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Version History - Version 14 vs Version 15
May 20, 2026, 07:09 AM
Corrected the v1.0.6 release date from May 15 to May 14, 2026 to match the Wave 2 console launch
May 20, 2026, 07:12 AM
Linked the new post-launch roadmap page from the roadmap section
11Overview223344Outbound has gone through several development phases since its successful Kickstarter campaign in August 2024. The development history includes a closed alpha for backers, a beta period that introduced a second biome, and the full public release. This page documents every publicly known version and the changes each one introduced.5566Patch notes from the studio are published in the news feed on the game's store page and mirrored to the community wiki; the table below summarizes the launch and post-launch patches Not every internal build has public notes, so gaps between version numbers (for example, from v0.5.15 to v0.7.6) reflect periods of internal development without public patch releases.7788Development Phases991010VersionDateHighlightsv1.0.0May 11, 2026Public launch on PC (Steam, Epic Games Store) and Xbox Series X|S. Day-One availability on Xbox Game Pass Ultimate and PC Game Pass.v1.0.2-800May 11, 2026Hotfix: resolved an issue where a Smelter built inside the vehicle prevented proper driving.v1.0.3May 12, 2026Multiplayer stability pass: fixed the host player becoming invisible to peers after stepping out of the vehicle. Added a biome indicator to the in-game map so players can tell which biome they are currently in.v1.0.4May 12, 2026Multiplayer region selection: hosts can now pick a server region when opening a session, with an Automatic option that selects the closest region.v1.0.5May 13, 2026Fixed achievement-unlock timing in multiplayer sessions, elevator multiplayer stability, and fall damage incorrectly applied when joining a session in progress. Added explicit error codes for multiplayer-connection failures. Steam Deck license-plate character-validation fix. Dog companion deposit UI text correction. Added automatic material deposit for the dog companion.v1.0.6May 14, 2026Public release of PlayStation 5, Nintendo Switch, and Nintendo Switch 2 versions completed; physical editions shipped on May 14. Added manual vehicle-light control with automatic activation at dusk. Storage filter and search with alphabetical sort, stack-size sort, and food prioritization. Quick-save load improvement for controller users. Fixed vehicles floating when workstations were placed on certain spots, repaired the second windmill ladder, increased signal frequency after completing all biome towers, and fixed the dog companion deposit UI. Multiplayer fixes for bee hives and water catchers. Removed flashlight icon while driving. Roadmap update teased a 1.1 summer update introducing fishing mechanics and fish-tank decorations.v1.0.7May 16, 2026Hotfix: fixed download signals not appearing since the 1.0.6 update.v1.0.8May 18, 2026Balance and quality-of-life update. Enabled sprinting at night without the Homing Boots, raised sprint speed by 15 percent, and raised stamina regeneration by 150 percent. Simplified plank crafting to a 1:1 ratio for Everwood, Silverbark, Redwood, and Blossomwood, lowered the Sunbeam Acres Farm bridge repair from 30 to 20 Everwood Planks, and increased Everwood lumber and Fiber availability on the first map. Added backpack sorting and text search, collection counters in the map legend, auto-uncovered map connections, remappable multiplayer ping, a third-person camera auto-centering toggle, and a fix for the dog companion not always spawning on load.1111Alpha Patch Notes12121313The closed alpha launched on April 14, 2025 for Kickstarter backers who pledged at tiers that included alpha access. It contained one playable biome and most of the core features planned for the full game. Square Glade Games shipped multiplayer co-op from day one, though it was labeled as experimental. The alpha focused primarily on bug fixes and stability rather than new content.14141515V0.5.5 (April 14, 2025)16161717The initial alpha build, distributed to backers on the first day. It included one playable biome with hidden quests, three major landmarks to discover, the modular van-building system, crop plots, crafting stations, and experimental multiplayer for up to four players.18181919V0.5.6 (April 14, 2025)20202121Increased vehicle weight capacity from 12 to 20Added vehicle weight upgrades to the researcherFixed getting stuck on laddersFixed multiplayer ladder errorsAdded windmill lever and mechanism soundsAdded decoration slot to side tablesFixed shelf collidersFixed third-person driving camera after multiplayer join22222323V0.5.7 (April 15, 2025)24242525Steering adjustments for better vehicle handlingGeneral ladder improvementsFixed foundations and walls loading on wrong floorsFixed shelf counter moving and removal issuesTemporarily removed glass from the gameFixed player arm animationsFixed multiplayer timing errors26262727V0.5.8 (April 16, 2025)28282929Fixed foundation orientation loadingAdded hanging decorations pack (curtains, lights)Fixed non-functional night lightsFixed vehicle slope restriction clearingEnvironment and terrain fixesFixed vehicle charge task timingAdded rivers and lakes to the map view30303131V0.5.9 (April 16, 2025)32323333This patch introduced auto-watering for crop plots during rain, one of the most requested quality-of-life features during the early alpha.34343535Crop plots now auto-water during rainFixed missing inventory resources from crop plotsFixed multiple shelf placement issuesFixed save game visibilityFixed empty radio signal towersFixed download terminal issuesFixed multiplayer startup timing36363737V0.5.10 (April 17, 2025)38383939Synced gacha machines in multiplayerSignal tower network synchronization for blueprint selectionFixed crop plot building issuesRemoved harvest button from crop plot UIFixed multiplayer light synchronizationFixed one-legged dinner table constructionFixed item loading for lampoons and curtains40404141V0.5.11 (April 17, 2025)42424343Added "new" item indicators with exclamation marksFixed crop plot harvesting sync in multiplayerFixed hanging decoration loadingAdded collision barriers around the starting areaFixed vehicle exit text display after loading a save44444545V0.5.12 (April 18, 2025)46464747Added first-person and third-person driving option during save creationFixed foundations and walls moving with placed items in multiplayerPrevious FPS mode now applied on restartFixed exclamation mark reappearing on double-clickFixed deposited item count display48484949V0.5.13 (April 22, 2025)50505151A notable update that added accessibility and comfort settings. Players could now adjust mini-game difficulty (On, Easier, or Off) and tweak fall damage calculations.52525353Fixed radio signal discard in multiplayerFixed build mode getting stuck when removing foundationsFixed endless lumber from shelf removal exploitAdded mini-game difficulty setting (On / Easier / Off)Compass now moves with the camera in third-person drivingAdjusted fall damage calculationFixed elevator save-and-quit bug54545555V0.5.14 (April 24, 2025)56565757Fixed "Continue" button on the End of Alpha screenFixed text alignment issues58585959V0.5.15 (April 29, 2025)60606161The final documented alpha patch before the team shifted focus to internal beta development.62626363Fixed grown crops not loading correctlyImproved roof snapping for foundationsFixed character getting stuck inside vehiclesEnhanced watered soil visibilityFixed look direction after loading a save64646565Beta Patch Notes66666767The beta launched on October 15, 2025, jumping from the v0.5.x series to v0.7.6. The gap reflects months of internal development that added The Coast as a second playable biome, the dog companion system, full controller support, a journal for tracking discoveries, and many new materials and recipes. The beta was available to backers who pledged at beta-tier or higher.68686969V0.7.6 (October 15, 2025)70707171The initial beta build introduced a large set of new features and content.72727373Added the coastal biome with a lighthouse, rocky cliffs, tropical fruits, and a new wood typeAdded dog companion with commands: hold supplies, fetch items, return items to vehicleImplemented landmark exploration with three-step verification terminalsAdded journal system for tracking discoveriesEnabled nighttime driving (reduced sprint capability, homing boots energy cost)Added full controller supportImplemented vehicle tire pressure and maintenance systemImproved multiplayer stabilityAdded new materials for food, furniture, and machines74747575V0.7.7 (October 17, 2025)76767777Dog can now traverse stone stairsFixed crop plot crop acceptance issuesAdded paintings to biomesFixed landmark journal displayFixed speedometer reading when out of fuelWindows can now close with curtains above themFixed camping door clipping issuesFixed bench item placementReplaced bamboo with other crops on the garden houseboat78787979V0.7.8 (October 20, 2025)80808181This patch added small but well-received touches, including hearts appearing above the dog after petting and weather interactions with campfires.82828383Added spinning wheel animationDog now shows hearts after being pettedFire extinguishes during rainFixed crop sowing in plotsFixed crop progression when camp was not set during sleepFixed fainting and day counter text overlapFixed shelf item customization loadingFixed multiplayer pattern, wall, and foundation customization syncFixed vertical painting unlockRemoved homing boots tutorial persistence after sleep84848585Full Release (V1.0)86868787Outbound v1.0 launched in two waves: PC (Steam and Epic Games Store) and Xbox Series X|S on May 11, 2026, followed by PlayStation 5, Nintendo Switch, and Nintendo Switch 2 on May 14, 2026. The full release opens up multiple biomes, the complete energy system tied to sun, wind, and water sources, deeper vehicle customization, the full single-player arc, and four-player online co-op across the entire map.88888989Version Summary90909191The table below lists every publicly documented version with its release date and the number of notable changes.92929393VersionDatePhaseKey Changesv0.5.5April 14, 2025AlphaInitial alpha build; one biome, three landmarks, van building, crop plots, experimental co-opv0.5.6April 14, 2025AlphaVehicle weight capacity increased (12 to 20), weight upgrades, ladder and shelf fixesv0.5.7April 15, 2025AlphaSteering adjustments, foundation and wall loading fixes, glass temporarily removedv0.5.8April 16, 2025AlphaHanging decorations pack, rivers and lakes on map, terrain fixesv0.5.9April 16, 2025AlphaAuto-watering crops during rain, signal tower fixes, save game fixesv0.5.10April 17, 2025AlphaGacha machine multiplayer sync, signal tower blueprint sync, crop plot fixesv0.5.11April 17, 2025AlphaNew item indicators, crop harvest sync, collision barriers at starting areav0.5.12April 18, 2025AlphaFirst/third-person driving option at save creation, multiplayer building fixesv0.5.13April 22, 2025AlphaMini-game difficulty setting (On/Easier/Off), fall damage adjustments, compass fixv0.5.14April 24, 2025AlphaEnd of Alpha screen fix, text alignmentv0.5.15April 29, 2025AlphaFinal alpha patch; crop loading fix, roof snapping, vehicle stuck fixv0.7.6October 15, 2025BetaCoastal biome, dog companion, landmark terminals, journal, controller support, tire maintenancev0.7.7October 17, 2025BetaDog traverses stairs, paintings added, fuel and crop fixes, window improvementsv0.7.8October 20, 2025BetaDog hearts when petted, fire extinguishes in rain, spinning wheel, customization syncv1.0May 11, 2026Wave 1 LaunchPublic launch on PC (Steam, Epic Games Store) and Xbox Series X|Sv1.0May 14, 2026Wave 2 LaunchPublic launch on PlayStation 5, Nintendo Switch, and Nintendo Switch 2; physical editions shipv1.0.8May 18, 2026Post-LaunchSprint at night, +15% sprint speed, +150% stamina regen, 1:1 plank recipes, cheaper bridge repair, more first-map resources, backpack sort and search9494Notes95959696Patch notes during alpha and beta were originally posted in the Square Glade Games Discord server. The community wiki compiled them into a single reference page.Version numbers jumped from v0.5.15 to v0.7.6 between alpha and beta. The intermediate builds were internal and not distributed to backers.This page covers only publicly documented versions. Additional hotfixes or minor updates may have been deployed without formal patch notes.For details on the game's funding and development milestones, see the Development History article.97979898Public Demo Patches9999100100The free public demo went live on Steam during Steam Next Fest on February 17, 2026 and remained available until May 8, 2026. Console demos launched on PlayStation 5 and Xbox on March 31, 2026. The demo received four small public patches before the full release.101101102102VersionDateHighlightsDemo v1.0.0.6February 23, 2026Voice-over additions, character customization skin tones, fire respawn fix, additional translationsDemo v1.0.0.7February 25, 2026Weather system fix, networking stability improvementsDemo v1.0.0.8February 27, 2026Roof building, multiplayer version mismatch detection, landmark tracking, networking improvementsDemo v1.0.0.9March 13, 2026Volume sliders for narration and thunder, environmental sound improvements, missing campfire icon fix1031031.0 Launch Waves (May 2026)104104105105The full 1.0 release was distributed in two waves. Wave 1 covered PC (Steam and Epic Games Store) and Xbox Series X|S on Monday, May 11, 2026. Wave 2 covered PlayStation 5, Nintendo Switch, and Nintendo Switch 2 on Thursday, May 14, 2026. The 1.0 build opens up the full world with multiple biomes, the complete energy system tied to sun, wind, and water sources, deeper vehicle customization, the full single-player arc, and four-player online co-op across the entire map.106106107107On Wave 1, the PC version received its Steam Deck Verified badge on April 8, 2026, ahead of release. The Xbox build entered final certification in early May. On Wave 2, physical editions distributed by Tesura Games shipped alongside the digital release on PlayStation 5, Switch, and Switch 2. The launch day article documents the launch waves in detail.108108109109Post-Launch Patches110110111111Square Glade has historically published live patch notes through the official Discord server. Post-launch hotfix entries are added to this article as they are publicly mirrored on the game's store-page news feed or the community wiki. As of this article's most recent update, post-launch patches 1.0.2-800 through 1.0.8 are detailed in the table above; the first week of post-launch patches focused on multiplayer stability, dog-companion ergonomics, and quality-of-life additions, followed by a larger balance and quality-of-life pass in 1.0.8. The frequently asked questions article tracks live known issues.112112113113V1.0.8 (May 18, 2026)114114115115The first major balance pass after launch responded to community feedback that early-game travel felt slow and that lumber, fiber, and ore ran short on the opening map. It is the largest post-launch patch so far, mixing movement and economy tuning with a batch of quality-of-life additions.116116117117Balance Changes118118119119Sprinting at night no longer requires the Homing Boots, so the character can move at full pace after dark from the startSprint speed increased by 15 percentStamina regeneration increased by 150 percentPlank recipes simplified to a 1:1 ratio: Everwood, Silverbark, Redwood, and Blossomwood planks each now cost a single unit of their matching wood instead of twoRepairing the broken bridge near Sunbeam Acres Farm now costs 20 Everwood Planks instead of 30Everwood lumber and Fiber spawn more often on the first map to ease early shortages120120121121Quality-of-Life Additions122122123123Backpack storage gained sorting and a text search fieldMap legend now shows collection counters, which helps when hunting down Signal Towers and landmark terminalsMap connections are uncovered automatically by defaultMultiplayer ping is now remappableThird-person camera gained an auto-centering toggle for drivingThe dog companion now spawns reliably when a save loads124124125125Fixes126126127127The patch also cleaned up several smaller issues, including dog barking behavior, a vendor stall that could fail to appear, and achievement tracking that did not always register progress.128128129129Post-Launch Roadmap130130131-Alongside the 1.0.8 notes, Square Glade Games shared a seasonal plan for free content updates through the rest of 2026. The studio has said the launch build is a starting point and that several systems will arrive in later drops rather than at release.131+Alongside the 1.0.8 notes, Square Glade Games shared a seasonal plan for free content updates through the rest of 2026. The studio has said the launch build is a starting point and that several systems will arrive in later drops rather than at release. The full plan, including the confirmed Summer and Fall updates, is covered on the post-launch roadmap page.132132133133Summer: a fishing system with rods, decorative fish tanks, and journal tracking for the species caughtFall: more animals and wildlife, including flocks of birdsWinter: NPC interactions expanded with dialogue, lore, and side quests134134135135These dates are seasonal targets rather than fixed release days, and the studio has noted the schedule may shift. The fishing update is the next planned drop.