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Survival Mechanics - 6 revisions
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Clarified that an empty hunger meter slowly drains health in addition to slowing the player, and added a Death and Respawn section explaining that there is no permanent death, that you respawn the next morning with some health and keep all carried items, and that fall damage is low and food is optional early on
Comprehensive expansion with specific food values, Bio Burner refueling, design philosophy, and player feedback
Revision: added player feedback about redundant bars, improved accuracy on consequences
Guide to survival needs and the cozyvival approach
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