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Version History - Version 23 vs Version 24
Jun 26, 2026, 05:08 AM
Added V1.1 Fishing Update entry (June 23, 2026): fishing feature, 32 fish, fish tanks, stairs, doors, bug fixes; noted Summer drop shipped
Jul 5, 2026, 12:33 AM
Added Patch 1.1.4 (July 2, 2026) bugfix notes; added v1.1.0 and v1.1.4 rows to the version summary table
11Overview223344Outbound has gone through several development phases since its successful Kickstarter campaign in August 2024. The development history includes a closed alpha for backers, a beta period that introduced a second biome, and the full public release. This page documents every publicly known version and the changes each one introduced.5566Patch notes from the studio appear in the in-game news feed shown on the title screen and in the news feed on the game's store page; the table below summarizes the launch and post-launch patches. Not every internal build has public notes, so gaps between version numbers (for example, from v0.5.15 to v0.7.6) reflect periods of internal development without public patch releases.7788Development Phases991010VersionDateHighlightsv1.0.0May 11, 2026Public launch on PC (Steam, Epic Games Store) and Xbox Series X|S. Day-One availability on Xbox Game Pass Ultimate and PC Game Pass.v1.0.2-800May 11, 2026Hotfix: resolved an issue where a Smelter built inside the vehicle prevented proper driving.v1.0.3May 12, 2026Multiplayer stability pass: fixed the host player becoming invisible to peers after stepping out of the vehicle. Added a biome indicator to the in-game map so players can tell which biome they are currently in.v1.0.4May 12, 2026Multiplayer region selection: hosts can now pick a server region when opening a session, with an Automatic option that selects the closest region.v1.0.5May 13, 2026Fixed achievement-unlock timing in multiplayer sessions, elevator multiplayer stability, and fall damage incorrectly applied when joining a session in progress. Added explicit error codes for multiplayer-connection failures. Steam Deck license-plate character-validation fix. Dog companion deposit UI text correction. Added automatic material deposit for the dog companion.v1.0.6May 14, 2026Public release of PlayStation 5, Nintendo Switch, and Nintendo Switch 2 versions completed; physical editions shipped on May 14. Added manual vehicle-light control with automatic activation at dusk. Storage filter and search with alphabetical sort, stack-size sort, and food prioritization. Quick-save load improvement for controller users. Fixed vehicles floating when workstations were placed on certain spots, repaired the second windmill ladder, increased signal frequency after completing all biome towers, and fixed the dog companion deposit UI. Multiplayer fixes for bee hives and water catchers. Removed flashlight icon while driving. Roadmap update teased a 1.1 summer update introducing fishing mechanics and fish-tank decorations.v1.0.7May 16, 2026Hotfix: fixed download signals not appearing since the 1.0.6 update.v1.0.8May 18, 2026Balance and quality-of-life update. Enabled sprinting at night without the Homing Boots, raised sprint speed by 15 percent, and raised stamina regeneration by 150 percent. Simplified plank crafting to a 1:1 ratio for Everwood, Silverbark, Redwood, and Blossomwood, lowered the Sunbeam Acres Farm bridge repair from 30 to 20 Everwood Planks, and increased Everwood lumber and Fiber availability on the first map. Added backpack sorting and text search, collection counters in the map legend, auto-uncovered map connections, remappable multiplayer ping, a third-person camera auto-centering toggle, and a fix for the dog companion not always spawning on load.v1.0.9May 21, 2026Balance and bugfix patch. Doubled the amount of clay received from clay deposits to ease early pottery and crafting. Fixed an empty-download-terminal soft-lock, added a one-click button to send save and log files for diagnostics, fixed vehicle lights occasionally turning on at the wrong time of day, fixed the Ring-a-Ding-Ding! 100-bottle-cap achievement in multiplayer, fixed the Cap 'n Snaps map legend display, and fixed the Red Ridge Airstrip and Golden Shores paintings looking identical. Also fixed crop plots sometimes failing to harvest in multiplayer, translated several previously unlocalized strings, and added smaller multiplayer stability fixes.v1.0.10May 22, 2026Quality-of-life and multiplayer patch nicknamed Download Vouchers and Bottle Cap Wallet. Added a dedicated Wallet with two separate inventory slots for Download Vouchers and Bottle Caps; those items no longer have any weight and no longer auto-deposit to van storage, though they can still be dropped for friends in co-op. Improved overall multiplayer vehicle synchronization, including a case where vehicles could slowly drift upward over a long session. Fixed building crop plots and other larger items on top of metal small side tables, fixed the dog companion not following the elevator position properly, and corrected a number of translations.v1.0.11May 22, 2026Quick same-day hotfix after 1.0.10. Fixed a case where the Pathmaker vehicle could trigger physics issues during base building in multiplayer.v1.0.12May 28, 2026Regular update nicknamed Ladders and more Home Customization, shipped alongside a 100,000-player milestone. Massively reworked ladders so the player can click to snap onto a ladder and climb it from above, with a toggle for how look direction affects movement on ladders and multiplayer ladder animations. Added many new wood-customization colors for all wooden items. Reduced the Power Cell cost from 4 Battery Components to 2. Restored the missing Bean Bag chair so owners of the Chill Chairs pack receive it as a blueprint, stopped bio-burner materials being lost on quit, raised the battery assembler output limit above four items, and fixed Cap 'n Snaps not storing taken blueprints. Multiplayer fixes covered furniture copying, base-center foundation customization, the dog companion picking up dropped items, and Pathmaker vehicle physics.v1.0.13May 29, 2026Hotfix. Fixed ladders occasionally forcing the player to step onto them when setting or unsetting camp, and fixed grass sometimes not rendering around the vehicle while driving.v1.0.14June 2, 2026Hotfix focused on multiplayer. Fixed several elevator issues in multiplayer, fixed a rare case where a character was displayed twice inside the vehicle, fixed the dog reaching areas where it would go underwater, and allowed building ladders on the side of the School Bus.1111Alpha Patch Notes12121313The closed alpha launched on April 14, 2025 for Kickstarter backers who pledged at tiers that included alpha access. It contained one playable biome and most of the core features planned for the full game. Square Glade Games shipped multiplayer co-op from day one, though it was labeled as experimental. The alpha focused primarily on bug fixes and stability rather than new content.14141515V0.5.5 (April 14, 2025)16161717The initial alpha build, distributed to backers on the first day. It included one playable biome with hidden quests, three major landmarks to discover, the modular van-building system, crop plots, crafting stations, and experimental multiplayer for up to four players.18181919V0.5.6 (April 14, 2025)20202121Increased vehicle weight capacity from 12 to 20Added vehicle weight upgrades to the researcherFixed getting stuck on laddersFixed multiplayer ladder errorsAdded windmill lever and mechanism soundsAdded decoration slot to side tablesFixed shelf collidersFixed third-person driving camera after multiplayer join22222323V0.5.7 (April 15, 2025)24242525Steering adjustments for better vehicle handlingGeneral ladder improvementsFixed foundations and walls loading on wrong floorsFixed shelf counter moving and removal issuesTemporarily removed glass from the gameFixed player arm animationsFixed multiplayer timing errors26262727V0.5.8 (April 16, 2025)28282929Fixed foundation orientation loadingAdded hanging decorations pack (curtains, lights)Fixed non-functional night lightsFixed vehicle slope restriction clearingEnvironment and terrain fixesFixed vehicle charge task timingAdded rivers and lakes to the map view30303131V0.5.9 (April 16, 2025)32323333This patch introduced auto-watering for crop plots during rain, one of the most requested quality-of-life features during the early alpha.34343535Crop plots now auto-water during rainFixed missing inventory resources from crop plotsFixed multiple shelf placement issuesFixed save game visibilityFixed empty radio signal towersFixed download terminal issuesFixed multiplayer startup timing36363737V0.5.10 (April 17, 2025)38383939Synced gacha machines in multiplayerSignal tower network synchronization for blueprint selectionFixed crop plot building issuesRemoved harvest button from crop plot UIFixed multiplayer light synchronizationFixed one-legged dinner table constructionFixed item loading for lampoons and curtains40404141V0.5.11 (April 17, 2025)42424343Added "new" item indicators with exclamation marksFixed crop plot harvesting sync in multiplayerFixed hanging decoration loadingAdded collision barriers around the starting areaFixed vehicle exit text display after loading a save44444545V0.5.12 (April 18, 2025)46464747Added first-person and third-person driving option during save creationFixed foundations and walls moving with placed items in multiplayerPrevious FPS mode now applied on restartFixed exclamation mark reappearing on double-clickFixed deposited item count display48484949V0.5.13 (April 22, 2025)50505151A notable update that added accessibility and comfort settings. Players could now adjust mini-game difficulty (On, Easier, or Off) and tweak fall damage calculations.52525353Fixed radio signal discard in multiplayerFixed build mode getting stuck when removing foundationsFixed endless lumber from shelf removal exploitAdded mini-game difficulty setting (On / Easier / Off)Compass now moves with the camera in third-person drivingAdjusted fall damage calculationFixed elevator save-and-quit bug54545555V0.5.14 (April 24, 2025)56565757Fixed "Continue" button on the End of Alpha screenFixed text alignment issues58585959V0.5.15 (April 29, 2025)60606161The final documented alpha patch before the team shifted focus to internal beta development.62626363Fixed grown crops not loading correctlyImproved roof snapping for foundationsFixed character getting stuck inside vehiclesEnhanced watered soil visibilityFixed look direction after loading a save64646565Beta Patch Notes66666767The beta launched on October 15, 2025, jumping from the v0.5.x series to v0.7.6. The gap reflects months of internal development that added The Coast as a second playable biome, the dog companion system, full controller support, a journal for tracking discoveries, and many new materials and recipes. The beta was available to backers who pledged at beta-tier or higher.68686969V0.7.6 (October 15, 2025)70707171The initial beta build introduced a large set of new features and content.72727373Added the coastal biome with a lighthouse, rocky cliffs, tropical fruits, and a new wood typeAdded dog companion with commands: hold supplies, fetch items, return items to vehicleImplemented landmark exploration with three-step verification terminalsAdded journal system for tracking discoveriesEnabled nighttime driving (reduced sprint capability, homing boots energy cost)Added full controller supportImplemented vehicle tire pressure and maintenance systemImproved multiplayer stabilityAdded new materials for food, furniture, and machines74747575V0.7.7 (October 17, 2025)76767777Dog can now traverse stone stairsFixed crop plot crop acceptance issuesAdded paintings to biomesFixed landmark journal displayFixed speedometer reading when out of fuelWindows can now close with curtains above themFixed camping door clipping issuesFixed bench item placementReplaced bamboo with other crops on the garden houseboat78787979V0.7.8 (October 20, 2025)80808181This patch added small but well-received touches, including hearts appearing above the dog after petting and weather interactions with campfires.82828383Added spinning wheel animationDog now shows hearts after being pettedFire extinguishes during rainFixed crop sowing in plotsFixed crop progression when camp was not set during sleepFixed fainting and day counter text overlapFixed shelf item customization loadingFixed multiplayer pattern, wall, and foundation customization syncFixed vertical painting unlockRemoved homing boots tutorial persistence after sleep84848585Full Release (V1.0)86868787Outbound v1.0 launched in two waves: PC (Steam and Epic Games Store) and Xbox Series X|S on May 11, 2026, followed by PlayStation 5, Nintendo Switch, and Nintendo Switch 2 on May 14, 2026. The full release opens up multiple biomes, the complete energy system tied to sun, wind, and water sources, deeper vehicle customization, the full single-player arc, and four-player online co-op across the entire map.88888989Version Summary90909191The table below lists every publicly documented version with its release date and the number of notable changes.929293-VersionDatePhaseKey Changesv0.5.5April 14, 2025AlphaInitial alpha build; one biome, three landmarks, van building, crop plots, experimental co-opv0.5.6April 14, 2025AlphaVehicle weight capacity increased (12 to 20), weight upgrades, ladder and shelf fixesv0.5.7April 15, 2025AlphaSteering adjustments, foundation and wall loading fixes, glass temporarily removedv0.5.8April 16, 2025AlphaHanging decorations pack, rivers and lakes on map, terrain fixesv0.5.9April 16, 2025AlphaAuto-watering crops during rain, signal tower fixes, save game fixesv0.5.10April 17, 2025AlphaGacha machine multiplayer sync, signal tower blueprint sync, crop plot fixesv0.5.11April 17, 2025AlphaNew item indicators, crop harvest sync, collision barriers at starting areav0.5.12April 18, 2025AlphaFirst/third-person driving option at save creation, multiplayer building fixesv0.5.13April 22, 2025AlphaMini-game difficulty setting (On/Easier/Off), fall damage adjustments, compass fixv0.5.14April 24, 2025AlphaEnd of Alpha screen fix, text alignmentv0.5.15April 29, 2025AlphaFinal alpha patch; crop loading fix, roof snapping, vehicle stuck fixv0.7.6October 15, 2025BetaCoastal biome, dog companion, landmark terminals, journal, controller support, tire maintenancev0.7.7October 17, 2025BetaDog traverses stairs, paintings added, fuel and crop fixes, window improvementsv0.7.8October 20, 2025BetaDog hearts when petted, fire extinguishes in rain, spinning wheel, customization syncv1.0May 11, 2026Wave 1 LaunchPublic launch on PC (Steam, Epic Games Store) and Xbox Series X|Sv1.0May 14, 2026Wave 2 LaunchPublic launch on PlayStation 5, Nintendo Switch, and Nintendo Switch 2; physical editions shipv1.0.8May 18, 2026Post-LaunchSprint at night, +15% sprint speed, +150% stamina regen, 1:1 plank recipes, cheaper bridge repair, more first-map resources, backpack sort and searchv1.0.9May 21, 2026Post-LaunchDoubled clay yield from clay deposits, fixed an empty download-terminal soft-lock, added a one-click save/log submit, multiplayer achievement and crop-plot fixesv1.0.10May 22, 2026Post-LaunchDownload Voucher and Bottle Cap Wallet with dedicated weightless, non-auto-deposit slots; multiplayer vehicle sync improvementsv1.0.11May 22, 2026Post-LaunchSame-day hotfix for Pathmaker vehicle physics during multiplayer base buildingv1.0.12May 28, 2026Post-LaunchLadder rework (click-to-climb, from above, multiplayer animations), more wood-customization colors, Power Cell cost lowered to 2 Battery Components, Bean Bag chair restored, multiplayer fixesv1.0.13May 29, 2026Post-LaunchHotfix for ladders forcing step-on at camp and missing grass around the vehicle while drivingv1.0.14June 2, 2026Post-LaunchMultiplayer fixes (elevators, character shown twice in the vehicle), dog no longer reaches underwater areas, ladders can be built on the side of the School Busv1.0.15June 9, 2026Post-LaunchBugfix patch (multiplayer dog-pouch and vehicle-area sync, Silverbark Lumber Power Unit energy, Canyons oasis colliders, Coast log harvest, Mountain river color, character-editor eyebrow fix); shipped as a ~3 GB download with optimizations and groundwork for a larger upcoming updatev1.0.16June 15, 2026Post-LaunchBugfix hotfix (corrected the multiplayer de-sync introduced by 1.0.15, vehicle interaction targeting, bobble head visuals, Sewing Table collider, unreachable Canyons Clay deposits); buildable-ladder multiplayer sync noted as a still-open known issue93+VersionDatePhaseKey Changesv0.5.5April 14, 2025AlphaInitial alpha build; one biome, three landmarks, van building, crop plots, experimental co-opv0.5.6April 14, 2025AlphaVehicle weight capacity increased (12 to 20), weight upgrades, ladder and shelf fixesv0.5.7April 15, 2025AlphaSteering adjustments, foundation and wall loading fixes, glass temporarily removedv0.5.8April 16, 2025AlphaHanging decorations pack, rivers and lakes on map, terrain fixesv0.5.9April 16, 2025AlphaAuto-watering crops during rain, signal tower fixes, save game fixesv0.5.10April 17, 2025AlphaGacha machine multiplayer sync, signal tower blueprint sync, crop plot fixesv0.5.11April 17, 2025AlphaNew item indicators, crop harvest sync, collision barriers at starting areav0.5.12April 18, 2025AlphaFirst/third-person driving option at save creation, multiplayer building fixesv0.5.13April 22, 2025AlphaMini-game difficulty setting (On/Easier/Off), fall damage adjustments, compass fixv0.5.14April 24, 2025AlphaEnd of Alpha screen fix, text alignmentv0.5.15April 29, 2025AlphaFinal alpha patch; crop loading fix, roof snapping, vehicle stuck fixv0.7.6October 15, 2025BetaCoastal biome, dog companion, landmark terminals, journal, controller support, tire maintenancev0.7.7October 17, 2025BetaDog traverses stairs, paintings added, fuel and crop fixes, window improvementsv0.7.8October 20, 2025BetaDog hearts when petted, fire extinguishes in rain, spinning wheel, customization syncv1.0May 11, 2026Wave 1 LaunchPublic launch on PC (Steam, Epic Games Store) and Xbox Series X|Sv1.0May 14, 2026Wave 2 LaunchPublic launch on PlayStation 5, Nintendo Switch, and Nintendo Switch 2; physical editions shipv1.0.8May 18, 2026Post-LaunchSprint at night, +15% sprint speed, +150% stamina regen, 1:1 plank recipes, cheaper bridge repair, more first-map resources, backpack sort and searchv1.0.9May 21, 2026Post-LaunchDoubled clay yield from clay deposits, fixed an empty download-terminal soft-lock, added a one-click save/log submit, multiplayer achievement and crop-plot fixesv1.0.10May 22, 2026Post-LaunchDownload Voucher and Bottle Cap Wallet with dedicated weightless, non-auto-deposit slots; multiplayer vehicle sync improvementsv1.0.11May 22, 2026Post-LaunchSame-day hotfix for Pathmaker vehicle physics during multiplayer base buildingv1.0.12May 28, 2026Post-LaunchLadder rework (click-to-climb, from above, multiplayer animations), more wood-customization colors, Power Cell cost lowered to 2 Battery Components, Bean Bag chair restored, multiplayer fixesv1.0.13May 29, 2026Post-LaunchHotfix for ladders forcing step-on at camp and missing grass around the vehicle while drivingv1.0.14June 2, 2026Post-LaunchMultiplayer fixes (elevators, character shown twice in the vehicle), dog no longer reaches underwater areas, ladders can be built on the side of the School Busv1.0.15June 9, 2026Post-LaunchBugfix patch (multiplayer dog-pouch and vehicle-area sync, Silverbark Lumber Power Unit energy, Canyons oasis colliders, Coast log harvest, Mountain river color, character-editor eyebrow fix); shipped as a ~3 GB download with optimizations and groundwork for a larger upcoming updatev1.0.16June 15, 2026Post-LaunchBugfix hotfix (corrected the multiplayer de-sync introduced by 1.0.15, vehicle interaction targeting, bobble head visuals, Sewing Table collider, unreachable Canyons Clay deposits); buildable-ladder multiplayer sync noted as a still-open known issuev1.1.0June 23, 2026Post-LaunchThe Fishing Update: added fishing with three rods, 32 collectible fish across all four biomes, decorative fish tanks, a fish journal with star ratings, buildable stairs and doors, and new fisherman structures to explore.v1.1.4July 2, 2026Post-LaunchBugfix patch: fixed a buggy state when fainting while fishing, corrected fishing spots that allowed casting onto land, and paused airplane audio properly in the single-player pause menu.9494Notes95959696Patch notes during alpha and beta were originally posted in the Square Glade Games Discord server. The community wiki compiled them into a single reference page.Version numbers jumped from v0.5.15 to v0.7.6 between alpha and beta. The intermediate builds were internal and not distributed to backers.This page covers only publicly documented versions. Additional hotfixes or minor updates may have been deployed without formal patch notes.For details on the game's funding and development milestones, see the Development History article.97979898Public Demo Patches9999100100The free public demo went live on Steam during Steam Next Fest on February 17, 2026 and remained available until May 8, 2026. Console demos launched on PlayStation 5 and Xbox on March 31, 2026. The demo received four small public patches before the full release.101101102102VersionDateHighlightsDemo v1.0.0.6February 23, 2026Voice-over additions, character customization skin tones, fire respawn fix, additional translationsDemo v1.0.0.7February 25, 2026Weather system fix, networking stability improvementsDemo v1.0.0.8February 27, 2026Roof building, multiplayer version mismatch detection, landmark tracking, networking improvementsDemo v1.0.0.9March 13, 2026Volume sliders for narration and thunder, environmental sound improvements, missing campfire icon fix1031031.0 Launch Waves (May 2026)104104105105The full 1.0 release was distributed in two waves. Wave 1 covered PC (Steam and Epic Games Store) and Xbox Series X|S on Monday, May 11, 2026. Wave 2 covered PlayStation 5, Nintendo Switch, and Nintendo Switch 2 on Thursday, May 14, 2026. The 1.0 build opens up the full world with multiple biomes, the complete energy system tied to sun, wind, and water sources, deeper vehicle customization, the full single-player arc, and four-player online co-op across the entire map.106106107107On Wave 1, the PC version received its Steam Deck Verified badge on April 8, 2026, ahead of release. The Xbox build entered final certification in early May. On Wave 2, physical editions distributed by Tesura Games shipped alongside the digital release on PlayStation 5, Switch, and Switch 2. The launch day article documents the launch waves in detail.108108109109Post-Launch Patches110110111111Square Glade publishes live patch notes through the in-game news feed and the game's store-page announcements. Post-launch hotfix entries are added to this article as they are publicly published. As of this article's most recent update, post-launch patches 1.0.2-800 through 1.0.13 are detailed in the table above; the first week of patches focused on multiplayer stability, dog-companion ergonomics, and quality-of-life additions, the second week shipped the larger 1.0.8 balance pass plus targeted hotfixes, and 1.0.10 added the Download Voucher and Bottle Cap Wallet system that removes weight and auto-deposit behavior for those currency items, and the third week reworked ladders and expanded home customization in 1.0.12. The frequently asked questions article tracks live known issues.112112113113V1.0.8 (May 18, 2026)114114115115The first major balance pass after launch responded to community feedback that early-game travel felt slow and that lumber, fiber, and ore ran short on the opening map. It is the largest post-launch patch so far, mixing movement and economy tuning with a batch of quality-of-life additions.116116117117Balance Changes118118119119Sprinting at night no longer requires the Homing Boots, so the character can move at full pace after dark from the startSprint speed increased by 15 percentStamina regeneration increased by 150 percentPlank recipes simplified to a 1:1 ratio: Everwood, Silverbark, Redwood, and Blossomwood planks each now cost a single unit of their matching wood instead of twoRepairing the broken bridge near Sunbeam Acres Farm now costs 20 Everwood Planks instead of 30Everwood lumber and Fiber spawn more often on the first map to ease early shortages120120121121Quality-of-Life Additions122122123123Backpack storage gained sorting and a text search fieldMap legend now shows collection counters, which helps when hunting down Signal Towers and landmark terminalsMap connections are uncovered automatically by defaultMultiplayer ping is now remappableThird-person camera gained an auto-centering toggle for drivingThe dog companion now spawns reliably when a save loads124124125125Fixes126126127127The patch also cleaned up several smaller issues, including dog barking behavior, a vendor stall that could fail to appear, and achievement tracking that did not always register progress.128128129129V1.0.9 (May 21, 2026)130130131131A balance-and-bugfix patch shipped three days after 1.0.8. The headline change doubles the amount of clay yielded by clay deposits, addressing community feedback that early-game pottery was bottlenecked on clay supply. The patch also closes a soft-lock bug in download terminals and adds a built-in diagnostic for the team to triage future issues quickly.132132133133Balance Changes134134135135Doubled the amount of clay received from clay deposits, easing early pottery and crafting throughput136136137137Bug Fixes138138139139Fixed a soft-lock where download terminals could appear empty and prevent the player from progressingAdded a one-click button to send the current save and log files for support diagnosticsFixed vehicle lights occasionally turning on automatically at the wrong time of dayFixed the Ring-a-Ding-Ding! achievement (collect 100 bottle caps) in multiplayer sessionsFixed the Cap 'n Snaps map legend so the markers display correctlyFixed the Red Ridge Airstrip and Golden Shores paintings appearing visually identicalFixed an issue in multiplayer where crop plots sometimes could not be harvestedTranslated several previously unlocalized stringsSmaller multiplayer stability fixes140140141141V1.0.10 (May 22, 2026)142142143143Nicknamed Download Vouchers and Bottle Cap Wallet, this patch reworks how the two currency items are carried. Players had reported that vouchers and bottle caps shared grid slots with raw resources and were easy to auto-deposit by mistake. The new Wallet UI gives each currency its own dedicated slot, with no weight and no auto-deposit behavior, while preserving the ability to drop items for friends in co-op sessions.144144145145Features146146147147Added a dedicated Wallet UI with two separate inventory slots, one for Download Vouchers and one for Bottle CapsDownload Vouchers and Bottle Caps no longer have any carrying weight, so players can hold an unlimited stackDownload Vouchers and Bottle Caps no longer auto-deposit into van storage, so players never have to lock them in the backpackWallet items can still be dropped on the ground for friends to pick up in co-op148148149149Bug Fixes150150151151Improved overall multiplayer vehicle synchronization, including a case where vehicles slowly drifted upward over a long sessionFixed building crop plots and other larger items on top of metal small side tablesFixed the dog companion not following the elevator position properlyCorrected a number of translations152152153153V1.0.11 (May 22, 2026)154154155155A quick weekend hotfix shipped the same day as 1.0.10 to address a multiplayer-only issue with the Pathmaker vehicle. The studio framed it as a small follow-up so players would have a stable build over the weekend.156156157157Bug Fixes158158159159Fixed a multiplayer case where the Pathmaker vehicle could trigger physics issues during base building160160161161V1.0.12 (May 28, 2026)162162163163A regular content patch released the week after the wallet update, alongside a milestone of more than 100,000 players on the storefront. Its two headline additions are a full ladder rework and a wider set of color options for wooden furniture, bundled with the usual round of bug fixes and balance tuning.164164165165Features166166167167Ladders were massively reworked. The player can now interact with a ladder to snap directly onto it, which makes climbing from above reliable instead of nearly impossibleWalking into a ladder still starts a climb, so the familiar behavior is unchanged for players who prefer itA new setting controls whether look direction changes movement direction while on a ladderLadder animations now play correctly in multiplayer sessionsBuilding System gained more customization colors for all wooden items, so homes can be themed in a preferred color168168169169Balance Changes170170171171Power Cell now costs 2 Battery Components instead of 4, lowering the early-game cost of portable power172172173173Bug Fixes174174175175Restored the missing Bean Bag chair; players who unlocked the Chill Chairs pack from a Signal Tower now own it as a blueprintMaterials left inside the bio burner are no longer lost when quitting the gameThe battery assembler can now hold more than four items in its output slotFixed Cap 'n Snaps not storing already-taken blueprints properlyFixed customization of the Trellis Foundation when a ladder is attachedRepaired the rain-catcher colliders at Sunbeam Acres FarmFixed companion UI text overlapping in some languagesMultiplayer: fixed copying customized furniture, base-center foundation customization, the dog companion now picks up dropped items, and improved vehicle physics with the PathmakerFixed a graphics glitch at the hangar176176177177V1.0.13 (May 29, 2026)178178179179A small same-week hotfix following the ladder rework, cleaning up two issues introduced by the larger 1.0.12 changes.180180181181Bug Fixes182182183183Fixed ladders sometimes forcing the player to step onto them when setting or unsetting campFixed grass occasionally not rendering around the vehicle while driving184184185185V1.0.14 (June 2, 2026)186186187187A small hotfix that continued the multiplayer cleanup, resolving issues that surfaced after the larger ladder and customization update.188188189189Bug Fixes190190191191Fixed a number of issues with the elevators in multiplayerFixed a rare multiplayer case where a character would be displayed twice inside the vehicleFixed the dog companion being able to reach areas where it would go underwaterAllowed ladders to be built on the side of the School Bus192192193193V1.0.15 (June 9, 2026)194194195195A bugfix patch that continued the multiplayer and world cleanup. Although it contained relatively few changes, it shipped as a roughly 3 GB download because it included behind-the-scenes optimizations and groundwork for a larger upcoming update.196196197197Bug Fixes198198199199Fixed syncing the pouch upgrades of the dog companion in multiplayerFixed syncing the areas the vehicle drives in, a rare multiplayer bug that could show the end of demo screenFixed the energy forecast for placing Silverbark Lumber in the Power Unit, which provides twice the energyAdded colliders around the oases in the Canyons biomeStopped the large blocking logs at the Coast from respawning and made the trunk one harvestableFixed the river water color at the top of the Mountain in the fourth biome, which was unintentionally pinkFixed a bug where changing body type with facial feature 8 selected removed the second body type eyebrowsVarious minor translation fixes200200201201V1.0.16 (June 15, 2026)202202203203A bugfix hotfix released about a week after the previous patch. Its headline fix corrected a multiplayer session de-sync that the 1.0.15 download had introduced. The studio also noted that a separate known issue, buildable ladders not syncing properly in multiplayer, was still open at the time of this patch and was scheduled to be fixed soon after.204204205205Bug Fixes206206207207Fixed de-syncing of multiplayer sessions that had been introduced with 1.0.15Fixed bobble heads sometimes looking buggyImproved targeting of interactions and customizables inside the vehicleFixed the interaction collider of the Sewing TableFixed unreachable Clay deposits in the Canyons208208209209V1.1 (June 23, 2026) - The Fishing Update210210211211The first major content update after launch. It added fishing as a full feature, expanded home building, and shipped a batch of bug fixes. This is the realized form of the Summer drop from the seasonal roadmap. No new achievements were added, so players who had already completed every achievement kept their completionist status.212212213213Fishing214214215215Added fishing, with three fishing rods to obtain and craft, each required to fish in different areas.Fishing rods are obtained from newly added Download terminals.Added a fisherman's hut to explore in the first biome, a second fisherman's hut in the second biome, and a fisherman's cabin in the fourth biome.All lakes and rivers, plus the sea, now contain fish that can be caught.Added 32 collectible fish across all four biomes.Added 4 pieces of junk that are sometimes caught instead of a fish, giving extra Litter or Bottle Caps.Added a Journal page that tracks caught fish. Each fish has a star rating from zero to five, and the highest caught rating is logged.Caught fish can be placed into fish tanks added to homes. Fish are collectible decorations, not a source of nutrition.Added one more fishing-related painting to collect.216216217217Base Building218218219219Added 4 buildable fish tanks that serve as habitats for caught fish.Added 6 buildable stairs for multi-level homes alongside ladders. Some need to be researched.Added 4 buildable doors that create rooms within a home and can be opened and closed.220220221221Bug Fixes222222223223Improved RAM consumption.Fixed targeting of placed items on the bamboo shelf counter and added more slots.Airplanes can now be heard from a further distance.The dog companion now keeps proper track of not overfilling its storage while searching for new items.224224225+V1.1.4 (July 2, 2026)226+227+A small bugfix patch released about a week and a half after the Fishing Update, cleaning up issues tied to the new fishing feature and to audio.228+229+Bug Fixes230+231+Fainting while fishing no longer leaves the player in a buggy state.Fixed a few fishing spots where the line could be cast onto land instead of water.Airplane sound now pauses correctly when the pause menu is open in single-player.232+225233Post-Launch Roadmap226234227235Alongside the 1.0.8 notes, Square Glade Games shared a seasonal plan for free content updates through the rest of 2026. The studio has said the launch build is a starting point and that several systems will arrive in later drops rather than at release. The full plan, including the confirmed Summer and Fall updates, is covered on the post-launch roadmap page.228236229237Summer: a fishing system with rods, decorative fish tanks, and journal tracking for the species caughtFall: more animals and wildlife, including flocks of birdsWinter: NPC interactions expanded with dialogue, lore, and side quests230238231239These dates are seasonal targets rather than fixed release days, and the studio has noted the schedule may shift. The Summer fishing update shipped as V1.1 on June 23, 2026; the Fall wildlife update is the next planned drop.