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Gameplay Overview - 12 revisions
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Added the published four-step battle loop as a table, the goal guide and object-break recovery, and a Confirmed Removals section covering the motorbike, tag-team combos and television-listing mini-games
Adopted the published 1 More naming, replaced two unsourced mechanic names, removed a self-link and corrected two image descriptions
Added in-game screenshots illustrating the sections they sit in
Corrected mechanic names to the published English ones (Guarding, Sending Enemies Flying), added Pinch Encounter, added Rise's support skills table, added confirmed daily-life systems including the five personal stats and weather-driven events, updated the unconfirmed list now that Persona fusion skill inheritance is confirmed
Added Field Guarding mechanic (guard on the field for a preemptive strike) and a Stress-Free Direction section covering the modern design framing, in-town minimap, and phone-based Social Link initiation; linked Voice Cast and Story and Setting
Added Chance Encounter battle mechanic and confirmed Velvet Room Persona fusion returns; noted All-Out Attack can yield new Personas
Added confirmed P4R battle mechanics (One More, Baton Pass, Send Them Flying, Prime Time/Series Finale, All-Out Attack) from the June 2026 gameplay reveal; corrected the placeholder Theurgy reference to the actual Prime Time system
Added June 2026 gameplay-trailer section (modernized combat, reported Theurgy and Baton Pass) and reconciled the not-yet-confirmed list
Re-embedded official screenshot after Phase 4 content expansion (2026-05-26)
Content expansion (2026-05-26): added Unreal Engine, Tose co-dev, recast English VO, 15-language list with Steam manifest, FY27 framing, May 2026 Wada statement, design-philosophy framing, and explicit not-yet-confirmed sections
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