region names and resonance mechanics were still unannounced. Final stats and names remain provisional until the update ships and in-game text is confirmed.
See Also
Version 1.01 Roadmap - preceding late May 2026 season swap
Patch Notes - complete update history
World Map and Locations - current continent overview
Magic System - baseline magic mechanics